• What Have You Been Playing... IN AUGUST 2025?

    From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Mon Sep 1 11:44:36 2025
    From Newsgroup: comp.sys.ibm.pc.games.action


    Accept no imitations!
    (Or do. It's no skin off my back either way).

    Another month done, which means another opportunity to list the
    video-games that have been keeping us busy. I didn't do too much
    gaming this month, except near the end (and then I had to rush so I
    could finish in time to write my 'reviews' ;-). Who knew that gaming
    could be such a chore?

    Anyway, let's get right into it.



    Superbrief
    ---------------------------------------
    * The Callisto Protocol
    * The Last of Us Part II Remastered
    *


    Maximum Verbosity
    ---------------------------------------

    * The Callisto Protocol
    The last time I played "Callisto Protocol" --back in February 2024,
    for those of you keeping track-- I compared it to a store-brand
    product. You know, those generically-named goods that are, for all
    intents and purposes, exactly like the name-brand (and often made in
    the same factory) but lacking the recognizable branding. "Callisto
    Protocol" was, I said, "Dead Space" with the serial numbers shaved
    off; as good as its better known predecessor, even if it lacked in
    originality.

    But having played the game a second time, I think I gave "Callisto
    Protocol" too much credit. Yes, it is very recognizably a "Dead Space"
    clone... but only in the same way a copy-cat movie imitates its
    predecessor. "Callisto Protocol" is to "Dead Space" as "Little Panda
    Fighter" is to "Kung Fu Panda", or "Atlantic Rim" is to "Pacific Rim".
    It's a shallow imitation that does its best to match its predecessor
    beat for beat, but without the skill or understanding or what made
    those older games such classics.

    You can map pretty much everything in "Callisto Protocol" to "Dead
    Space", even when it doesn't really make any sense for it to be in the
    newer game. Forget the obvious stuff, like both games being
    third-person sci-fi survival horror. It's all the little stuff too.
    Weird snakes that pull you down the tunnel and you have to mash the
    action button to escape. A telekinetic power to pick up items from
    afar. Narrow tunnels you have to crawl through on your belly but you
    never get attacked in. Vending machines that dispense weapons and
    ammo. You can practically feel the developer check off items on a list
    as you play this game. Was this experience in "Dead Space"? Better add
    it to "Callisto Protocol" then!

    It wouldn't be so bad if the rest of the game was well made or
    interesting, but it's not. The story and characters are puerile and
    simplistic; the villains engaging in their evil deeds for little more
    than LOLs (although there is, of course, a cult-like conspiracy behind
    it all. "Dead Space" had one of those, after all, so "Callisto
    Protocol" gotta have one too!). The level design is boring and linear;
    half the fun of "Dead Space" was going back and forth through the
    Ishimura, exploring the giant space ship. In that game, your growing familiarity with the vessel made it feel like a real location. In
    "Callisto Protocol", you're constantly pushed forward to new
    locations. Unfortunately, those new locations look almost exactly like
    the place you just left. It's all industrial grunge; tech-gear mounted
    on cave walls with the expected meat-moss growing off of that. There's
    nothing interesting to look at in "Callisto Protocol". The whole thing
    feels so incredibly generic.

    The game's major 'gimmick' (other than being a half-hearted "Dead
    Space" clone, that is) is its combat, but this too is disappointing.
    If "Dead Space" were all about dismemberment as the key to victory, "Callisto's" combat --much more melee focused-- revolves around
    dodging. It's not very difficult to pull off a dodge (spamming keys
    works well enough) but it's not very engaging. By the end, I found
    just wailing away at the enemy and tanking the hits was as good a
    strategy.

    The scares in this game feel incredibly unearned. Not willing to take
    the time to slowly introduce you to your environment, "Callisto"
    throws you head-first into the action; ten minutes into the game and
    the disaster is already in full-force. There's blood everywhere, and
    the aliens are rampant. There's no time to absorb the atmosphere of destruction, and even if there was it wouldn't really matter because
    you've no idea what the place was supposed to look like before it
    became encrusted with alien matter. It doesn't help that every single
    scare is so obviously telegraphed that even when monsters popped out
    of the closets to jump-scare me, I didn't flinch.

    On a technical front, the visuals are fine. The game was reputed to
    have some incredibly high-fidelity and realistic graphics (especially
    with regards to facial animations) but I didn't find the game any more impressive than most of its contemporaries. If anything, I found its
    overuse of lighting effects (lens flares, shadows, fog) more annoying
    than anything else. Its a game that seems fascinated with never
    letting you get a clear view of anything.

    "The Callisto Protocol" obviously had a team with solid technical
    skills, but not one with any real vision (beyond, 'Let's ape "Dead
    Space") or the ability to pace a story, or create engaging gameplay.
    It's not a garbage game, but it failed to impress me throughout.



    * The Last of Us Part II Remastered
    It seems weird for me to say this, but I wish this game had _less_
    story.

    Weird, because I'm the one often complaining about how the writing in
    games is usually only given a second thought (if that much); that
    developers don't invest the same amount of care into the story, pacing
    and characters of their games as they do the graphics and mechanics.
    This definitely cannot be said about "The Last of Us Part 2". It has
    an excellent story, well told. Unfortunately, it too often gets in the
    way of, you know, playing the actual game.

    Because as much as I love the story (and, more importantly for me, the world-building) in games, the medium has different demands on the
    narrative than more traditional forms of fiction. For one thing, a
    video game demands much more time to consume. Too, there are different expectations when it comes to games, as to how the story progresses
    and what happens. What works well in cinema or writing is not ideal
    for an interactive experience. TLOU2 works excellently as a cinematic experience (so much so that HBO is able to duplicate the game almost shot-for-shot in its TV series and it's still incredibly watchable).
    It's less successful as a video game.

    In part, it's the protagonists; by and large, they're unlikable
    assholes. That is, of course, part of the point of the story; it's a
    tale of coming to understand why both of the main characters are so
    broken and how their short-sighted actions result in their own
    self-inflicted miseries. But playing as them, and being forced to BE
    them is less enjoyable. With other media, there's a distance between
    you and the characters; in video-games, you're actually in the shoes
    of the character and forced to make their mistakes for them. Video
    games are a form of escapism, but TLOU2 doesn't allow you any relief.

    The story dominates this game. It's incredibly slow paced, not helped
    by 'interactive cutscenes' where you do nothing but stroll through
    terrain absorbing the devastated world and dialogue that builds up the characters. Again, from a narrative point it's very well done... but
    from the point of view of a video game player, I'm internally
    screaming, "let me just get to the next check point and actually DO
    something already!". Even the combats too often suffer from this, with
    many of the bigger battles being little more than glorified (but well disguised) quick-time events where the outcome has little to do with
    the player's skill and almost everything to do with the pacing of the
    story.

    And, oh boy; that pacing. This game is about twice as long as it needs
    be. I honestly wish this game had been divided up into discrete games,
    or perhaps expanded with DLC. The anachronistic order of the story
    doesn't help, with you jumping back and forth through time for timely revelations of important narrative information. It makes sense for the
    story but gives an incredible sense of deja vu as you revisit
    locations from the viewpoint of both protagonists.

