• Vampire Bloodlines 2 nonsense

    From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Mon Aug 25 14:18:46 2025
    From Newsgroup: comp.sys.ibm.pc.games.action


    So, Paradox is doing its Paradox thing with "Vampire: Bloodlines 2".

    I'm not really that excited about "Vampire: Bloodlines 2". I know the
    first game in the franchise is considered a classic, but I never
    really enjoyed it very much. That's probably in part because I played
    it right at release, and it was a buggy and incomplete mess. Despite
    the fact that it was the first game to use the new Source engine (even
    before "Half Life 2!") it was visually underwhelming, and it was deep
    into the "California Vampire" vibe (think "Lost Boys"), which has
    never been a genre that I've enjoyed.

    It's gameplay felt like a poor imitation of "Deus Ex", with the only
    redeeming value being that you could play a character from different
    Clans, with potentially different outcomes depending on which clan you
    picked. (Although in most cases the experience was pretty similar
    regardless of which clan you picked).

    Thanks to the hard work of some of its fans, the game got patched to
    playable status and I guess it earned its renown, but still, the fact
    that a sequel was being made didn't fill me with much excitement. All
    the more when I learned that it was being developed by The Chinese
    Room, a development studio best known for its walking sims ("Dear
    Esther", "Everybody Goes to the Rapture"). They also made a couple of
    horror titles ("Still Wakes the Deep", "Amnesia: A Machine For Pigs")
    which received some acclaim but still... they aren't a studio known
    for games rich with character interactions or deep gameplay. Detailed
    worlds, sure, but shallow when it actually came to DO anything in
    those worlds.

    But it's really the Paradoxing of the game that's the worst of it.
    Paradox Interactive, the publisher of "Vampire: Bloodlines 2", is
    infamous for going hard on its DLC. You can easily pay two, three, ten
    times more for all the DLC than you'd pay for the game itself. For
    strategy games (Paradox's bread-and-butter) this is arguably
    acceptable; the core game usually is strong enough to stand alone on
    its own merits. But CRPGs are much more convoluted, with all its parts
    more intertwined. You can, of course, have CRPGs with DLC, but these
    expansions are usually new quests and maps that add on to the main
    experience.

    Not so with "Vampire Bloodlines 2", though, where Paradox has decided
    that it will paygate the various clans of the game. The clans are,
    essentially, the character classes of the game; they are core parts of
    the experience. Worse, two of the most popular clans -the Lasombra and Toreador- are being released as Day 1 DLC, which means these are parts
    of the games yanked out of the main game to be sold separately. And
    this is only the start of the DLC; its likely even more clans will be
    locked behind paywalls too.

    Fans of the game are, understandably, a bit upset about this. Myself,
    I'm more sanguine, but I was never going to get this game on Day One
    anyway. But I expected that eventually I'd grab the game, if only to
    see how it compared to the original. Now, that's far less likely. I
    really dislike Paradox's reliance on DLC to fill out their stripped
    down core gameplay experiences. I've skipped a number of their titles
    for that reason alone. It seems likely "Vampire Bloodlines 2" will be
    another game I give a miss for this reason.

    I just don't feel like rewarding companies for abusive behavior...
    especially since Paradox titles have increasingly become poor values
    for the dollar.

    "Vampire Bloodlines 2" will probably still sell well --the
    fetishization of the original coupled with the long wait for the
    sequel all but ensures that-- but I don't think it will have quite the
    impact of the first game. The whales will buy all the DLC and love it
    to death, but I think most players will just grab the core game, find
    it too stripped down to be enjoyable, and move on to something better
    and more complete.


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  • From Xocyll@Xocyll@gmx.com to comp.sys.ibm.pc.games.action on Tue Aug 26 04:58:38 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:


    So, Paradox is doing its Paradox thing with "Vampire: Bloodlines 2".

    I'm not really that excited about "Vampire: Bloodlines 2". I know the
    first game in the franchise is considered a classic

    Second game, the first was VTM: Redemption.

