What Have You Been Playing... IN AUGUST 2025?
So, that's what kept me busy this month. How about you? Tell us; we
need to know.
What Have You Been Playing... IN AUGUST 2025?
Accept no imitations!
(Or do. It's no skin off my back either way).
Another month done, which means another opportunity to list the
video-games that have been keeping us busy. I didn't do too much
gaming this month, except near the end (and then I had to rush so I
could finish in time to write my 'reviews' ;-). Who knew that gaming
could be such a chore?
Anyway, let's get right into it.
Superbrief
---------------------------------------
* The Callisto Protocol
* The Last of Us Part II Remastered
*
Maximum Verbosity
---------------------------------------
* The Callisto Protocol
The last time I played "Callisto Protocol" --back in February 2024,
for those of you keeping track-- I compared it to a store-brand
product. You know, those generically-named goods that are, for all
intents and purposes, exactly like the name-brand (and often made in
the same factory) but lacking the recognizable branding. "Callisto
Protocol" was, I said, "Dead Space" with the serial numbers shaved
off; as good as its better known predecessor, even if it lacked in originality.
But having played the game a second time, I think I gave "Callisto
Protocol" too much credit. Yes, it is very recognizably a "Dead Space" clone... but only in the same way a copy-cat movie imitates its
predecessor. "Callisto Protocol" is to "Dead Space" as "Little Panda
Fighter" is to "Kung Fu Panda", or "Atlantic Rim" is to "Pacific Rim".
It's a shallow imitation that does its best to match its predecessor
beat for beat, but without the skill or understanding or what made
those older games such classics.
You can map pretty much everything in "Callisto Protocol" to "Dead
Space", even when it doesn't really make any sense for it to be in the
newer game. Forget the obvious stuff, like both games being
third-person sci-fi survival horror. It's all the little stuff too.
Weird snakes that pull you down the tunnel and you have to mash the
action button to escape. A telekinetic power to pick up items from
afar. Narrow tunnels you have to crawl through on your belly but you
never get attacked in. Vending machines that dispense weapons and
ammo. You can practically feel the developer check off items on a list
as you play this game. Was this experience in "Dead Space"? Better add
it to "Callisto Protocol" then!
It wouldn't be so bad if the rest of the game was well made or
interesting, but it's not. The story and characters are puerile and simplistic; the villains engaging in their evil deeds for little more
than LOLs (although there is, of course, a cult-like conspiracy behind
it all. "Dead Space" had one of those, after all, so "Callisto
Protocol" gotta have one too!). The level design is boring and linear;
half the fun of "Dead Space" was going back and forth through the
Ishimura, exploring the giant space ship. In that game, your growing familiarity with the vessel made it feel like a real location. In
"Callisto Protocol", you're constantly pushed forward to new
locations. Unfortunately, those new locations look almost exactly like
the place you just left. It's all industrial grunge; tech-gear mounted
on cave walls with the expected meat-moss growing off of that. There's nothing interesting to look at in "Callisto Protocol". The whole thing
feels so incredibly generic.
The game's major 'gimmick' (other than being a half-hearted "Dead
Space" clone, that is) is its combat, but this too is disappointing.
If "Dead Space" were all about dismemberment as the key to victory, "Callisto's" combat --much more melee focused-- revolves around
dodging. It's not very difficult to pull off a dodge (spamming keys
works well enough) but it's not very engaging. By the end, I found
just wailing away at the enemy and tanking the hits was as good a
strategy.
The scares in this game feel incredibly unearned. Not willing to take
the time to slowly introduce you to your environment, "Callisto"
throws you head-first into the action; ten minutes into the game and
the disaster is already in full-force. There's blood everywhere, and
the aliens are rampant. There's no time to absorb the atmosphere of destruction, and even if there was it wouldn't really matter because
you've no idea what the place was supposed to look like before it
became encrusted with alien matter. It doesn't help that every single
scare is so obviously telegraphed that even when monsters popped out
of the closets to jump-scare me, I didn't flinch.