    The actual gameplay is... okay. Even when not hampered by the
    overbearing story, it isn't exceptional, but it's fine. The stealth
    mechanics are a bit more important (and fortunately improved) than in
    the first game; it's enjoyable but all the sneaking about drags out
    the pace of the game even more. Aside from a bit at the start, the
    game is exceptionally linear, to the point of almost being a corridor
    shooter. Again, nothing wrong with that except that this lack of
    freedom starts to all become a bit tedious after 30 hours of playing.
    The two protagonists have slightly different playstyles, which is a
    welcome diversion (Ellie is more stealthy, Abby more combat-focused)
    but overall the gameplay between the two isn't that different. I do
    wish there was a little bit more puzzling to flesh out the
    exploration; even when the game does take the time to make you try and
    think your way past an obstacle, the solution is always incredibly
    obvious.

    Visually, the game looks quite nice; it's not the best looking game,
    but it still stands up quite well. It was the first game I've played
    that managed to max out (and in one case, actually exceed, causing a crash-to-desktop!) the RAM on my video-card. Kudos especially to the
    person who did the skin textures, which looked a lot more realistic
    than the plasticine shells most video game characters sport.

    No, my biggest complaint remains about how the story dominates the
    game, to the gameplay's detriment. The first "Last of Us" game managed
    a good mixture of the two elements; this sequel fucked up that
    balance. It's a story well worth experiencing... but you're probably
    better of watching it on TV than actually playing the game.




    ---------------------------------------


    In truth, I actually played one more game this month, probably
    spending as much time with it as with the two I mentioned above. But
    I'm not going to call out this third game by name, just because I
    don't have anything new to say about it, and everybody else is
    probably tired of me talking about it anyway (if you're a regular
    here, you can probably guess which game I mean. If you need a hint,
    all I'll say is that it involved driving heavy machinery).


    So, that's what kept me busy this month. How about you? Tell us; we
    need to know.


    What Have You Been Playing... IN AUGUST 2025?


    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From rms@rsquiresMOO@MOOflashMOO.net to comp.sys.ibm.pc.games.action on Mon Sep 1 10:08:43 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    What Have You Been Playing... IN AUGUST 2025?

    Replaying Darksiders 1 Warmastered Edition here. Pure comfort food, and
    I still enjoy it. Learning new keystroke combos for new weapon moves is fun too

    rms

    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Zaghadka@zaghadka@hotmail.com to comp.sys.ibm.pc.games.action on Mon Sep 1 12:37:02 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Mon, 01 Sep 2025 11:44:36 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    So, that's what kept me busy this month. How about you? Tell us; we
    need to know.


    What Have You Been Playing... IN AUGUST 2025?

    YES, Master. I shall do thy bidding. (*Darth Vader noise*)

    I actually played a lot of Danganronpa: Trigger Happy Havoc this month.
    My daughter did Let's Plays of the two sequels (2 and V3) for me over the summer break and I got into the characters and themes. It's all aimed at
    14-yo boys but, what the hell, it's still fun.

    In return, I did a Let's Play of the original for her before she left for college. We did full commentary and jokes, though we didn't upload any of
    it. It was a private performance. Our best bit, inspired by the second
    chapter, was that Kyoko, the Ultimate Detective, developed an obsession
    with determining the sex of everyone she met ("Sexing them"). We'd joke
    about giving her a pickle jar of drosophila to get her to shut up. Gung'f orpnhfr fur varkcyvpnoyl purpxf bhg gur pebgpu bs gur qrnq obql va gur
    frpbaq pnfr naq vf gur bayl bar jub xabjf gur ivpgvz jnf n pebff-qerffre.

    (I don't think anyone minds being spoiled, but I ROT13ed JIC)

    Now I'm a completionist. So even after she left for school, I've
    continued playing. Gotta get max skill points/all skills and see how it
    plays! I don't think I'll finish the Bonus mode. I'm just using it to get
    all the free-time events, all the skill points, and all the skills. Now
    I'm replaying with Japanese voiceovers, which I passingly understand.

    I also played the remaster of Sam & Max: Season one (Sam & Max "Save the World"). I'm at the White House rn, and it's uncanny what's happening in
    the game compared to today's *actual* White House. Scary, in fact.

    It's not a very good point-and-click adventure. Each episode is
    claustrophobic and it would have done better as an all-in-one game.

    The newest feature in my home is I did an AMD Ryzen 9 7900X build at the beginning of the year "for the office," and my wife was still happy with
    her 11-yo i5 desktop, so the old PC (an i9-9900K) got attached to the TV,
    along with an old EVGA 1080GTX, and I bought a Bluetooth XBox controller
    for the convenience.

    The mouse sits on the arm of the sofa set at ultra-twitchy speed. Not
    great for gaming but it gets the job done. I won't be doing FPS.

    Turns out, there are lots of PC games that are just more fun playing 10'
    from a 55" screen, with a proper 5.1 soundbar. Stray is really good, for instance (which I also played briefly in August). And I figured out how
    to stream anything with Ray Tracing from the office desktop. Steam Remote
    Play leaves something to be desired in latency, but it was fine for the
    Talos Principle Remastered with RTX. I discovered it is important not to
    read from the frame buffer when you're streaming HDR to HDR, because then
    HDR gets screwed up and it's all washed out.

    Steam's "Big Screen" mode sucks however. Still. Glad I have mouse access.

    So my Switch has been neglected. I'm running MAME on the PC as it is a
    superior experience to the "Arcade Archives" titles (and other bundles) I bought for Switch. I will continue to buy arcade games for it to be
    legal, but MAME is better in every way, and it has titles I don't have
    access to like "Wizard of Wor" and "Gyruss." Not to mention all the other emulators I can run. Not to mention real cabinet artwork.

    I'm only playing a Jupiter Picross game on Switch. Calms my nerves. I
    once again dropped Breath of the Wild because it just gets boring. I want
    my old style of Zelda back, with the puzzles and the silly tools. Open
    Zelda sucks, even though it's a hand developed world. Too much rinse,
    repeat.

    That's my story and I'm sticking to it. I'll put down the coconuts and
    string now.
    --
    Zag

    Give me the liberty to know, to think, to believe,
    and to utter freely according to conscience, above
    all other liberties. ~John Milton
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From ant@ant@zimage.comANT (Ant) to comp.sys.ibm.pc.games.action on Tue Sep 2 02:26:25 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Same games as before. I don't recall playing SW:TOR last month.


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Accept no imitations!
    (Or do. It's no skin off my back either way).

    Another month done, which means another opportunity to list the
    video-games that have been keeping us busy. I didn't do too much
    gaming this month, except near the end (and then I had to rush so I
    could finish in time to write my 'reviews' ;-). Who knew that gaming
    could be such a chore?

    Anyway, let's get right into it.



    Superbrief
    ---------------------------------------
    * The Callisto Protocol
    * The Last of Us Part II Remastered
    *


    Maximum Verbosity
    ---------------------------------------

    * The Callisto Protocol
    The last time I played "Callisto Protocol" --back in February 2024,
    for those of you keeping track-- I compared it to a store-brand
    product. You know, those generically-named goods that are, for all
    intents and purposes, exactly like the name-brand (and often made in
    the same factory) but lacking the recognizable branding. "Callisto
    Protocol" was, I said, "Dead Space" with the serial numbers shaved
    off; as good as its better known predecessor, even if it lacked in originality.

    But having played the game a second time, I think I gave "Callisto
    Protocol" too much credit. Yes, it is very recognizably a "Dead Space" clone... but only in the same way a copy-cat movie imitates its
    predecessor. "Callisto Protocol" is to "Dead Space" as "Little Panda
    Fighter" is to "Kung Fu Panda", or "Atlantic Rim" is to "Pacific Rim".
    It's a shallow imitation that does its best to match its predecessor
    beat for beat, but without the skill or understanding or what made
    those older games such classics.

