• PC Games are cheap

    From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Wed Nov 26 13:07:33 2025
    From Newsgroup: comp.sys.ibm.pc.games.action


    I've said it before, and I'll say it again: we're all probably
    underpaying for video games. It's not that I _want_ to pay more than
    $70USD for a game, but if you compare past prices to what we pay today
    (and take inflation into account), we're getting a tremendous bargain.
    The average cost of a game in 1980 was something around $100-150 USD
    in today's dollars (depending on the platform). Even 20 years later,
    with PS2/N64/XBox games, the 'today' price for a game was in the
    $75-80 range. And let's face it; a lot of those games were simplistic
    in comparison to some of the monsters we get nowadays.

    But we're in an era where the $50 price-point long overstayed its
    welcome, and attempts to increase it --to $60, 70 or 80 USD-- are met
    with fierce resistance. In fact, PC gamers are becoming increasingly
    stingy, and the median price of best-selling games on Steam is
    actually going down.*

    As a consumer, I'm not complaining... even if I do understand this
    isn't really sustainable. The alternative is worse pay for the
    developers, which I don't support, or publishers finding 'alternative'
    methods of revenue (DLC, MTX, subscriptions), which I like even less.

    Still, it's hard for me to pull out the credit card if a game costs
    more than $30 these days... and usually even if it is going for a lot
    less.

    And sure, we can point to the rise of quality titles from Indies (who
    generally charge less), and the decrease in quality from a lot of the
    triple-A games (who charge more and often offer less than previous
    years), but I think a big part of the problem is also the incredible
    rise in FREE games. I mean, we haven't even gotten to the
    holiday-give-away season yet but --if you've been following this
    newsgroup-- you could have added more than 100 games to your library
    this year alone. Sure, a lot of them were Indie filler, but are also
    some hidden gems to be found too. Either way, you'd have enough to
    occupy yourself for the whole year without paying a single cent.

    And how can a developer compete against free?

    So it doesn't surprise me that, increasingly, developers are finding
    it hard to price their games past the $25 mark. Why should I pay more
    when I not only have hundreds of games already in my library, but can
    literally add hundreds more in a year or two without shelling out any
    money? If you want me to buy, your game has to be /really/ good, or
    really cheap... and if you spent $80 million USD on developing the
    damn game, that's gotta be a problem.

    Well, fortunately I'm not the one who has to solve that conundrum.
    Certainly my frugal tendencies aren't helping. But even as publishers
    try to wedge prices ever higher, I can be happy that the market is
    resisting.

    What I /can't/ do is complain about game prices, because these days we
    have it better than ever.






    ----
    * story here https://www.gamesradar.com/games/the-median-price-of-best-selling-new-games-on-steam-has-dropped-in-the-past-2-years-research-finds-charging-usd25-is-getting-trickier-as-players-compare-value-to-the-usd10-usd15-indie-titles/



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  • From bill_wilson@bill_w@aol.com to comp.sys.ibm.pc.games.action on Wed Nov 26 14:24:05 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Sniff my ass, tosser!
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  • From Elendil@horchata12839@gmail.com to comp.sys.ibm.pc.games.action on Wed Nov 26 13:56:28 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson wrote:

    I've said it before, and I'll say it again: we're all probably
    underpaying for video games. It's not that I _want_ to pay more than
    $70USD for a game, but if you compare past prices to what we pay today
    (and take inflation into account), we're getting a tremendous bargain.
    The average cost of a game in 1980 was something around $100-150 USD
    in today's dollars (depending on the platform). Even 20 years later,
    with PS2/N64/XBox games, the 'today' price for a game was in the
    $75-80 range. And let's face it; a lot of those games were simplistic
    in comparison to some of the monsters we get nowadays.


    I consider the market flooded. There must be tremendous competition and everybody is spending a cool mill to develop each one. Nothing stands
    out to me. I want WoW and Halo and other top name brands, not another
    Icewind Dale clone.

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  • From shawn@nanoflower@notforg.m.a.i.l.com to comp.sys.ibm.pc.games.action on Thu Nov 27 01:19:17 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Wed, 26 Nov 2025 13:07:33 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    I've said it before, and I'll say it again: we're all probably
    underpaying for video games. It's not that I _want_ to pay more than
    $70USD for a game, but if you compare past prices to what we pay today
    (and take inflation into account), we're getting a tremendous bargain.
    The average cost of a game in 1980 was something around $100-150 USD
    in today's dollars (depending on the platform). Even 20 years later,
    with PS2/N64/XBox games, the 'today' price for a game was in the
    $75-80 range. And let's face it; a lot of those games were simplistic
    in comparison to some of the monsters we get nowadays.

    That ignores the fact that the potential audience has vastly expanded.
    With a much larger potential audience the potential income has vastly
    increased as can be seen with the games selling as much as a billion
    dollars worth of units. Something that would have been seen as
    impossible in the 90s.

