From Newsgroup: comp.sys.ibm.pc.games.action
On Thu, 20 Nov 2025 08:06:57 -0600, Zaghadka <
zaghadka@hotmail.com>
wrote:
On Wed, 19 Nov 2025 17:39:53 -0700, in comp.sys.ibm.pc.games.action, rms >wrote:
Game looks serious as a heart attack, but take a look >>https://store.steampowered.com/app/2747770/Wednesdays/
An interesting example of video games as an artform. I don't know if
it'll survive my backlog, but I picked it up. Thank you!
Last Day of June had an interesting vibe too, and dealt with profound
loss and grief. Gris dealt with depression in the abstract. Our games are >growing up, and that's a good thing I think.
I mean, games -especially the Indies-- have been pushing the corner of
this envelope for a while, merging gameplay, artistry and messaging.
Aside from others already mentioned, "Firewatch" (2016) too, dealt as
much with the difficulties of a man in a troubled relationship as it
did with the superficial exploration. "Gone Home" (2013) was about how
a family was dealing with its own internal problems. "This War Of
Mine" (2014) dealt with how warfare affected the civilians rather than
focusing on the blood-n-guts combat like most games. Hell,
"Planescape" central theme was the philosophic question 'What makes a
person what he is' way back in 1999. Games have been trying to surpass
their role as escapist fantasies for decades.
This one though, however important its topic, is just a bit too grim
for me to want to add to my library.
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