    You can map pretty much everything in "Callisto Protocol" to "Dead
    Space", even when it doesn't really make any sense for it to be in the
    newer game. Forget the obvious stuff, like both games being
    third-person sci-fi survival horror. It's all the little stuff too.
    Weird snakes that pull you down the tunnel and you have to mash the
    action button to escape. A telekinetic power to pick up items from
    afar. Narrow tunnels you have to crawl through on your belly but you
    never get attacked in. Vending machines that dispense weapons and
    ammo. You can practically feel the developer check off items on a list
    as you play this game. Was this experience in "Dead Space"? Better add
    it to "Callisto Protocol" then!

    It wouldn't be so bad if the rest of the game was well made or
    interesting, but it's not. The story and characters are puerile and simplistic; the villains engaging in their evil deeds for little more
    than LOLs (although there is, of course, a cult-like conspiracy behind
    it all. "Dead Space" had one of those, after all, so "Callisto
    Protocol" gotta have one too!). The level design is boring and linear;
    half the fun of "Dead Space" was going back and forth through the
    Ishimura, exploring the giant space ship. In that game, your growing familiarity with the vessel made it feel like a real location. In
    "Callisto Protocol", you're constantly pushed forward to new
    locations. Unfortunately, those new locations look almost exactly like
    the place you just left. It's all industrial grunge; tech-gear mounted
    on cave walls with the expected meat-moss growing off of that. There's nothing interesting to look at in "Callisto Protocol". The whole thing
    feels so incredibly generic.

    The game's major 'gimmick' (other than being a half-hearted "Dead
    Space" clone, that is) is its combat, but this too is disappointing.
    If "Dead Space" were all about dismemberment as the key to victory, "Callisto's" combat --much more melee focused-- revolves around
    dodging. It's not very difficult to pull off a dodge (spamming keys
    works well enough) but it's not very engaging. By the end, I found
    just wailing away at the enemy and tanking the hits was as good a
    strategy.

    The scares in this game feel incredibly unearned. Not willing to take
    the time to slowly introduce you to your environment, "Callisto"
    throws you head-first into the action; ten minutes into the game and
    the disaster is already in full-force. There's blood everywhere, and
    the aliens are rampant. There's no time to absorb the atmosphere of destruction, and even if there was it wouldn't really matter because
    you've no idea what the place was supposed to look like before it
    became encrusted with alien matter. It doesn't help that every single
    scare is so obviously telegraphed that even when monsters popped out
    of the closets to jump-scare me, I didn't flinch.

    On a technical front, the visuals are fine. The game was reputed to
    have some incredibly high-fidelity and realistic graphics (especially
    with regards to facial animations) but I didn't find the game any more impressive than most of its contemporaries. If anything, I found its
    overuse of lighting effects (lens flares, shadows, fog) more annoying
    than anything else. Its a game that seems fascinated with never
    letting you get a clear view of anything.

    "The Callisto Protocol" obviously had a team with solid technical
    skills, but not one with any real vision (beyond, 'Let's ape "Dead
    Space") or the ability to pace a story, or create engaging gameplay.
    It's not a garbage game, but it failed to impress me throughout.



    * The Last of Us Part II Remastered
    It seems weird for me to say this, but I wish this game had _less_
    story.

    Weird, because I'm the one often complaining about how the writing in
    games is usually only given a second thought (if that much); that
    developers don't invest the same amount of care into the story, pacing
    and characters of their games as they do the graphics and mechanics.
    This definitely cannot be said about "The Last of Us Part 2". It has
    an excellent story, well told. Unfortunately, it too often gets in the
    way of, you know, playing the actual game.

    Because as much as I love the story (and, more importantly for me, the world-building) in games, the medium has different demands on the
    narrative than more traditional forms of fiction. For one thing, a
    video game demands much more time to consume. Too, there are different expectations when it comes to games, as to how the story progresses
    and what happens. What works well in cinema or writing is not ideal
    for an interactive experience. TLOU2 works excellently as a cinematic experience (so much so that HBO is able to duplicate the game almost shot-for-shot in its TV series and it's still incredibly watchable).
    It's less successful as a video game.

    In part, it's the protagonists; by and large, they're unlikable
    assholes. That is, of course, part of the point of the story; it's a
    tale of coming to understand why both of the main characters are so
    broken and how their short-sighted actions result in their own
    self-inflicted miseries. But playing as them, and being forced to BE
    them is less enjoyable. With other media, there's a distance between
    you and the characters; in video-games, you're actually in the shoes
    of the character and forced to make their mistakes for them. Video
    games are a form of escapism, but TLOU2 doesn't allow you any relief.

    The story dominates this game. It's incredibly slow paced, not helped
    by 'interactive cutscenes' where you do nothing but stroll through
    terrain absorbing the devastated world and dialogue that builds up the characters. Again, from a narrative point it's very well done... but
    from the point of view of a video game player, I'm internally
    screaming, "let me just get to the next check point and actually DO
    something already!". Even the combats too often suffer from this, with
    many of the bigger battles being little more than glorified (but well disguised) quick-time events where the outcome has little to do with
    the player's skill and almost everything to do with the pacing of the
    story.

    And, oh boy; that pacing. This game is about twice as long as it needs
    be. I honestly wish this game had been divided up into discrete games,
    or perhaps expanded with DLC. The anachronistic order of the story
    doesn't help, with you jumping back and forth through time for timely revelations of important narrative information. It makes sense for the
    story but gives an incredible sense of deja vu as you revisit
    locations from the viewpoint of both protagonists.

    The actual gameplay is... okay. Even when not hampered by the
    overbearing story, it isn't exceptional, but it's fine. The stealth
    mechanics are a bit more important (and fortunately improved) than in
    the first game; it's enjoyable but all the sneaking about drags out
    the pace of the game even more. Aside from a bit at the start, the
    game is exceptionally linear, to the point of almost being a corridor shooter. Again, nothing wrong with that except that this lack of
    freedom starts to all become a bit tedious after 30 hours of playing.
    The two protagonists have slightly different playstyles, which is a
    welcome diversion (Ellie is more stealthy, Abby more combat-focused)
    but overall the gameplay between the two isn't that different. I do
    wish there was a little bit more puzzling to flesh out the
    exploration; even when the game does take the time to make you try and
    think your way past an obstacle, the solution is always incredibly
    obvious.

    Visually, the game looks quite nice; it's not the best looking game,
    but it still stands up quite well. It was the first game I've played
    that managed to max out (and in one case, actually exceed, causing a crash-to-desktop!) the RAM on my video-card. Kudos especially to the
    person who did the skin textures, which looked a lot more realistic
    than the plasticine shells most video game characters sport.

    No, my biggest complaint remains about how the story dominates the
    game, to the gameplay's detriment. The first "Last of Us" game managed
    a good mixture of the two elements; this sequel fucked up that
    balance. It's a story well worth experiencing... but you're probably
    better of watching it on TV than actually playing the game.




    ---------------------------------------


    In truth, I actually played one more game this month, probably
    spending as much time with it as with the two I mentioned above. But
    I'm not going to call out this third game by name, just because I
    don't have anything new to say about it, and everybody else is
    probably tired of me talking about it anyway (if you're a regular
    here, you can probably guess which game I mean. If you need a hint,
    all I'll say is that it involved driving heavy machinery).