    <snip>

    Paradox Interactive, the publisher of "Vampire: Bloodlines 2", is
    infamous for going hard on its DLC. You can easily pay two, three, ten
    times more for all the DLC than you'd pay for the game itself. For
    strategy games (Paradox's bread-and-butter) this is arguably
    acceptable; the core game usually is strong enough to stand alone on
    its own merits. But CRPGs are much more convoluted, with all its parts
    more intertwined. You can, of course, have CRPGs with DLC, but these >expansions are usually new quests and maps that add on to the main >experience.

    Not so with "Vampire Bloodlines 2", though, where Paradox has decided
    that it will paygate the various clans of the game. The clans are, >essentially, the character classes of the game; they are core parts of
    the experience. Worse, two of the most popular clans -the Lasombra and >Toreador- are being released as Day 1 DLC

    Lasombra "Most Popular"? You couldn't even play as Lasombra in
    Bloodlines as I recall.

    Just checked my old comp which still had Bloodlines installed - Brujah, Gangrel, Malkavian, Nosferatu, Toreador, Tremere, Ventrue is all the
    clan options in the original game, even after the fan patch.)

    Toreador is one of the core clans though, so that is an odd choice
    (unless they have expanded the clan list to include a lot more than
    Bloodlines did (Redemption you could only play Brujah.))

    , which means these are parts
    of the games yanked out of the main game to be sold separately. And
    this is only the start of the DLC; its likely even more clans will be
    locked behind paywalls too.

    Fans of the game are, understandably, a bit upset about this. Myself,
    I'm more sanguine, but I was never going to get this game on Day One
    anyway. But I expected that eventually I'd grab the game, if only to
    see how it compared to the original. Now, that's far less likely. I
    really dislike Paradox's reliance on DLC to fill out their stripped
    down core gameplay experiences. I've skipped a number of their titles
    for that reason alone. It seems likely "Vampire Bloodlines 2" will be
    another game I give a miss for this reason.

    You and me both brother. I never buy anything these days until a
    minimum of one or two major patches to stomp on the bugs that went live
    with the game.)

    I just don't feel like rewarding companies for abusive behavior...
    especially since Paradox titles have increasingly become poor values
    for the dollar.

    "Vampire Bloodlines 2" will probably still sell well --the
    fetishization of the original coupled with the long wait for the
    sequel all but ensures that-- but I don't think it will have quite the
    impact of the first game. The whales will buy all the DLC and love it
    to death, but I think most players will just grab the core game, find
    it too stripped down to be enjoyable, and move on to something better
    and more complete.

    A sad prognosis, but likely spot on.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Tue Aug 26 10:51:42 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Tue, 26 Aug 2025 04:58:38 -0400, Xocyll <Xocyll@gmx.com> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >entrails of the porn spammer to utter "The Augury is good, the signs
    say:


    So, Paradox is doing its Paradox thing with "Vampire: Bloodlines 2".

    I'm not really that excited about "Vampire: Bloodlines 2". I know the
    first game in the franchise is considered a classic

    Second game, the first was VTM: Redemption.

    "Bloodlines2 " will be the second game in the Bloodlines series. In
    the Vampire: The Masquerade, "Bloodlines 2" will be the 13th PC game.*

    I actually preferred "Redemption" to the original "Bloodlines", and I
    think part of my disappointment with the later game was how different
    it was to the first. The 2000 game was a much more somber experience
    that felt truer to the "vampire" mythos; the 2004 game had a lot more
    "ain't it cool to be a vampire!" attitude that rubbed me the wrong
    way.







