• Re: More rompy-stompy robots! Heavy Gear III announced!

    From Anssi Saari@anssi.saari@usenet.mail.kapsi.fi to comp.sys.ibm.pc.games.action on Thu Aug 7 12:54:28 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    1999's "Heavy Gear II" was a much better game; it boasted a brand new
    engine and the 'gears' (the in-game name for the robots) played
    differently from the hundred-ton bipedal tanks of Mechwarrior. The
    series had finally found its own voice, and was ready to take on the
    world

    I remember I quite liked Heavy Gear II. Although I remember they at the
    time expected you to buy a strategy guide too since the user guide was
    kinda lacking on details, like how far does an anti-gear missile fly or
    how much damage different weapons do. OTOH, there was some interesting attention to detail, your missiles could target things that were out
    range. Similar thing with lasers, range was apparently unlimited in
    space.

    It was a little buggy too, I remember there was this really long mission
    where some boss enemy liked to mouth off over the radio, how he was
    going to kill you and blah blah. Then when I finally reached the guy,
    instead of an epic boss battle, he was just a loser who'd got his gear
    stuck in a wall. I don't remember if I melee'd him to death or what but
    a challenge it was not.
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Thu Aug 7 10:42:31 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Thu, 07 Aug 2025 12:54:28 +0300, Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    1999's "Heavy Gear II" was a much better game; it boasted a brand new
    engine and the 'gears' (the in-game name for the robots) played
    differently from the hundred-ton bipedal tanks of Mechwarrior. The
    series had finally found its own voice, and was ready to take on the
    world

    I remember I quite liked Heavy Gear II. Although I remember they at the
    time expected you to buy a strategy guide too since the user guide was
    kinda lacking on details, like how far does an anti-gear missile fly or
    how much damage different weapons do. OTOH, there was some interesting >attention to detail, your missiles could target things that were out
    range. Similar thing with lasers, range was apparently unlimited in
    space.

    It was a little buggy too, I remember there was this really long mission >where some boss enemy liked to mouth off over the radio, how he was
    going to kill you and blah blah. Then when I finally reached the guy,
    instead of an epic boss battle, he was just a loser who'd got his gear
    stuck in a wall. I don't remember if I melee'd him to death or what but
    a challenge it was not.


    You remember more details than I do!

    I remember I liked the game, and there were some moments that stick
    out --the aforementioned fighting-in-space battle, mucking through the
    snow, etc.-- but mostly I remember that I enjoyed it, and liked the
    depth of its setting. On the other hand, I also recall that it
    demanded more familiarity with the setting (either via the tabletop
    game or having played the original) because the story didn't fill in a
    lot of details.

    I also remember trying to play it years and years later, struggling to
    get it run on more modern hardware and software. I remember I finally
    got the game to start, and then being disappointed by really glitchy
    graphics. I've never tried to play it since.

    (hence my poor memory ;-)

    But I'm still excited about the sequel.


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