On a technical front, the visuals are fine. The game was reputed to
have some incredibly high-fidelity and realistic graphics (especially
with regards to facial animations) but I didn't find the game any more impressive than most of its contemporaries. If anything, I found its
overuse of lighting effects (lens flares, shadows, fog) more annoying
than anything else. Its a game that seems fascinated with never
letting you get a clear view of anything.
"The Callisto Protocol" obviously had a team with solid technical
skills, but not one with any real vision (beyond, 'Let's ape "Dead
Space") or the ability to pace a story, or create engaging gameplay.
It's not a garbage game, but it failed to impress me throughout.
* The Last of Us Part II Remastered
It seems weird for me to say this, but I wish this game had _less_
story.
Weird, because I'm the one often complaining about how the writing in
games is usually only given a second thought (if that much); that
developers don't invest the same amount of care into the story, pacing
and characters of their games as they do the graphics and mechanics.
This definitely cannot be said about "The Last of Us Part 2". It has
an excellent story, well told. Unfortunately, it too often gets in the
way of, you know, playing the actual game.
Because as much as I love the story (and, more importantly for me, the world-building) in games, the medium has different demands on the
narrative than more traditional forms of fiction. For one thing, a
video game demands much more time to consume. Too, there are different expectations when it comes to games, as to how the story progresses
and what happens. What works well in cinema or writing is not ideal
for an interactive experience. TLOU2 works excellently as a cinematic experience (so much so that HBO is able to duplicate the game almost shot-for-shot in its TV series and it's still incredibly watchable).
It's less successful as a video game.
In part, it's the protagonists; by and large, they're unlikable
assholes. That is, of course, part of the point of the story; it's a
tale of coming to understand why both of the main characters are so
broken and how their short-sighted actions result in their own
self-inflicted miseries. But playing as them, and being forced to BE
them is less enjoyable. With other media, there's a distance between
you and the characters; in video-games, you're actually in the shoes
of the character and forced to make their mistakes for them. Video
games are a form of escapism, but TLOU2 doesn't allow you any relief.
The story dominates this game. It's incredibly slow paced, not helped
by 'interactive cutscenes' where you do nothing but stroll through
terrain absorbing the devastated world and dialogue that builds up the characters. Again, from a narrative point it's very well done... but
from the point of view of a video game player, I'm internally
screaming, "let me just get to the next check point and actually DO
something already!". Even the combats too often suffer from this, with
many of the bigger battles being little more than glorified (but well disguised) quick-time events where the outcome has little to do with
the player's skill and almost everything to do with the pacing of the
story.
And, oh boy; that pacing. This game is about twice as long as it needs
be. I honestly wish this game had been divided up into discrete games,
or perhaps expanded with DLC. The anachronistic order of the story
doesn't help, with you jumping back and forth through time for timely revelations of important narrative information. It makes sense for the
story but gives an incredible sense of deja vu as you revisit
locations from the viewpoint of both protagonists.
The actual gameplay is... okay. Even when not hampered by the
overbearing story, it isn't exceptional, but it's fine. The stealth
mechanics are a bit more important (and fortunately improved) than in
the first game; it's enjoyable but all the sneaking about drags out
the pace of the game even more. Aside from a bit at the start, the
game is exceptionally linear, to the point of almost being a corridor shooter. Again, nothing wrong with that except that this lack of
freedom starts to all become a bit tedious after 30 hours of playing.
The two protagonists have slightly different playstyles, which is a
welcome diversion (Ellie is more stealthy, Abby more combat-focused)
but overall the gameplay between the two isn't that different. I do
wish there was a little bit more puzzling to flesh out the
exploration; even when the game does take the time to make you try and
think your way past an obstacle, the solution is always incredibly
obvious.
Visually, the game looks quite nice; it's not the best looking game,
but it still stands up quite well. It was the first game I've played
that managed to max out (and in one case, actually exceed, causing a crash-to-desktop!) the RAM on my video-card. Kudos especially to the
person who did the skin textures, which looked a lot more realistic
than the plasticine shells most video game characters sport.