    So, that's what kept me busy this month. How about you? Tell us; we
    need to know.


    What Have You Been Playing... IN AUGUST 2025?
    --
    "He who dwells in the shelter of the Most High will rest in the shadow of the Almighty." --Psalm 91:1. :) Labor Day, USA!
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )
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  • From Justisaur@justisaur@yahoo.com to comp.sys.ibm.pc.games.action on Mon Sep 1 19:54:04 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 9/1/2025 8:44 AM, Spalls Hurgenson wrote:

    * The Callisto Protocol
    "Callisto
    Protocol" was, I said, "Dead Space" with the serial numbers shaved
    off

    Speaking of...

    In truth, I actually played one more game this month, probably
    spending as much time with it as with the two I mentioned above. But
    I'm not going to call out this third game by name, just because I
    don't have anything new to say about it, and everybody else is
    probably tired of me talking about it anyway (if you're a regular
    here, you can probably guess which game I mean. If you need a hint,
    all I'll say is that it involved driving heavy machinery).

    Something about delivering things in a truck? :)
    What Have You Been Playing... IN AUGUST 2025?
    While I played a lot of games I didn't really play any of them much. I
    seem to have this problem of late, all the games are boring me. Sure I stumble across one once in awhile Like the last one of Cult of the Lamb,
    but it's becoming more and more rare. Or they're too hard in the
    combat. And I just think "Ugh, I don't want to play that." then I don't.

    What I played

    TD;LR:

    *** Midnight Suns
    *** En Guarde!
    ** The Surge
    ** Hive Jump 2 Survivors
    ** Walking Survival
    * Ultimate Zombie Defense
    **** Dungeon Robber
    * Dracomation
    ** God of War: Ragnarok
    ** Dead Space (Remaster?)
    ***** Dark Souls 3.

    ---------

    /Verbose

    *** Midnight Suns

    A freebee by Epic, You're some unheard of Marvel hero and you fight in
    turned based card building battles against Hydra and your demon mom. So
    this one has actual card building where once you get cards as loot you
    can choose which cards you want in your deck of 8, for each of many many marvel supers, which you can bring 2 with you who each have their own
    deck of 8, and you get a number of random cards from the total pile of
    24 cards, and fight in an arena. The fights are o.k. but they're turn
    based and slow with tons of enemies, and a lot of maneuvering around
    trying to knock-back enemies into each other or environmental hazards.
    It feels like it gets very complicated with all the deck building and
    this. Fights take a long time, and progress is very slow.

    It's got a lot of various make work stuff collecting, crafting, and
    o.k. interaction with the other supers, that takes up as much or more
    time as the actual fights.

    Story is o.k. I don't particularly like the voice actors or perhaps it's
    the direction for either the male or female option. Both sound brain
    damaged, with the personality of a wet towel. which while
    understandable as you've been brought back from death after 300 years, I
    still find incredibly annoying to have to listen to.

    It's probably worth checking out if you're craving more Marvel, and can
    stand turn based card building strategic tactical collecting and
    crafting. Jesus. When I put it like that it just sounds like they
    threw everything in this game. I'm not sure if I'll continue to play it
    at this point, but probably not.


    *** En Guarde!

    Zorro like fencing, a bit silly, but fun. I'm at the last 3rd, but I've
    found the fighting pretty difficult. You have to fend of I think as
    many as 7 attackers at the same time, though really it's more like 3 at
    the same time. You have to dodge or parry as appropriate by the
    indicators with fast reactions to build up fatigue on an enemy about 3
    times in a row to be able to damage them, only some can't even really be damaged if you do that and you have to do some appropriate other action
    like kick an explosive down a stairway after also surprising them
    somehow by like jumping off a flagpole, all while making sure you react
    to other attacks. I almost couldn't manage this in the 2nd act, but in
    the 3rd I've gotten to the point I'm not sure I can and put it down.
    This is a game I feel like deserves to be finished though.


    ** The Surge

    Souls meets something like Half-life (though no half-life) I finished
    it. It actually got much easier near the end. I was also surprised
    there was only 5 bosses. The levels were confusing and difficult enough
    that they made it feel like a long game though. I was a bit
    disappointed I never really found any weapons I felt were better than
    the first couple I got. All you really need is an energy weapon for
    robots (which took me a long time to get, and might be why the end was
    easier) and something crushing for anything else. It's pretty much all
    melee. I don't feel I can really recommend it, but it's only the 2nd souls-like I've finished besides Lies of P. It might be the way to go
    if you always wondered about souls-likes but prefer a sci-fi setting.


    ** Hive Jump 2 Survivors

    This is another Vampire Survivors clone, it's not bad, and certainly way easier to understand. It's also sci-fi sort of like starship troopers,
    you're in power armor and fight off tons of bugs. I did find the levels
    to drag on a bit and actually started falling asleep a couple times,
    after that is when I quit.


    ** Walking Survival

    A recent freebie VS clone as well. Much simpler though, and feels like
    a 'my first game' type thing. I beat it in only 2.3 hours. There's more unlocks, but I don't see the point. I enjoyed it. I'm not sure what's
    going on with the reviews, It says there aren't any, but then if you go
    there there's 233, far more negative than positive. I was going to
    leave a positive one, but it's not immediately obvious how I do so or
    even if I can, but I can't be bothered to investigate further.


    * Ultimate Zombie Defense

    Oof, this felt like a bad mobile game. I think there was monetization,
    but I didn't investigate or play long enough. I think this was another freebee.


    **** Dungeon Robber

    Back to Dungeon Robber briefly, but I always just think I want to learn
    how to program and make a clone I can fiddle with the rules with
    instead. Maybe I'll learn how to do that someday, probably not though.


    * Dracomation

    Roguelike top down shooter, didn't find it particularly fun. Also a freebee


    ** God of War: Ragnarok

    Playing on PS+ on the PS5. I didn't get very far, I think I was just
    bored by more of the same as God of War. I wouldn't mind seeing the
    story but advancing just feels a slog. Too many simple puzzles, I don't really care much for the combat either.


    ** Dead Space (Remaster?)

    My son bought this on the PS5. I assume it's the remaster after looking
    at screenshots of both. I thought I'd give it another go since I
    figured it wouldn't have the game breaking bug at the beginning like the original verson on the PC for me. Not bad so far, but then I got stuck
    in the med bay where it looks like I need to find a fuse to progress and
    I've been around the whole level umpteen times. I suppose I could look
    it up, but I'm so tired of doing that, it just seems to turn me off
    having to do that now.


    ***** Dark Souls 3.

    I was thinking how much I missed DS3, so I decided to go back and play
    with my newbie helper. I did so poorly when I was summoned and was
    rarely summoned I gave up quickly. Now I'm thinking of returning to ER,
    as I'm likely to be summoned more, but I'm also thinking people are
    probably playing Nightreign more, and maybe I'm just getting too old for soulslikes/action.
    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From H1M3M@wipnoah@gmail.com to comp.sys.ibm.pc.games.action on Tue Sep 2 11:02:27 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson wrote:


    What Have You Been Playing... IN AUGUST 2025?



    Not a lot. it's been a bad month due to life stuff:

    - Gameboy Classics:
    Kirby's Dream Land, Megaman II, Super Mario Land, Wario Land. Replays of
    games that are pretty much comfort food for me:

    - Pokémon Emerald:
    Ongoing playthrough, 23 hours so far. When I started it it felt like one
    of the best Pokémon games, but right now it's becoming a pain in the
    ass. Between a ton of of Gen I and II favourites being unavailable
    unless you trade with fire red / leaf green and the evolution stone
    scarcity (unless you have the remakes, again), you are stuck with a tiny selection of wild pokemons to train. And since I'm playing on a Steam
    Deck, 20 years after release, it's not like I can trade with someone
    else or go back in time to get a code for a limited time monster
    distribution event...