    * List time! Never let an opportunity to make a list pass you by!
    - VTM: Redemption (2000)
    - VTM: Bloodlines (2004)
    - VTM: Coteries of New York (2019)
    - VTM: Shadows of New York (2020)
    - VTM: Night Road (2020)
    - VTM: Out for Blood (2021)
    - VTM: Bloodhunt (2021)
    - VTM: Parliment of Knives (2021)
    - VTM: Sins of the Sires (2022)
    - VTM: Heartless Lullaby (2022)
    - VTM: Swansong (2022)
    - VTM: Reckoning of New York (2024)
    - VTM: Bloodlines 2 (2025, maybe)




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  • From Xocyll@Xocyll@gmx.com to comp.sys.ibm.pc.games.action on Tue Aug 26 12:15:06 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Tue, 26 Aug 2025 04:58:38 -0400, Xocyll <Xocyll@gmx.com> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >>entrails of the porn spammer to utter "The Augury is good, the signs
    say:


    So, Paradox is doing its Paradox thing with "Vampire: Bloodlines 2".

    I'm not really that excited about "Vampire: Bloodlines 2". I know the >>>first game in the franchise is considered a classic

    Second game, the first was VTM: Redemption.

    "Bloodlines2 " will be the second game in the Bloodlines series. In
    the Vampire: The Masquerade, "Bloodlines 2" will be the 13th PC game.*

    I actually preferred "Redemption" to the original "Bloodlines", and I
    think part of my disappointment with the later game was how different
    it was to the first. The 2000 game was a much more somber experience
    that felt truer to the "vampire" mythos; the 2004 game had a lot more
    "ain't it cool to be a vampire!" attitude that rubbed me the wrong
    way.

    Well Cristof was a Crusader turned against his will, and while he was
    now Brujah, that clan hadn't deteriorated yet, so they were still noble scholars.

    Bloodlines seemed more, you were partying with someone who bit you, but
    hey at least you had a choice between the original 7 clans (not
    including Catiffs which I've heard of and "Thin Bloods" which I have
    not.)

    * List time! Never let an opportunity to make a list pass you by!
    - VTM: Redemption (2000)
    - VTM: Bloodlines (2004)
    - VTM: Coteries of New York (2019)
    - VTM: Shadows of New York (2020)
    - VTM: Night Road (2020)
    - VTM: Out for Blood (2021)
    - VTM: Bloodhunt (2021)
    - VTM: Parliment of Knives (2021)
    - VTM: Sins of the Sires (2022)
    - VTM: Heartless Lullaby (2022)
    - VTM: Swansong (2022)
    - VTM: Reckoning of New York (2024)
    - VTM: Bloodlines 2 (2025, maybe)

    Only ever heard of the first 2.

    Did the other games feature online play and pvp by any chance?

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

    --
    This email has been checked for viruses by Avast antivirus software. https://www.avast.com/antivirus

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  • From Mark P. Nelson@markpnelson@sbcglobal.net to comp.sys.ibm.pc.games.action on Tue Aug 26 17:21:40 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Xocyll <Xocyll@gmx.com> wrote in news:7cnrakp8t3ota56v6aji39b293ea3u6d7o@ 4ax.com:

    * List time! Never let an opportunity to make a list pass you by!
    - VTM: Redemption (2000)
    - VTM: Bloodlines (2004)
    - VTM: Coteries of New York (2019)
    - VTM: Shadows of New York (2020)
    - VTM: Night Road (2020)
    - VTM: Out for Blood (2021)
    - VTM: Bloodhunt (2021)
    - VTM: Parliment of Knives (2021)
    - VTM: Sins of the Sires (2022)
    - VTM: Heartless Lullaby (2022)
    - VTM: Swansong (2022)
    - VTM: Reckoning of New York (2024)
    - VTM: Bloodlines 2 (2025, maybe)

    Only ever heard of the first 2.

    Did the other games feature online play and pvp by any chance?

    Xocyll

    Most of these (all except the first two?) were "Choose Your Own Adventure" text-based
    games.

    I had some small involvement in the patching of Bloodlines. I loved the game even in its
    earliest, very rough, form, and as Werner Spahl steadily improved the base game and
    unlocked deleted material, I just thought it got better and better.

    I wished Troika had been allowed to produce the game they intended to make instead of
    being railroaded by the publisher (Activision).