No, my biggest complaint remains about how the story dominates the
game, to the gameplay's detriment. The first "Last of Us" game managed
a good mixture of the two elements; this sequel fucked up that
balance. It's a story well worth experiencing... but you're probably
better of watching it on TV than actually playing the game.
---------------------------------------
In truth, I actually played one more game this month, probably
spending as much time with it as with the two I mentioned above. But
I'm not going to call out this third game by name, just because I
don't have anything new to say about it, and everybody else is
probably tired of me talking about it anyway (if you're a regular
here, you can probably guess which game I mean. If you need a hint,
all I'll say is that it involved driving heavy machinery).
So, that's what kept me busy this month. How about you? Tell us; we
need to know.
What Have You Been Playing... IN AUGUST 2025?--
* The Callisto Protocol"Callisto
Protocol" was, I said, "Dead Space" with the serial numbers shaved
off
In truth, I actually played one more game this month, probably
spending as much time with it as with the two I mentioned above. But
I'm not going to call out this third game by name, just because I
don't have anything new to say about it, and everybody else is
probably tired of me talking about it anyway (if you're a regular
here, you can probably guess which game I mean. If you need a hint,
all I'll say is that it involved driving heavy machinery).
What Have You Been Playing... IN AUGUST 2025?While I played a lot of games I didn't really play any of them much. I
What Have You Been Playing... IN AUGUST 2025?
What Have You Been Playing... IN AUGUST 2025?
Replaying Darksiders 1 Warmastered Edition here. Pure comfort food, and I still enjoy it. Learning new keystroke combos for new weapon
moves is fun too
rms
On 9/1/2025 8:44 AM, Spalls Hurgenson wrote:
In truth, I actually played one more game this month, probably
spending as much time with it as with the two I mentioned above. But
I'm not going to call out this third game by name,
Something about delivering things in a truck? :)
** God of War: Ragnarok
Playing on PS+ on the PS5. I didn't get very far, I think I was just
bored by more of the same as God of War. I wouldn't mind seeing the
story but advancing just feels a slog. Too many simple puzzles, I don't >really care much for the combat either.
** Dead Space (Remaster?)
My son bought this on the PS5. I assume it's the remaster after looking
at screenshots of both.
On 9/1/2025 8:44 AM, Spalls Hurgenson wrote:
** Dead Space (Remaster?)
My son bought this on the PS5. I assume it's the remaster after looking
at screenshots of both. I thought I'd give it another go since I
figured it wouldn't have the game breaking bug at the beginning like the original verson on the PC for me. Not bad so far, but then I got stuck
in the med bay where it looks like I need to find a fuse to progress and I've been around the whole level umpteen times. I suppose I could look
it up, but I'm so tired of doing that, it just seems to turn me off
having to do that now.
On Mon, 01 Sep 2025 11:44:36 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
So, that's what kept me busy this month. How about you? Tell us; we
need to know.
What Have You Been Playing... IN AUGUST 2025?
YES, Master. I shall do thy bidding. (*Darth Vader noise*)
I actually played a lot of Danganronpa: Trigger Happy Havoc this month.
My daughter did Let's Plays of the two sequels (2 and V3) for me over the summer break and I got into the characters and themes. It's all aimed at 14-yo boys but, what the hell, it's still fun.
In return, I did a Let's Play of the original for her before she left for college. We did full commentary and jokes, though we didn't upload any of
it. It was a private performance. Our best bit, inspired by the second chapter, was that Kyoko, the Ultimate Detective, developed an obsession
with determining the sex of everyone she met ("Sexing them"). We'd joke
about giving her a pickle jar of drosophila to get her to shut up. Gung'f orpnhfr fur varkcyvpnoyl purpxf bhg gur pebgpu bs gur qrnq obql va gur
frpbaq pnfr naq vf gur bayl bar jub xabjf gur ivpgvz jnf n pebff-qerffre.