    So I guess i will have to edit the savegame. Meh.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From H1M3M@wipnoah@gmail.com to comp.sys.ibm.pc.games.action on Tue Sep 2 12:37:23 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    rms wrote:
    What Have You Been Playing... IN AUGUST 2025?

      Replaying Darksiders 1 Warmastered Edition here.  Pure comfort food, and I still enjoy it.  Learning new keystroke combos for new weapon
    moves is fun too

    rms

    I need to replay that one again... for a second time. First time I
    played it on PS3, then on PC when I got a GTX460OC. Back then I wondered
    what was the point of a Warmastered edition for PC since the original
    looked great, but apparently there are some compatibility issues now
    with the old version.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Tue Sep 2 11:19:55 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Mon, 1 Sep 2025 19:54:04 -0700, Justisaur <justisaur@yahoo.com>
    wrote:

    On 9/1/2025 8:44 AM, Spalls Hurgenson wrote:

    In truth, I actually played one more game this month, probably
    spending as much time with it as with the two I mentioned above. But
    I'm not going to call out this third game by name,

    Something about delivering things in a truck? :)

    Maybe... but can you guess the continent? ;-)


    ** God of War: Ragnarok

    Playing on PS+ on the PS5. I didn't get very far, I think I was just
    bored by more of the same as God of War. I wouldn't mind seeing the
    story but advancing just feels a slog. Too many simple puzzles, I don't >really care much for the combat either.

    I don't disagree. GOW:R was one of those sequels made for the sake of
    having a sequel, rather than because the developers had any new ideas
    or because the story demanded it. As such, they 'improved' it with an
    excess of content. It got _really_ tiresome. Longer doesn't always
    mean better, developer.

    ** Dead Space (Remaster?)
    My son bought this on the PS5. I assume it's the remaster after looking
    at screenshots of both.

    It would have to be, since the original was never ported to the PS5
    (there was an option to stream it from sony's service some years back,
    but afaik that's no longer an option. And PS5 doesn't read PS3 discs
    so that's out too).


    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Justisaur@justisaur@yahoo.com to comp.sys.ibm.pc.games.action on Tue Sep 2 09:41:11 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 9/1/2025 7:54 PM, Justisaur wrote:
    On 9/1/2025 8:44 AM, Spalls Hurgenson wrote:

    **   Dead Space (Remaster?)

    My son bought this on the PS5.  I assume it's the remaster after looking
    at screenshots of both.  I thought I'd give it another go since I
    figured it wouldn't have the game breaking bug at the beginning like the original verson on the PC for me.  Not bad so far, but then I got stuck
    in the med bay where it looks like I need to find a fuse to progress and I've been around the whole level umpteen times.  I suppose I could look
    it up, but I'm so tired of doing that, it just seems to turn me off
    having to do that now.

    I bothered to look it up, I felt so stupid (as I often do after looking
    things up*) It took me less time than typing this. There's an engine or something on the table right by it you put in that has the same power
    symbol. I haven't gotten back to the game yet, but will.

    * Not with soulslikes, looking up stuff in those games is usually "How
    the hell was I ever supposed to learn or know that?" Some exceptions of course.
    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From candycanearter07@candycanearter07@candycanearter07.nomail.afraid to comp.sys.ibm.pc.games.action on Tue Sep 2 22:10:10 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Zaghadka <zaghadka@hotmail.com> wrote at 17:37 this Monday (GMT):
    On Mon, 01 Sep 2025 11:44:36 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    So, that's what kept me busy this month. How about you? Tell us; we
    need to know.


    What Have You Been Playing... IN AUGUST 2025?

    YES, Master. I shall do thy bidding. (*Darth Vader noise*)

    I actually played a lot of Danganronpa: Trigger Happy Havoc this month.
    My daughter did Let's Plays of the two sequels (2 and V3) for me over the summer break and I got into the characters and themes. It's all aimed at 14-yo boys but, what the hell, it's still fun.

    In return, I did a Let's Play of the original for her before she left for college. We did full commentary and jokes, though we didn't upload any of
    it. It was a private performance. Our best bit, inspired by the second chapter, was that Kyoko, the Ultimate Detective, developed an obsession
    with determining the sex of everyone she met ("Sexing them"). We'd joke
    about giving her a pickle jar of drosophila to get her to shut up. Gung'f orpnhfr fur varkcyvpnoyl purpxf bhg gur pebgpu bs gur qrnq obql va gur
    frpbaq pnfr naq vf gur bayl bar jub xabjf gur ivpgvz jnf n pebff-qerffre.

    (I don't think anyone minds being spoiled, but I ROT13ed JIC)

    That's really sweet :D Glad you're having fun, even if the actual game
    isn't the best

    [snip]

    I also played the remaster of Sam & Max: Season one (Sam & Max "Save the World"). I'm at the White House rn, and it's uncanny what's happening in
    the game compared to today's *actual* White House. Scary, in fact.

    something something the world is a parody

    [snip]

    Turns out, there are lots of PC games that are just more fun playing 10'
    from a 55" screen, with a proper 5.1 soundbar. Stray is really good, for instance (which I also played briefly in August). And I figured out how
    to stream anything with Ray Tracing from the office desktop. Steam Remote Play leaves something to be desired in latency, but it was fine for the
    Talos Principle Remastered with RTX. I discovered it is important not to
    read from the frame buffer when you're streaming HDR to HDR, because then
    HDR gets screwed up and it's all washed out.

    I've always wanted a setup like that, but for now I'm confined to my
    laptop.

    Steam's "Big Screen" mode sucks however. Still. Glad I have mouse access.

    It's also extremely laggy, at least for me.

    [snip]

    That's my story and I'm sticking to it. I'll put down the coconuts and
    string now.


    Coconuts and string?
    --
    user <candycane> is generated from /dev/urandom
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Xocyll@Xocyll@gmx.com to comp.sys.ibm.pc.games.action on Tue Sep 2 19:01:45 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    <snip>
    What Have You Been Playing... IN AUGUST 2025?

    The usual suspects, STO and CoH.
    I just mostly don't feel like playing anything else even though I have
    bought games on STEAM sales, I just keep coming back to those two.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Zaghadka@zaghadka@hotmail.com to comp.sys.ibm.pc.games.action on Tue Sep 2 18:23:22 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Tue, 2 Sep 2025 22:10:10 -0000 (UTC), in comp.sys.ibm.pc.games.action, candycanearter07 wrote:

    Coconuts and string?

    It's a carryover from my Gilligan's Island analogy.
    --
    Zag

    Give me the liberty to know, to think, to believe,
    and to utter freely according to conscience, above
    all other liberties. ~John Milton
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From vallor@vallor@cultnix.org to comp.sys.ibm.pc.games.action on Wed Sep 3 05:53:01 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Mon, 01 Sep 2025 11:44:36 -0400, Spalls Hurgenson wrote:

    Accept no imitations!
    (Or do. It's no skin off my back either way).

    What Have You Been Playing... IN AUGUST 2025?

    I played only Elite Dangerous, and not much of that.

    After finishing the colony known as "Ant Colony Homage", I started another surface base to gain the construction points to build an asteroid base.

