I compiled new OpenDoors libraries for Windows (in Visual Studio 2022) using the latest source available in /sbbs/src/odoors, and noticed the toolbar is missing from the Windows GUI, and the graphics are missing from the buttons (see image). Is there a trick to get them to appear?
Another thought I had while typing that last paragraph: Can we have an option to ditch the Windows GUI altogether in favor of a plain old console, similar to how it works in Linux and DOS?
It sounds like the resources aren't being linked in correctly.
I *think* it honours the door.sys line to hide the local display, but I'm not positive.
This could be added, but should be tracked as a separate issue.
I tried door.sys in the past with no success, but I'll try again.
This could be added, but should be tracked as a separate issue.
Agree. It was just kind of an afterthought at the time I entered the ticket. I'll play around with door.sys and see whether I can make it work that way first.
It's line 6 if it works, 'Y' means to allow the sysop to snoop and 'N' means to not allow.
It's line 6 if it works, 'Y' means to allow the sysop to snoop and 'N' means to not allow.
It's not the snooping that was the question, but ditching the Windows GUI in favor of a more traditional console, as is used when compiled for Linux.
If you think this is worth looking into, I'd be glad to open a new ticket like you suggested.
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