    But we're in an era where the $50 price-point long overstayed its
    welcome, and attempts to increase it --to $60, 70 or 80 USD-- are met
    with fierce resistance. In fact, PC gamers are becoming increasingly
    stingy, and the median price of best-selling games on Steam is
    actually going down.*

    It doesn't help that it seems more common for games to be released
    full of bugs. Sometimes they are just annoying but other times they
    can be game breaking. This hits low budget games but also AAA games.
    It's hard to justify a higher price if the games are still going to
    depend upon gamers to do the bug testing for studios. (Though often I
    blame the publishers and not the devs, but does it really matter if
    the game you just bought has a number of bugs?)


    As a consumer, I'm not complaining... even if I do understand this
    isn't really sustainable. The alternative is worse pay for the
    developers, which I don't support, or publishers finding 'alternative' >methods of revenue (DLC, MTX, subscriptions), which I like even less.

    Still, it's hard for me to pull out the credit card if a game costs
    more than $30 these days... and usually even if it is going for a lot
    less.

    And sure, we can point to the rise of quality titles from Indies (who >generally charge less), and the decrease in quality from a lot of the >triple-A games (who charge more and often offer less than previous
    years), but I think a big part of the problem is also the incredible
    rise in FREE games. I mean, we haven't even gotten to the
    holiday-give-away season yet but --if you've been following this
    newsgroup-- you could have added more than 100 games to your library
    this year alone. Sure, a lot of them were Indie filler, but are also
    some hidden gems to be found too. Either way, you'd have enough to
    occupy yourself for the whole year without paying a single cent.

    There's so many games, often with a long play time, and not a vast
    increase in the amount of time people have to play them. Whether we
    are talking about free games (like those provided by Epic Games or
    Twitch Prime subscribers) or cheap games like those provided by the
    various bundles from Humble Bundle or Fanatical there's just too many
    good games (let alone all the lesser games) to play them all.

    So it makes sense for people to be picky and dislike any push to
    increase prices.

    And how can a developer compete against free?

    So it doesn't surprise me that, increasingly, developers are finding
    it hard to price their games past the $25 mark. Why should I pay more
    when I not only have hundreds of games already in my library, but can >literally add hundreds more in a year or two without shelling out any
    money? If you want me to buy, your game has to be /really/ good, or
    really cheap... and if you spent $80 million USD on developing the
    damn game, that's gotta be a problem.

    Agreed.


    Well, fortunately I'm not the one who has to solve that conundrum.
    Certainly my frugal tendencies aren't helping. But even as publishers
    try to wedge prices ever higher, I can be happy that the market is
    resisting.

    What I /can't/ do is complain about game prices, because these days we
    have it better than ever.






    ----
    * story here >https://www.gamesradar.com/games/the-median-price-of-best-selling-new-games-on-steam-has-dropped-in-the-past-2-years-research-finds-charging-usd25-is-getting-trickier-as-players-compare-value-to-the-usd10-usd15-indie-titles/


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  • From Xocyll@Xocyll@gmx.com to comp.sys.ibm.pc.games.action on Thu Nov 27 10:17:51 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    I've said it before, and I'll say it again: we're all probably
    underpaying for video games. It's not that I _want_ to pay more than
    $70USD for a game, but if you compare past prices to what we pay today
    (and take inflation into account), we're getting a tremendous bargain.
    The average cost of a game in 1980 was something around $100-150 USD
    in today's dollars (depending on the platform). Even 20 years later,
    with PS2/N64/XBox games, the 'today' price for a game was in the
    $75-80 range. And let's face it; a lot of those games were simplistic
    in comparison to some of the monsters we get nowadays.

    But we're in an era where the $50 price-point long overstayed its
    welcome, and attempts to increase it --to $60, 70 or 80 USD-- are met
    with fierce resistance. In fact, PC gamers are becoming increasingly
    stingy, and the median price of best-selling games on Steam is
    actually going down.*

    Yes but...

    Back in the day, we got _complete_ games, not half a game for full price
    and then a series of DLCs to finish the game.

    Looked at that way, that $100-150 price point back then, is still less
    than what they want now.

    $79.99+taxes = over 90 dollars, and then another couple to four or so
    $40-$60 DLCs to actually finish the game that we would have gotten as a
    single unit back then

    And some games are $90 basic price, + tax, plus a bunch of DLCs, and oh
    look, they're MORE EXPENSIVE than they were, even correcting for
    purchasing power.

    And all of that is still not including all the fucking MTX and
    advertising.

    Can you imaging City of Heroes coming out today?

    It would worse than Champions Online was, a set of base costumes and a
    whole lot more costume bits available for separate purchase, and
    lockboxes as loot, and a subscription price on top of that if you wanted
    to play more than 2 classes.
    Now add in even more MTX and half the gameplay removed and only
    available as DLCs.

    The game would have died near instantly, since it would be a naked money
    grab at every turn.


