Kotaku has an article about how "Clair Obscur: Expedition 33" is up
for the Indie Game Awards, and they bring up an interesting question:
What really qualifies as an Indie game these days?
Because, as Kotaku points out, "Clair Obscur" is a multi-million
dollar, triple-A quality game made with by sizeable number of people
(only 34 in the core company, but developer Sandfall Interactive
outsourced a lot of the work to third-party contractors), and they
have a publisher. They seem pretty far away from the idea of "Indie"
as most people think of it: the garage programmer who, with a lot of
grit and no funding, creates an unpolished gem.
Kotaku has an article about how "Clair Obscur: Expedition 33" is up
for the Indie Game Awards, and they bring up an interesting question:
What really qualifies as an Indie game these days?
Because, as Kotaku points out, "Clair Obscur" is a multi-million
dollar, triple-A quality game made with by sizeable number of people
(only 34 in the core company, but developer Sandfall Interactive
outsourced a lot of the work to third-party contractors), and they
have a publisher. They seem pretty far away from the idea of "Indie"
as most people think of it: the garage programmer who, with a lot of
grit and no funding, creates an unpolished gem.
In the case of "Clair Obscur" --and the Indie Games Awards-- the
ultimate de terminator seems to be if "a developer [has] independent freedom"... although even then it isn't clear Sandfall should qualify
(or third-party developers working with triple-A publishers like EA _shouldn't_). And while game awards are usually nonsensical, in the
case of small independent developers, they CAN make or break a
company... so having bigger-named developers included means a lot of
smaller, "real" Indies are excluded. So it does sort of matter.
Myself, I'd use the size of the development team as the primary
qualifier; if your game needed more than, say, ten people to create
then you've broken out of "Indie" territory and launched yourself into small-developer land.
[Of course, even that's hard to count. If you use a
third-party engine or assets, do you count the people
who created that in the total developer count? What if
you outsource work, like Sandfall did, for cinematics
or character models? How and where do you draw the line?]
Hell, it could be as simple as: do you have a proper office where
people come to work, or are you doing it all at home? Are your
developers doing it full-time or is the game something they cranked
out as a hobby?
How do you define "Indie"? Where do you draw the line between an
independent developer, a small or mid-sized team, and triple-A?
----
* story here https://kotaku.com/indie-game-awards-iga-igf-gdc-clair-obscur-expedition-33-2000644070
How do you define "Indie"? Where do you draw the line between an
independent developer, a small or mid-sized team, and triple-A?
Point is, indie is a matter of who is in control of decisions... not
size or number of employees.
If it becomes design by committee, it's not indie one way or the
other.. This is what has happened to most AAA games.
Kotaku has an article about how "Clair Obscur: Expedition 33" is up
for the Indie Game Awards, and they bring up an interesting question:
Kotaku has an article about how "Clair Obscur: Expedition 33" is up
for the Indie Game Awards, and they bring up an interesting question:
What really qualifies as an Indie game these days?
On Tue, 18 Nov 2025 11:01:05 -0500, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
Kotaku has an article about how "Clair Obscur: Expedition 33" is up
for the Indie Game Awards, and they bring up an interesting question:
What really qualifies as an Indie game these days?
A parlay bet on the Indy 500. I never got the distinction. It always felt >like it was lifted off the music industry to me. AAA makes no sense to me >either. I've never heard anyone refer to single-A or AA games in all the
time I've been here.
But I'm probably just an old fart who remembers when *everything* was >produced by a 2-6 person development team.
Zaghadka <zaghadka@hotmail.com> looked up from reading the entrails of
the porn spammer to utter "The Augury is good, the signs say:
On Tue, 18 Nov 2025 11:01:05 -0500, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
Kotaku has an article about how "Clair Obscur: Expedition 33" is up
for the Indie Game Awards, and they bring up an interesting question:
What really qualifies as an Indie game these days?
A parlay bet on the Indy 500. I never got the distinction. It always felt >>like it was lifted off the music industry to me. AAA makes no sense to me >>either. I've never heard anyone refer to single-A or AA games in all the >>time I've been here.
But I'm probably just an old fart who remembers when *everything* was >>produced by a 2-6 person development team.
When "Indie" often referred to a one-man company.
| Sysop: | DaiTengu |
|---|---|
| Location: | Appleton, WI |
| Users: | 1,090 |
| Nodes: | 10 (0 / 10) |
| Uptime: | 171:07:23 |
| Calls: | 13,922 |
| Files: | 187,022 |
| D/L today: |
5,159 files (1,406M bytes) |
| Messages: | 2,455,657 |