    Incidentally, my brother just clued me in that Elite Dangerous is on sale
    on Steam, for the next 34 hours or so:

    https://store.steampowered.com/app/359320/Elite_Dangerous/

    I'm not sure if you have to buy Odyssey separately, or if that
    purchase includes Elite itself. You'll want Odyssey for space legs.

    I've been looking at the trailers that one finds one the steam site,
    and was thinking: "Dang, that looks like a fun game. Why doesn't
    any of that ever happen to me?" Then it occurred to me: I avoid
    combat, except in special circumstances.

    Sometimes, there _are_ capital ships in a conflict zone (one on
    either side of a conflict), and with my Corvette, I can successfully
    rout the enemy capital ship.

    If anyone ends up flying, and wants to join a player group, our squadron/faction/playergroup is fairly friendly. "Dangus Investigations".

    Our fearless(?) leader, Spatula007, streams every Saturday, except when he doesn't.

    https://www.youtube.com/@Spatula007/streams

    And, there is a new in-game mystery, where a Xenobiologist student has
    gone missing.

    Unsupported speculation:
    This might (might) be leading up to the return of "Salvation" as
    an (illegal) AI, potentially Guardian technology. At least, I'm hoping
    so, because the galaxy has been relatively peaceful after the Thargoids
    were sent packing...though, the new "power play" has led to more conflict
    from un-allied NPCs...

    BTW, AI was outlawed by humanity in the Elite Dangerous universe...the only trace of an "autopilot" on one's ship is the docking computer. ("Supercruise assist" is also sort of an autopilot, but not a very smart one.)
    --
    -Scott System76 Thelio Mega v1.1 x86_64 NVIDIA RTX 3090Ti 24G
    OS: Linux 6.16.4 D: Mint 22.1 DE: Xfce 4.18
    NVIDIA: 580.82.07 Mem: 258G
    "My lucky color just faded."
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Anssi Saari@anssi.saari@usenet.mail.kapsi.fi to comp.sys.ibm.pc.games.action on Wed Sep 3 15:40:41 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    What Have You Been Playing... IN AUGUST 2025?

    * System Shock 2 Remake aka 25th anniversary edition

    Finished the last few levels, Command, Rickenbacker, the Many and the
    virtual Citadel. Not much to say, these are hardly the best parts of the
    game. There was one fun surprise, the remake adds a map for the
    Rickenbacker. It's still an awful maze though, can't fix that.

    Also something I haven't tried before, I took "Spatially Aware" as the
    last O/S upgrade. It shows enemies and cameras on the map. Handy, except
    hacked turrets still show as enemies. Also I think they moved the fourth
    O/S upgrade station since I had this ability on the Rickenbacker and it
    used to be on the Rickenbacker's bridge.

    Also noticed how much better the shotgun is. Towards the end you mostly
    meet rumblers, spiders and cyborg midwives. Those all go down now with
    one hit from the shotgun, triple shot mode and anti-personnel
    pellets. Same for the virtual cyborg assassins in the virtual Citadel,
    with rifled slugs. Eats a lot of ammo but damn, so much better than the alternatives. To be sure, I didn't actually compare to the original but
    I have a memory the shotgun wasn't that useful.

    * Outer Worlds

    I continued my wanderings in this. I still don't like it much but as I
    don't have much else interesting to play I'll try to finish it. Somehow
    it manages to not have any of the charm of Fallout games. Missing that
    vital je ne sais quoi.

    I'm mostly done with Groundbreaker as I scraped enough money together to
    buy a landing permit to whatsit planet, erm, Monarch. Or actually, after peeking at a walk through, I missed a couple of quests and a
    recruit-able NPC on Groundbreaker. Gah. I guess I'll go back.

    Anyways, working to be the good-ish guy and thaw the poor colonists left floating in the void although I can't say their plight has affected me
    much. I'm also not sure where exactly are we, a team of currently five
    people, going to stuff half a zillion freshly thawed people? And feed
    and clothe them too, everywhere seems broken and messed up. But the
    other faction is your garden variety corporate assholes.

    I also wonder about the sequel since your choices should result in quite different endings so how do you deal with that in a sequel?
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Justisaur@justisaur@yahoo.com to comp.sys.ibm.pc.games.action on Wed Sep 3 07:24:42 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 9/2/2025 10:53 PM, vallor wrote:

    Incidentally, my brother just clued me in that Elite Dangerous is on sale
    on Steam, for the next 34 hours or so:

    https://store.steampowered.com/app/359320/Elite_Dangerous/

    It was given away on Epic some time ago, so most people here who check
    Spalls' reminders of their givaways probably have it.

    I did try it briefly, but it didn't grab me.
    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Wed Sep 3 16:32:17 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Wed, 3 Sep 2025 05:53:01 -0000 (UTC), vallor <vallor@cultnix.org>
    wrote:

    On Mon, 01 Sep 2025 11:44:36 -0400, Spalls Hurgenson wrote:

    Accept no imitations!
    (Or do. It's no skin off my back either way).

    What Have You Been Playing... IN AUGUST 2025?

    I played only Elite Dangerous, and not much of that.

    After finishing the colony known as "Ant Colony Homage", I started another >surface base to gain the construction points to build an asteroid base.


    Wait... didn't we determine it WASN'T an ant colony?

    (I still say its bears)

    Incidentally, my brother just clued me in that Elite Dangerous is on sale
    on Steam, for the next 34 hours or so:
    I'm not sure if you have to buy Odyssey separately, or if that
    purchase includes Elite itself. You'll want Odyssey for space legs.

    Elite is one of those games I keep banging my head against, hoping to
    find the 'fun' in it. I must have installed it a dozen times already,
    only to bail out after an hour or two.

    At this point, I really wish there was an 'instant gratification' mode
    where you start with 10 billion credits so you can get right to the
    best spaceships. Maybe if I see what the game really has to offer
    without having to grind endlessly through the low-level stuff first, I
    might stick with the game.

    But I really shouldn't be too surprised that the game fails to engage
    me. I didn't really care for its predecessors either.



    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From ant@ant@zimage.comANT (Ant) to comp.sys.ibm.pc.games.action on Wed Sep 3 22:38:02 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Wed, 3 Sep 2025 05:53:01 -0000 (UTC), vallor <vallor@cultnix.org>
    wrote:

    On Mon, 01 Sep 2025 11:44:36 -0400, Spalls Hurgenson wrote:

    Accept no imitations!
    (Or do. It's no skin off my back either way).

    What Have You Been Playing... IN AUGUST 2025?

    I played only Elite Dangerous, and not much of that.

    After finishing the colony known as "Ant Colony Homage", I started another >surface base to gain the construction points to build an asteroid base.


    Wait... didn't we determine it WASN'T an ant colony?

    (I still say its bears)

    Incidentally, my brother just clued me in that Elite Dangerous is on sale >on Steam, for the next 34 hours or so:
    I'm not sure if you have to buy Odyssey separately, or if that
    purchase includes Elite itself. You'll want Odyssey for space legs.

    Elite is one of those games I keep banging my head against, hoping to
    find the 'fun' in it. I must have installed it a dozen times already,
    only to bail out after an hour or two.

    At this point, I really wish there was an 'instant gratification' mode
    where you start with 10 billion credits so you can get right to the
    best spaceships. Maybe if I see what the game really has to offer
    without having to grind endlessly through the low-level stuff first, I
    might stick with the game.

    But I really shouldn't be too surprised that the game fails to engage
    me. I didn't really care for its predecessors either.