    I was really looking forward to a sequel, albeit not really expecting it to be as great as my
    nostalgia hoped for.

    My heart sank when Paradox took over the project. This killed any hope I had. They
    remind me of a county fairground here where we were putting on a horse show about
    fifteen years ago.

    Use of the main ring: $500 per day
    Use of a warm-up area: $150 per day
    Use of a seating bank (2 x 10s on scaffolding): $50 per day
    Sound system for the announcer: $150 per day

    But wait, there's more:

    You want speakers for the sound system? $50 per day

    That's the last time we showed there, and I'll not be buying anything more from Paradox
    Interactive either, though you're right, the game will probably sell.

    mpn.
    --
    Clotho, Lachesis, Atropos -- the only sysadmins that matter
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Tue Aug 26 13:38:41 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Tue, 26 Aug 2025 12:15:06 -0400, Xocyll <Xocyll@gmx.com> wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >entrails of the porn spammer to utter "The Augury is good, the signs
    say:


    - VTM: Redemption (2000)
    - VTM: Bloodlines (2004)
    - VTM: Coteries of New York (2019)
    - VTM: Shadows of New York (2020)
    - VTM: Night Road (2020)
    - VTM: Out for Blood (2021)
    - VTM: Bloodhunt (2021)
    - VTM: Parliment of Knives (2021)
    - VTM: Sins of the Sires (2022)
    - VTM: Heartless Lullaby (2022)
    - VTM: Swansong (2022)
    - VTM: Reckoning of New York (2024)
    - VTM: Bloodlines 2 (2025, maybe)

    Only ever heard of the first 2.
    Did the other games feature online play and pvp by any chance?


    Not all of them. Most, in fact, were entirely designed as
    single-player experiences.

    - The "New York" games (Coteries, Shadows, Reckoning)
    were all visual-novel style adventure games; story driven
    but fairly limited in visuals and options.

    - "Out for Blood", "Sins of the Sires", "Night Road" and
    "Parliament of Knives" were all text-based adventures.
    Yes, text adventures. Apparently quite good for the genre,
    but still...

    - "Heartless Lullaby" was a (very) short, top-down CRPG

    - "Swansong" was most similar to the "Bloodlines" games in
    style and mechanics; third-person action/adventure but
    fairly limited in scope and fairly dated in gameplay and
    visuals.

    - Only "Bloodhunt" was an online game, featuring 'battle
    royale' mechanics.


    All of them were very Indie in scope and design; "Bloodlines 2" is the
    closest the franchise has gotten to triple-A quality since 2004. I
    don't think there's a huge number of PC gamers who also are big World
    of Darkness* fans. There's just too much "Twilight" wrapped around the franchise these days and I think that turns off a lot of video-gamers.

    Which is why Paradox's tactic of alienating a number of those fans
    even before the game comes out doesn't seem particularly wise to me.









    * or whatever the uber-franchise of Vampire/Werewolf/Mummy, etc. is
    now called. I think "World of Darkness" has been deprecated, but I
    still use it out of convenience.

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  • From rms@rsquiresMOO@MOOflashMOO.net to comp.sys.ibm.pc.games.action on Tue Aug 26 20:34:39 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    - VTM: Coteries of New York (2019)

    I've played this. No interactivity to speak of, text choices with no consequences on static backgrounds. Don't bother.

    rms

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  • From Xocyll@Xocyll@gmx.com to comp.sys.ibm.pc.games.action on Wed Aug 27 06:43:27 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    "Mark P. Nelson" <markpnelson@sbcglobal.net> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    Xocyll <Xocyll@gmx.com> wrote in news:7cnrakp8t3ota56v6aji39b293ea3u6d7o@ >4ax.com:

    * List time! Never let an opportunity to make a list pass you by!
    - VTM: Redemption (2000)
    - VTM: Bloodlines (2004)
    - VTM: Coteries of New York (2019)
    - VTM: Shadows of New York (2020)
    - VTM: Night Road (2020)
    - VTM: Out for Blood (2021)
    - VTM: Bloodhunt (2021)
    - VTM: Parliment of Knives (2021)
    - VTM: Sins of the Sires (2022)
    - VTM: Heartless Lullaby (2022)
    - VTM: Swansong (2022)
    - VTM: Reckoning of New York (2024)
    - VTM: Bloodlines 2 (2025, maybe)

    Only ever heard of the first 2.