    So yeah, with the game industry being like that, I'm only going to buy a
    few of the games and I'm going to wait until the price after taxes is
    under $60CDN, because what I get for that money is a hollow shell of a
    game stuffed full of advertising and outstretched hands trying to grab
    my wallet compared to what we used to get for our money.


    And the biggest quibble from so many of the AAA titles, in addition to
    all the money grubbing, the usual lack of replay value.

    I played Diablo2 off and on for a _DECADE_, I played DIablo3 for about 6
    weeks, uninstalled it and never thought about it again cause it had zero replayability and forced you into the real money auction house in order
    to even get through Nightmare difficulty, much less progress to the top
    one. All with forced online connection to play single player so you
    got waiting lines to log in and random disconnects.

    Have not bought a Blizzard product since, doubt I ever will, since they
    have not reversed direction to go back to quality.

    WoW's success ruined them, they turned into money grubbing asshats.


    SO $60 back in the day bought me a complete game with lots of
    replayability.

    Now $90 gets me a third to half the game that has no replayability and
    asks me for money every 10 minutes or less.

    Yeah, I want a minimum of 50% off before I even think of buying that.

    Blizzard if you are reading, I'd have bought the diablo2 remake, except
    you made it online only for a game I played 99.999999999% single player.

    Fuck your god damned battle.net, I want no part of it.
    As long as that's a requirement (so you can advertise at me,) I will buy NOTHING from you ever at any price!

    Discount the remake down to $1 and it's still too expensive with the
    battle.net umbilical attached, maybe if it's at a -$100 price I'd take
    it, but nothing less than that.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
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  • From H1M3M@dontaltktome@nomail.com to comp.sys.ibm.pc.games.action on Thu Nov 27 17:59:23 2025
    From Newsgroup: comp.sys.ibm.pc.games.action


    yeah they are cheap (although not as much as before), but if I am being constantly bled by hardware price hikes, it does not matter. First the
    GPUs, now the ram. I have to postpone buying a new PC until things go
    back to the normal and it's gotten to the point where I had to play on
    the bloody PS5. And I hate it, with its overpriced games and online tax.
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  • From Dimensional Traveler@dtravel@sonic.net to comp.sys.ibm.pc.games.action on Thu Nov 27 09:30:35 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 11/27/2025 8:59 AM, H1M3M wrote:

    yeah they are cheap (although not as much as before), but if I am being constantly bled by hardware price hikes, it does not matter. First the
    GPUs, now the ram. I have to postpone buying a new PC until things go
    back to the normal and it's gotten to the point where I had to play on
    the bloody PS5. And I hate it, with its overpriced games and online tax.

    Re: "back to the normal". Normal is only available if one pays an extra service charge.
    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Fri Nov 28 14:35:48 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Thu, 27 Nov 2025 17:59:23 +0100, H1M3M <dontaltktome@nomail.com>
    wrote:


    yeah they are cheap (although not as much as before), but if I am being >constantly bled by hardware price hikes, it does not matter. First the
    GPUs, now the ram. I have to postpone buying a new PC until things go
    back to the normal and it's gotten to the point where I had to play on
    the bloody PS5. And I hate it, with its overpriced games and online tax.

    Hard-drives and SSDs too... and for the same reason. AI sucks worse
    than NFTs.

    [Its probably worse in the USAmerica, too. Tarriffs suck,
    moreso if they are self-inflicted]


    Anyway, I'm not saying that I want to pay more for games. I'm the
    person who (almost) never pays full price for a game, generally never
    looks at games that go for > $30USD, and regularly scans the <$5USD
    bin, after all. It's just that, historically, the price remains
    substantively low.

    Nor was I trying to defend the triple-A's push towards making games
    more expensive. As was pointed out (something I myself have noted in
    other threads), the $70USD+ games we get today tend to be lesser
    products to the games of yesteryear (at least in some ways). Content
    has been ripped out to be re-sold as DLC, or sold as subscription, and
    the constant drip-feed of MTX cosmetics cheapens the brands.*

    Mostly, I wanted to point out that as much as the industry WANTS
    prices to go up, the market is doing its best to reject that premise
    (again, partly because of the reasons listed above). But also because
    the industry itself is self-sabotaging itself with all these free
    games.

    So as much as the industry wants to make $70 and $80 the new norm and
    --under normal circumstances**, probably should-- I don't think
    they'll be that successful. Or rather, I think they'll keep LAUNCHING
    games at these prices, but rapidly have to drive the price down to the
    $50-60 mark soon after launch.

    I mean, the smarter move is something gamers and analysts have been
    telling publishers for years: stop making games that cost upwards of
    $300 million that demands these high prices and extraneous
    post-purchase transactions. Smaller games, and more of them, is how
    you get yourself out of this cul-de-sac of impossible finaces, not
    cranking up game prices to a point where nobody can afford them.






    * Of course, to some degree, all these are a response to game prices
    being too low to recoup development costs.
    ** you know, if they actually sold games worth that cost without nickle-and-diming players after the fact
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