    I never got into Elite games too. I even tried Dangerous at E3 (met
    David Braben and his team (cool guys!) in his booth) in 2014 (I did
    mention this to you guys, right?) and home. I just couldn't get into it
    even if I had help with one of the team. Hard to learn.
    :(
    --
    "The Lord is my shepherd, I shall not be in want." --Psalm 23:1. Hotty, humidy, outty, colony Tuesday.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Justisaur@justisaur@yahoo.com to comp.sys.ibm.pc.games.action on Wed Sep 3 17:50:52 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 9/3/2025 1:32 PM, Spalls Hurgenson wrote:
    On Wed, 3 Sep 2025 05:53:01 -0000 (UTC), vallor <vallor@cultnix.org>
    wrote:

    On Mon, 01 Sep 2025 11:44:36 -0400, Spalls Hurgenson wrote:

    Elite is one of those games I keep banging my head against, hoping to
    find the 'fun' in it. I must have installed it a dozen times already,
    only to bail out after an hour or two.

    At this point, I really wish there was an 'instant gratification' mode
    where you start with 10 billion credits so you can get right to the
    best spaceships. Maybe if I see what the game really has to offer
    without having to grind endlessly through the low-level stuff first, I
    might stick with the game.

    Oh good idea. Apperantly it's an online game and bans people for
    cheats/mods (I didn't look to hard though, I could be wrong.)


    But I really shouldn't be too surprised that the game fails to engage
    me. I didn't really care for its predecessors either.


    Ah see, that's where we differ. I loved Elite and Elite 2.
    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From jerk-o@jerk_o2002@yahoo.com to comp.sys.ibm.pc.games.action on Thu Sep 4 03:01:33 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Mon, 01 Sep 2025 11:44:36 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote

    Accept no imitations!
    (Or do. It's no skin off my back either way).

    Another month done, which means another opportunity to list the
    video-games that have been keeping us busy. I didn't do too much
    gaming this month, except near the end (and then I had to rush so I
    could finish in time to write my 'reviews' ;-). Who knew that gaming
    could be such a chore?

    Anyway, let's get right into it.

    What Have You Been Playing... IN AUGUST 2025?

    The same games I've been playing for months/years.

    0 A.D.
    It's an open source game similar to Age of Empires 2. I'm only playing
    the occasional match by myself and some AI, but I find it fun.

    Diablo 2.
    I've been playing this since the 1.09 days.

    Sid Meier's Alpha Centauri
    I only had the original for many years and have just gotten used to
    playing without the expansion.

    Istaria
    An MMO that came out around the time of WoW. I'm playing a biped
    character instead of a dragon, but I've enjoyed it. The multiclassing
    for bipeds is at least a little bit interesting.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Anssi Saari@anssi.saari@usenet.mail.kapsi.fi to comp.sys.ibm.pc.games.action on Thu Sep 4 14:11:18 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Justisaur <justisaur@yahoo.com> writes:

    It was given away on Epic some time ago, so most people here who check Spalls' reminders of their givaways probably have it.

    I did try it briefly, but it didn't grab me.

    Likewise. In fact, I've had the same problem with all variants and
    sequels since the C64 Elite. Or I did play Elite Plus on PC for a
    while. Much prettier graphics put also weirdly crude (probably a rushed
    port) and Elite status was too easily reached which cheapened the thing.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From candycanearter07@candycanearter07@candycanearter07.nomail.afraid to comp.sys.ibm.pc.games.action on Thu Sep 4 14:00:14 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Justisaur <justisaur@yahoo.com> wrote at 00:50 this Thursday (GMT):
    On 9/3/2025 1:32 PM, Spalls Hurgenson wrote:
    On Wed, 3 Sep 2025 05:53:01 -0000 (UTC), vallor <vallor@cultnix.org>
    wrote:

    On Mon, 01 Sep 2025 11:44:36 -0400, Spalls Hurgenson wrote:

    Elite is one of those games I keep banging my head against, hoping to
    find the 'fun' in it. I must have installed it a dozen times already,
    only to bail out after an hour or two.

    At this point, I really wish there was an 'instant gratification' mode
    where you start with 10 billion credits so you can get right to the
    best spaceships. Maybe if I see what the game really has to offer
    without having to grind endlessly through the low-level stuff first, I
    might stick with the game.

    Oh good idea. Apperantly it's an online game and bans people for cheats/mods (I didn't look to hard though, I could be wrong.)
    [snip]


    Too bad theres no offline mode then.
    --
    user <candycane> is generated from /dev/urandom
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Thu Sep 4 10:05:01 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Wed, 3 Sep 2025 17:50:52 -0700, Justisaur <justisaur@yahoo.com>
    wrote:
    On 9/3/2025 1:32 PM, Spalls Hurgenson wrote:

    Elite is one of those games I keep banging my head against, hoping to
    find the 'fun' in it. I must have installed it a dozen times already,
    only to bail out after an hour or two.
    At this point, I really wish there was an 'instant gratification' mode
    where you start with 10 billion credits so you can get right to the
    best spaceships. Maybe if I see what the game really has to offer
    without having to grind endlessly through the low-level stuff first, I
    might stick with the game.


    Oh good idea. Apperantly it's an online game and bans people for >cheats/mods (I didn't look to hard though, I could be wrong.)


    Oh yeah, I forgot about that bit too (the online thing, not the
    banning for cheats). Although in my (admittedly limited) experiences
    with the game, the multiplayer aspects aren't that in-your-face. It's
    there if you want it, but you can ignore it entirely if that's your
    preference.

    Which makes the developer's insistence that this be a multiplayer-only
    game all the more annoying. It /really/ could have benefitted from a single-player mode where people could do what they want to the game
    -whether its cheats, or mods, or whatever- without having to worry
    about whether or not it would affect the precious 'balance' necessary
    for multiplayer gaming.





    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Rin Stowleigh@nospam@nowhere.com to comp.sys.ibm.pc.games.action on Thu Sep 4 10:19:01 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Mon, 01 Sep 2025 11:44:36 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    What Have You Been Playing... IN AUGUST 2025?

    Some interesting keyboards and guitars first and foremost, and then
    when I felt like some gaming, the Battlefield 6 open beta while it was
    on, and after that Hunt Showdown.


    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From vallor@vallor@cultnix.org to comp.sys.ibm.pc.games.action on Fri Sep 5 06:48:51 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Thu, 04 Sep 2025 10:05:01 -0400, Spalls Hurgenson wrote:

    On Wed, 3 Sep 2025 17:50:52 -0700, Justisaur <justisaur@yahoo.com>
    wrote:
    On 9/3/2025 1:32 PM, Spalls Hurgenson wrote:

    Elite is one of those games I keep banging my head against, hoping to
    find the 'fun' in it. I must have installed it a dozen times already,
    only to bail out after an hour or two.
    At this point, I really wish there was an 'instant gratification' mode
    where you start with 10 billion credits so you can get right to the
    best spaceships. Maybe if I see what the game really has to offer
    without having to grind endlessly through the low-level stuff first, I
    might stick with the game.


    Oh good idea. Apperantly it's an online game and bans people for >>cheats/mods (I didn't look to hard though, I could be wrong.)


    Oh yeah, I forgot about that bit too (the online thing, not the banning
    for cheats). Although in my (admittedly limited) experiences with the
    game, the multiplayer aspects aren't that in-your-face. It's there if
    you want it, but you can ignore it entirely if that's your preference.

