• See, Ubisoft? You don't HAVE to kill games!

    From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Fri Sep 5 16:22:22 2025
    From Newsgroup: comp.sys.ibm.pc.games.action


    While it wasn't the first game to be yanked out of the hands of paying
    gamers, Ubisoft's shuttering of "The Crew" is probably the best known
    example of that happening. Probably because the game itself never
    really _needed_ its multiplayer component; it was quite good just
    being played in single-player. So when Ubisoft shut down the servers
    without allowing gamers to keep playing the game, it was a pre-eminent
    example of how publishers are effectively robbing gamers of their
    property and our culture of part of its heritage... just to save the
    company a few bucks.

    Defenders of the action pointed out that the EULA (and legal
    precedent) permitted this, and anyway, it's not like there was any
    alternative, right? If the game wasn't profitable, surely we couldn't
    expect a company to keep financing the servers forever. But others
    suggested that the publishers could, instead of just shutting down the
    servers, make the code available to their customers so THEY could keep
    using the product they'd paid for even after Ubisoft was no longer
    interested. "No," said the naysayers. "It's too expensive; it's too
    much work!"

    To them I point at "The Crew Unlimited", a fan-led project* that has backward-engineered the server code and made the game playable again.
    A project that they finished in about a year, despite not having
    access to the source-code or the resources of a triple-A publisher.
    It's probably something Ubisoft could have whipped out in a week...
    but instead decided wasn't worth the effort despite upsetting huge
    numbers of gamers and almost single-handedly spurring the formation of
    the "Stop Killing Games" movement.

    True, not every game that gets killed by a publisher could be so
    easily transited to a single-player (or player-run server) model. "The
    Crew" stands out _because_ it was, in many ways, a single-player game
    forced into an MMO framework 'for reasons'. But that's all the more
    reason Ubisoft shouldn't have been so obstinate about its shutdown,
    and instead worked with the fans rather than just giving all the fans
    the middle-finger.

    Currently, TCU isn't actually publicly available; it's official
    release date is later this month (15 September, to be precise). It
    will be a server emulator that will allow you to run it locally or in
    an online mode (the former to play the game entirely single-player,
    the latter if you want to invite a select number of friends to race
    with you). It will require you own the original game, but as the
    modders have no way to confirm that (since that would require access
    to the cryptographic keys that verify the game code/serial numbers)
    it'll have to take things on trust.

    I actually enjoyed playing "The Crew". It wasn't the greatest
    arcade-racing game around, but it was fun to race coast-to-coast
    across its virtual rendition of the United States of America. The game
    did suffer from a lot of the usual Ubisoft nonsense --lots of
    pointless collectibles and repetitive side-quests, and the usual
    terrible story and characters-- but the cars were varied and there was
    a lot of territory to explore. It certainly was head-n-shoulders
    better than the 2018 sequel. The shut-down of the original was
    disappointing; it wasn't a game I played a lot, but I liked knowing
    that --if I wanted to-- I could do a continent-wide cannonball run
    anytime I wanted.

    Or so I thought. Until Ubisoft did their thing.

    So kudos to the fans who are reviving the game. And fuck you, Ubisoft,
    for shutting down the game and so transparently lying about how that
    was your only option.






    * website here
    https://thecrewunlimited.com/about/
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  • From bill_wilson@bill_w@aol.com to comp.sys.ibm.pc.games.action on Fri Sep 5 17:26:55 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Smell me between the butt cheeks, windbag!!!
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