    Did the other games feature online play and pvp by any chance?

    Xocyll

    Most of these (all except the first two?) were "Choose Your Own Adventure" text-based
    games.

    Ahh I would not even really put them in the class of "video games" then.

    I had some small involvement in the patching of Bloodlines. I loved the game even in its
    earliest, very rough, form, and as Werner Spahl steadily improved the base game and
    unlocked deleted material, I just thought it got better and better.

    I never really got into the game at all until after the community patch
    was made. I really don't like playing bug riddled games.

    I wished Troika had been allowed to produce the game they intended to make instead of
    being railroaded by the publisher (Activision).

    Never heard of this, just that their biggest issue was not being able to release the game when they wanted to on account of it being made with
    the half-life2 engine, but half-life2 had just had a major leak.

    Can't let a licensee of your engine release their game before yours is
    released after all.

    I was really looking forward to a sequel, albeit not really expecting it to be as great as my
    nostalgia hoped for.

    My heart sank when Paradox took over the project. This killed any hope I had. They
    remind me of a county fairground here where we were putting on a horse show about
    fifteen years ago.

    Use of the main ring: $500 per day
    Use of a warm-up area: $150 per day
    Use of a seating bank (2 x 10s on scaffolding): $50 per day
    Sound system for the announcer: $150 per day

    But wait, there's more:

    You want speakers for the sound system? $50 per day

    Ok that is flat out nonsense, it's not a "sound system" unless sounds
    come out of it, a speakerless stereo is as functional as a cinderblock
    without speakers.

    Now an amplifier, they could get away with that.

    "We said it was a sound system, we didn't say it was loud. You want it
    louder, we have an amplifier for rent."

    That's the last time we showed there, and I'll not be buying anything more from Paradox
    Interactive either, though you're right, the game will probably sell.

    I don't pre-order and I think the last time I bought a game on release
    day was City of Heroes (May 6, 2004.)

    I'll wait and see, but the comments thus far about at least one core
    clan being in a dlc do not bode well.

    At the very least the 7 core clans should always be in the core game,
    and there are so many other clans they can release as dlcs in a totally
    legit manner.

    If you have to buy more manuals from the roleplaying system company to
    get those clans, it's legit to charge extra for them in a video game
    too.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

    --
    This email has been checked for viruses by Avast antivirus software. https://www.avast.com/antivirus

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  • From Zaghadka@zaghadka@hotmail.com to comp.sys.ibm.pc.games.action on Wed Aug 27 08:46:03 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Mon, 25 Aug 2025 14:18:46 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Not so with "Vampire Bloodlines 2", though, where Paradox has decided
    that it will paygate the various clans of the game. The clans are, >essentially, the character classes of the game; they are core parts of
    the experience. Worse, two of the most popular clans -the Lasombra and >Toreador- are being released as Day 1 DLC, which means these are parts
    of the games yanked out of the main game to be sold separately. And
    this is only the start of the DLC; its likely even more clans will be
    locked behind paywalls too.

    I don't even understand how the game would work like VTM:B if clan
    content is an add-on. The clans all interacted in the original, by
    design, out of the gate, and wouldn't work without a complete roster.

    This feels not only like a cash grab, but a bad way to design an RPG.