    Which makes the developer's insistence that this be a multiplayer-only
    game all the more annoying. It /really/ could have benefitted from a single-player mode where people could do what they want to the game
    -whether its cheats, or mods, or whatever- without having to worry about whether or not it would affect the precious 'balance' necessary for multiplayer gaming.

    Besides flying in "open", there is a "solo" mode, as well as a "private
    group" mode. Flying in "solo" means you won't have to encounter other
    pesky commanders, and you can mind your own business.

    However, things you do in solo still affect the "Background Galaxy
    Simulation" (BGS), so mods that affect game balance aren't allowed.
    There _are_ mods that improve quality-of-life: for example, one
    mod lets you change colors of elements in the game, if you don't
    like (say) the default HUD colors.

    There's also add-ons that use stats and updates reported by Elite Dangerous
    to trigger events. Voice Attack has some nice voice packs that include
    voice actors such as William Shatner and Brent Spiner.

    Then there's the new pre-built ships you can buy. It's not "pay-to-win",
    but it feels like it: for example, you can pay a few bucks and get
    into a Cobra Mk V, which is a fun ship to fly, and is quite useful for
    making space bucks in the game. Or if trade is your thing, the new
    Panther Clipper Mk II is available for purchase. With the right cargo
    racks, you can carry 1232 units of cargo. Space trucking was never more lucrative.

    A lot of the quality-of-life efforts to support ED are outside the game.
    For example, there's Inara.cz, which can help you find good prices for commodities, both buying and selling. There's also Spansh's tools, which include a neutron star router for picking a route to your far-away
    destination. I once used it to route me from Colonia to the Bubble, and
    the trip took me about 3.75 hours -- about as long as a drive from
    here to Santa Cruz. I was "driving the neutron highway".

    Frontier has also improved the availability of some engineering materials,
    so with a few play sessions, as well as use of the material traders, one
    can engineer one's ship. For example, you can fill up on a high-grade material at a High Grade Emissions source with one visit. (Bring collector limpets.) Then you can trade across and down on your materials matrix,
    and then go back and get more materials. Also, there are locations where
    you can fill up on materials -- for example, I just arrived in HIP 12099,
    where Jameson's crash site is located. There are beacons to scan there
    that will fill you up with engineering data. I guess my point is that "farming" doesn't take up so much time anymore. Even high-grade raw
    materials can be found at certain sites.

    I'm here in HIP 12099 because I'm engineering an Anaconda to play
    head-to-head against my brother (and I didn't have a fighting
    Anaconda until last play session). I need these materials
    to engineer a special set of pulse lasers with the "scramble
    spectrum" effect, which have a chance of causing a random
    malfunction on the target. Between the warnings and actual
    malfunctions, I'm hoping to cause a "helmet fire" with my
    brother. He won't be expecting it.

    Anyway, I've rambled on enough. I find it to be a fun game. YMMV.
    --
    -Scott System76 Thelio Mega v1.1 x86_64 NVIDIA RTX 3090Ti 24G
    OS: Linux 6.16.4 D: Mint 22.1 DE: Xfce 4.18
    NVIDIA: 580.82.07 Mem: 258G
    "Vultures only fly with carrion luggage."
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Mon Sep 8 10:23:34 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Mon, 01 Sep 2025 11:44:36 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    * The Last of Us Part II Remastered
    A quick follow-up:

    I replayed the game before uninstalling it. I did this for three
    reasons:

    1) to see what the game was like on the hardest difficulty
    (not much harder except in stealth and fewer resources)
    2) to listen to the developer commentary (quite interesting
    actually, but sadly limited to only the cutscenes)
    3) to play the game in "chronological mode"

    It was the last that was the real draw. As I stated in my earlier
    post, in 'regular' gameplay, the narrative skips back and forth
    through time a lot, what with all its flashbacks and seeing the action
    from the viewpoint of other characters. This makes for interesting storytelling, but I found it disruptive to the actual gameplay.

    Chronological mode has you play through all the action in, well... chronological fashion. There's actually almost no direct overlap
    between each section, so it works quite well. More importantly, it
    makes the experience a better game.

    Well, mostly. The story is definitely the weaker for it, and I'm glad
    I experienced the tale the 'proper' way first. The start of the game
    in chronological mode is quite the drag too; there's almost no action;
    it's at least an hour of dialogue and walking slowly through
    non-combat sequences as it introduces the characters, setting and
    situation. But once past that, the game moved with a much more lively
    pace than 'regular' mode, with fewer interruptions in the action. It
    also felt a lot less repetitive; yes, the protagonists were often
    mirroring the each other's footsteps, but because it happened
    back-to-back, it felt more a continuation than repetition.

    I'm not sure I'd recommend playing the game in chronological mode
    first. The narrative is the biggest draw to the game and its better
    told in the 'regular' mode, and -like I said- the impact of the story
    is weaker in the chronological mode. If anything, it reaffirms my
    belief that the game could have used an editor which cut down on a lot
    of the faffing about that ruined the pacing of the regular gameplay
    mode.

    (Obviously HBO agrees with me, since they've also rearranged the story
    a lot so it's told in a much more chronological order for their TV
    mini-series. Justified! ;-)



    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From PW@iamnotusingonewithAgent@notinuse.com to comp.sys.ibm.pc.games.action on Mon Sep 8 20:14:30 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Nothing new to report except I tried Eriksholm The Stolen Dream for a
    bit because of great reviews. Top down stealth game similar to other
    ones that rms has played I think. Back on the back burner.

    -pw
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Tue Sep 9 11:14:14 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Mon, 08 Sep 2025 20:14:30 -0600, PW
    <iamnotusingonewithAgent@notinuse.com> wrote:

    Nothing new to report except I tried Eriksholm The Stolen Dream for a
    bit because of great reviews. Top down stealth game similar to other
    ones that rms has played I think. Back on the back burner.

    Huh. I never heard of that one before, but it looks interesting. I'm
    usually not a fan of these top-down sneak-games where the primary goal
    is to avoid the view-cones of enemies (e.g., "Commandos"-style games)
    but the story-heavy focus of this game appeals to me.

    But I'm not so sure about it that I'd want to pay full price for the
    game. Still, I've added it to the wishlist and will probably grab it
    once it drops in price.

    Thanks for the head's up, PW!

    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From PW@iamnotusingonewithAgent@notinuse.com to comp.sys.ibm.pc.games.action on Tue Sep 9 20:02:37 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Tue, 09 Sep 2025 11:14:14 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    On Mon, 08 Sep 2025 20:14:30 -0600, PW
    <iamnotusingonewithAgent@notinuse.com> wrote:

    Nothing new to report except I tried Eriksholm The Stolen Dream for a
    bit because of great reviews. Top down stealth game similar to other
    ones that rms has played I think. Back on the back burner.

    Huh. I never heard of that one before, but it looks interesting. I'm
    usually not a fan of these top-down sneak-games where the primary goal
    is to avoid the view-cones of enemies (e.g., "Commandos"-style games)
    but the story-heavy focus of this game appeals to me.

    But I'm not so sure about it that I'd want to pay full price for the
    game. Still, I've added it to the wishlist and will probably grab it
    once it drops in price.

    Thanks for the head's up, PW!

    *--

    You are welcome Mr. Spalls! I am going to get back to it, but not
    sure how long I will pay it.

    I meant to say JAB likes these types of games, not rms.

    -pw
    --- Synchronet 3.21a-Linux NewsLink 1.2