(I don't think anyone minds being spoiled, but I ROT13ed JIC)
I also played the remaster of Sam & Max: Season one (Sam & Max "Save the World"). I'm at the White House rn, and it's uncanny what's happening in
the game compared to today's *actual* White House. Scary, in fact.
Turns out, there are lots of PC games that are just more fun playing 10'
from a 55" screen, with a proper 5.1 soundbar. Stray is really good, for instance (which I also played briefly in August). And I figured out how
to stream anything with Ray Tracing from the office desktop. Steam Remote Play leaves something to be desired in latency, but it was fine for the
Talos Principle Remastered with RTX. I discovered it is important not to
read from the frame buffer when you're streaming HDR to HDR, because then
HDR gets screwed up and it's all washed out.
Steam's "Big Screen" mode sucks however. Still. Glad I have mouse access.
That's my story and I'm sticking to it. I'll put down the coconuts and
string now.
What Have You Been Playing... IN AUGUST 2025?
Coconuts and string?
Accept no imitations!
(Or do. It's no skin off my back either way).
What Have You Been Playing... IN AUGUST 2025?
What Have You Been Playing... IN AUGUST 2025?
Incidentally, my brother just clued me in that Elite Dangerous is on sale
on Steam, for the next 34 hours or so:
https://store.steampowered.com/app/359320/Elite_Dangerous/
On Mon, 01 Sep 2025 11:44:36 -0400, Spalls Hurgenson wrote:
Accept no imitations!
(Or do. It's no skin off my back either way).
What Have You Been Playing... IN AUGUST 2025?
I played only Elite Dangerous, and not much of that.
After finishing the colony known as "Ant Colony Homage", I started another >surface base to gain the construction points to build an asteroid base.
Incidentally, my brother just clued me in that Elite Dangerous is on sale
on Steam, for the next 34 hours or so:
I'm not sure if you have to buy Odyssey separately, or if that
purchase includes Elite itself. You'll want Odyssey for space legs.
On Wed, 3 Sep 2025 05:53:01 -0000 (UTC), vallor <vallor@cultnix.org>
wrote:
On Mon, 01 Sep 2025 11:44:36 -0400, Spalls Hurgenson wrote:
Accept no imitations!
(Or do. It's no skin off my back either way).
What Have You Been Playing... IN AUGUST 2025?
I played only Elite Dangerous, and not much of that.
After finishing the colony known as "Ant Colony Homage", I started another >surface base to gain the construction points to build an asteroid base.
Wait... didn't we determine it WASN'T an ant colony?
(I still say its bears)
Incidentally, my brother just clued me in that Elite Dangerous is on sale >on Steam, for the next 34 hours or so:
I'm not sure if you have to buy Odyssey separately, or if that
purchase includes Elite itself. You'll want Odyssey for space legs.
Elite is one of those games I keep banging my head against, hoping to
find the 'fun' in it. I must have installed it a dozen times already,
only to bail out after an hour or two.
At this point, I really wish there was an 'instant gratification' mode
where you start with 10 billion credits so you can get right to the
best spaceships. Maybe if I see what the game really has to offer
without having to grind endlessly through the low-level stuff first, I
might stick with the game.
But I really shouldn't be too surprised that the game fails to engage
me. I didn't really care for its predecessors either.
On Wed, 3 Sep 2025 05:53:01 -0000 (UTC), vallor <vallor@cultnix.org>
wrote:
On Mon, 01 Sep 2025 11:44:36 -0400, Spalls Hurgenson wrote:
Elite is one of those games I keep banging my head against, hoping to
find the 'fun' in it. I must have installed it a dozen times already,
only to bail out after an hour or two.
At this point, I really wish there was an 'instant gratification' mode
where you start with 10 billion credits so you can get right to the
best spaceships. Maybe if I see what the game really has to offer
without having to grind endlessly through the low-level stuff first, I
might stick with the game.
But I really shouldn't be too surprised that the game fails to engage
me. I didn't really care for its predecessors either.
Accept no imitations!
(Or do. It's no skin off my back either way).