    It's like a "Sonic and Knuckles" add-on cartridge approach. Bleh.
    --
    Zag

    Give me the liberty to know, to think, to believe,
    and to utter freely according to conscience, above
    all other liberties. ~John Milton
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Wed Aug 27 10:45:48 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Wed, 27 Aug 2025 08:46:03 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    On Mon, 25 Aug 2025 14:18:46 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Not so with "Vampire Bloodlines 2", though, where Paradox has decided
    that it will paygate the various clans of the game. The clans are, >>essentially, the character classes of the game; they are core parts of
    the experience. Worse, two of the most popular clans -the Lasombra and >>Toreador- are being released as Day 1 DLC, which means these are parts
    of the games yanked out of the main game to be sold separately. And
    this is only the start of the DLC; its likely even more clans will be >>locked behind paywalls too.

    I don't even understand how the game would work like VTM:B if clan
    content is an add-on. The clans all interacted in the original, by
    design, out of the gate, and wouldn't work without a complete roster.

    This feels not only like a cash grab, but a bad way to design an RPG.

    It's like a "Sonic and Knuckles" add-on cartridge approach. Bleh.

    Apparently Paradox is now "listening to feedback" and "making
    adjustments ahead of launch". What this means in actuality is
    nebulous.

    The obvious solution would be to make all the clans available from the
    start, offering the game as a complete experience, but:

    a) this is 100% against Paradox's modus operandi of
    nickle-and-diming its users for every little addition, and

    b) some players have already purchased the "premium" version
    of the game, a more expensive version which already
    included the missing clans. Suddenly making the clans
    free for ALL players would piss off their most loyal
    players

    (I mean, they COULD just refund the cost of the premium
    version to those who bought it, but corporations never,
    ever give money back unless they absolutely have to)

    More, early (pre-release) reviews indicate the game differs more than
    a bit in philosophy and gameplay from the original, which was revered
    for its character interactions and multiple styles of getting through
    the game (mostly by way of playing a vampire from a different clan
    each time). This game is reportedly much more linear, and a bit more
    combat focused than the first. One preview compared it to
    "Dishonored". (Obviously, not having played the game or even watched
    the trailers, I can't speak to the accuracy of that assessment). But
    if true, it seems a fairly broad divergence from the original and
    makes it even less likely the fans of the original will be as happy
    with the game... even if it wasn't ripped to shreds to sell DLC.

    It just seems a mess all around. Wrong publisher, wrong developer,
    wrong genre, too small a viable fanbase for such a large game, and the
    DLC idiocy on top of it? I don't think the game will fail (again, I
    think there's enough pent up nostalgia for the original to make people
    buy the sequel for that reason alone) but I don't think this game is
    going to make as big a splash as it might otherwise have, had the
    license been given to almost anyone else.

    We'll see.
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  • From Justisaur@justisaur@yahoo.com to comp.sys.ibm.pc.games.action on Wed Aug 27 13:29:48 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 8/25/2025 11:18 AM, Spalls Hurgenson wrote:

    So, Paradox is doing its Paradox thing with "Vampire: Bloodlines 2".

    Thanks to the hard work of some of its fans,

    *cough* Werner - who posts here.

    the game got patched to
    playable status and I guess it earned its renown, but still, the fact
    that a sequel was being made didn't fill me with much excitement. All
    the more when I learned that it was being developed by The Chinese
    Room, a development studio best known for its walking sims ("Dear
    Esther", "Everybody Goes to the Rapture"). They also made a couple of
    horror titles ("Still Wakes the Deep", "Amnesia: A Machine For Pigs")
    which received some acclaim but still... they aren't a studio known
    for games rich with character interactions or deep gameplay. Detailed
    worlds, sure, but shallow when it actually came to DO anything in
    those worlds.

    "Vampire Bloodlines 2" will probably still sell well

    I'm not sure about that. The hubub has been mostly negative, and about paradox and the dev.

    I don't hear or see much of White Wolf Fans around any more so doubt
    there's much base from them to buy the game.

    I'm only buying it after at least 2 months, preferably a year *if* it's actually good, which it doesn't sound like it will be. Which means
    it'll probably end up on some giveaway.
    --
    -Justisaur

    ø-ø
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