Another month done, which means another opportunity to list the
video-games that have been keeping us busy. I didn't do too much
gaming this month, except near the end (and then I had to rush so I
could finish in time to write my 'reviews' ;-). Who knew that gaming
could be such a chore?
Anyway, let's get right into it.
What Have You Been Playing... IN AUGUST 2025?
It was given away on Epic some time ago, so most people here who check Spalls' reminders of their givaways probably have it.
I did try it briefly, but it didn't grab me.
On 9/3/2025 1:32 PM, Spalls Hurgenson wrote:[snip]
On Wed, 3 Sep 2025 05:53:01 -0000 (UTC), vallor <vallor@cultnix.org>
wrote:
On Mon, 01 Sep 2025 11:44:36 -0400, Spalls Hurgenson wrote:
Elite is one of those games I keep banging my head against, hoping to
find the 'fun' in it. I must have installed it a dozen times already,
only to bail out after an hour or two.
At this point, I really wish there was an 'instant gratification' mode
where you start with 10 billion credits so you can get right to the
best spaceships. Maybe if I see what the game really has to offer
without having to grind endlessly through the low-level stuff first, I
might stick with the game.
Oh good idea. Apperantly it's an online game and bans people for cheats/mods (I didn't look to hard though, I could be wrong.)
On 9/3/2025 1:32 PM, Spalls Hurgenson wrote:
Elite is one of those games I keep banging my head against, hoping to
find the 'fun' in it. I must have installed it a dozen times already,
only to bail out after an hour or two.
At this point, I really wish there was an 'instant gratification' mode
where you start with 10 billion credits so you can get right to the
best spaceships. Maybe if I see what the game really has to offer
without having to grind endlessly through the low-level stuff first, I
might stick with the game.
Oh good idea. Apperantly it's an online game and bans people for >cheats/mods (I didn't look to hard though, I could be wrong.)
What Have You Been Playing... IN AUGUST 2025?
On Wed, 3 Sep 2025 17:50:52 -0700, Justisaur <justisaur@yahoo.com>
wrote:
On 9/3/2025 1:32 PM, Spalls Hurgenson wrote:
Elite is one of those games I keep banging my head against, hoping to
find the 'fun' in it. I must have installed it a dozen times already,
only to bail out after an hour or two.
At this point, I really wish there was an 'instant gratification' mode
where you start with 10 billion credits so you can get right to the
best spaceships. Maybe if I see what the game really has to offer
without having to grind endlessly through the low-level stuff first, I
might stick with the game.
Oh good idea. Apperantly it's an online game and bans people for >>cheats/mods (I didn't look to hard though, I could be wrong.)
Oh yeah, I forgot about that bit too (the online thing, not the banning
for cheats). Although in my (admittedly limited) experiences with the
game, the multiplayer aspects aren't that in-your-face. It's there if
you want it, but you can ignore it entirely if that's your preference.
Which makes the developer's insistence that this be a multiplayer-only
game all the more annoying. It /really/ could have benefitted from a single-player mode where people could do what they want to the game
-whether its cheats, or mods, or whatever- without having to worry about whether or not it would affect the precious 'balance' necessary for multiplayer gaming.
* The Last of Us Part II RemasteredA quick follow-up:
Nothing new to report except I tried Eriksholm The Stolen Dream for a
bit because of great reviews. Top down stealth game similar to other
ones that rms has played I think. Back on the back burner.
On Mon, 08 Sep 2025 20:14:30 -0600, PW
<iamnotusingonewithAgent@notinuse.com> wrote:
Nothing new to report except I tried Eriksholm The Stolen Dream for a
bit because of great reviews. Top down stealth game similar to other
ones that rms has played I think. Back on the back burner.
Huh. I never heard of that one before, but it looks interesting. I'm
usually not a fan of these top-down sneak-games where the primary goal
is to avoid the view-cones of enemies (e.g., "Commandos"-style games)
but the story-heavy focus of this game appeals to me.
But I'm not so sure about it that I'd want to pay full price for the
game. Still, I've added it to the wishlist and will probably grab it
once it drops in price.
Thanks for the head's up, PW!
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