There was some discussion about Oblivion Remastered here. I just came >across an article about it and thought I'd share. >https://www.msn.com/en-us/news/us/oblivion-remastered-ruined-me-for-skyrim-and-maybe-elder-scrolls-future/ar-AA1Uoki6
There was some discussion about Oblivion Remastered here. I just came across an article about it and thought I'd share.
https://www.msn.com/en-us/news/us/oblivion-remastered-ruined-me-for- skyrim-and-maybe-elder-scrolls-future/ar-AA1Uoki6? ocid=winpstoreapp&cvid=69799a41d2dc46aaa387c066bd928290&ei=132
On 1/27/2026 9:31 PM, Dimensional Traveler wrote:
There was some discussion about Oblivion Remastered here. I just came
across an article about it and thought I'd share.
https://www.msn.com/en-us/news/us/oblivion-remastered-ruined-me-for-
skyrim-and-maybe-elder-scrolls-future/ar-AA1Uoki6?
ocid=winpstoreapp&cvid=69799a41d2dc46aaa387c066bd928290&ei=132
Dammit! This actually makes me want to play Oblivion again. My
experience the first time was pretty bad though. At least I finished
it. Unlike Skyrim*, which I've got* in common with this guy.
I possibly completed Skyrim. I was looking up the ending the other day,
and it's not killing the dragon at the top of the mountain, which is
what I never completed thinking that was the end, I'm not sure if I
actually completed it or not now.
Then again, maybe that has as much to do with the fact that I played >"Oblivion remastered" six months ago, and "Skyrim" ten years ago. I
mean, it's not as if I really remember how Arena or Morrowind ended
either ;-)
On Wed, 28 Jan 2026 13:10:28 -0500, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:
Then again, maybe that has as much to do with the fact that I played >>"Oblivion remastered" six months ago, and "Skyrim" ten years ago. I
mean, it's not as if I really remember how Arena or Morrowind ended
either ;-)
Its a been a few years since I finished Arena, and I also am
forgetting how it ended. Umm... Jagar Tharn... melts I think? I do
remember the music that played though. That was a really good ending
midi track. The whole soundtrack for Arena was good.
IIRC, you have to find the seven parts of the Staff of Foozle-Killing
and then bring them to the end of the final dungeon where a cutscene
plays. I don't think you even get to fight the evil foozle. I don't
think it was a bad ending, but it did feel a bit anti-climatic.
On Thu, 29 Jan 2026 10:54:18 -0500, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:
IIRC, you have to find the seven parts of the Staff of Foozle-Killing
and then bring them to the end of the final dungeon where a cutscene
plays. I don't think you even get to fight the evil foozle. I don't
think it was a bad ending, but it did feel a bit anti-climatic.
You are right, you use the assembled staff (eight pieces) to end the
game. I think you touch the staff to something but I don't really
remember. You can definitely attack Jagar Tharn but I think he is >invulnerable so it does not matter.
I am not a fan of boss battles in video games so I was ok with ending
the game just using the staff. It made sense to me anyway as you spent
the whole game looking for its parts.
Like you said, narratively there isn't really anything wrong with the >concept. Honestly, I find boss battles sort of weird anyway. Why is
the bad-guy leader engaging in combat anyway? Why is he always the
most powerful? It bears absolutely no resemblance to reality; do you
think if the US snuck a commando team into Russia, Putin would
eventually show up armed with two M60s and, if he was murdered in the >Kremlin, Russia would throw up their hands and go, "Oh, you got us.
You win."? It's the mechanics of the games overriding the narrative in
the silliest way.
On Thu, 29 Jan 2026 14:16:10 -0500, Mike S. <Mike_S@nowhere.com>
wrote:
On Thu, 29 Jan 2026 10:54:18 -0500, Spalls Hurgenson
<spallshurgenson@gmail.com> wrote:
IIRC, you have to find the seven parts of the Staff of Foozle-Killing
and then bring them to the end of the final dungeon where a cutscene
plays. I don't think you even get to fight the evil foozle. I don't
think it was a bad ending, but it did feel a bit anti-climatic.
You are right, you use the assembled staff (eight pieces) to end the
game. I think you touch the staff to something but I don't really
remember. You can definitely attack Jagar Tharn but I think he is
invulnerable so it does not matter.
I am not a fan of boss battles in video games so I was ok with ending
the game just using the staff. It made sense to me anyway as you spent
the whole game looking for its parts.
I actually had to watch a video after I posted to remind myself of the ending. It's literally a case of double-clicking a texture on the wall
to trigger the cutscene.
Like you said, narratively there isn't really anything wrong with the concept. Honestly, I find boss battles sort of weird anyway. Why is
the bad-guy leader engaging in combat anyway? Why is he always the
most powerful? It bears absolutely no resemblance to reality; do you
think if the US snuck a commando team into Russia, Putin would
eventually show up armed with two M60s and, if he was murdered in the Kremlin, Russia would throw up their hands and go, "Oh, you got us.
You win."? It's the mechanics of the games overriding the narrative in
the silliest way.
So it wasn't the idea that there was no end-boss... but there could
have been more build-up; more challenge. Honestly, had Bethesda
changed the texture to a big "You Win!" switch, it wouldn't have been
much different. Especially since the final dungeon wasn't,
mechanically, any different from the dozens of others you'd already
fought your way through.
[Bethesda fixed this in Daggerfall. The end-dungeon of that
game was really trippy]
So, narratively Arena's ending was fine. It was just, as I said,
pretty anti-climatic how it was implemented.
I know I finished all those games, I have no recollection of any of the >endings even after them being described.
I'm trying to think of the first ending of a game I remember. Probably >Master of Magic, you take over the world / get rid of the other magic
gods becoming...
"Master. of. Magic!" Not really spectacular I think. That's if I
remember it correctly. It's not an epic rpg, it's a game you're meant
to keep playing again and again, like a board game.
I'm pretty sure I finished Pool of Radiance fighting the red dragon.
That's probably the first semi-memorable rpg one.
A lot of really old games didn't even have endings, you just kept
playing until you got bored, the game got too hard, or a bug you
couldn't get past.
I know I finished all those games, I have no recollection of any of the >endings even after them being described.
I'm trying to think of the first ending of a game I remember. Probably >Master of Magic, you take over the world / get rid of the other magic
gods becoming...
On Wed, 4 Feb 2026 08:28:00 -0800, Justisaur <justisaur@yahoo.com>
wrote:
I know I finished all those games, I have no recollection of any of the >>endings even after them being described.
I'm trying to think of the first ending of a game I remember. Probably >>Master of Magic, you take over the world / get rid of the other magic
gods becoming...
Earliest ending I can remember is bringing the gold chalice back to
the yellow castle in Adventure on the Atari 2600 and hearing the short >fanfare play and the flashing colors. Does that even count as an
ending? I think it does.
On Thu, 05 Feb 2026 12:31:23 -0500, Mike S. <Mike_S@nowhere.com>
wrote:
On Wed, 4 Feb 2026 08:28:00 -0800, Justisaur <justisaur@yahoo.com>
wrote:
I know I finished all those games, I have no recollection of any of the
endings even after them being described.
I'm trying to think of the first ending of a game I remember. Probably
Master of Magic, you take over the world / get rid of the other magic
gods becoming...
Earliest ending I can remember is bringing the gold chalice back to
the yellow castle in Adventure on the Atari 2600 and hearing the short
fanfare play and the flashing colors. Does that even count as an
ending? I think it does.
Ending? Yes. _Satisfying_ ending? Well, that's more subjective. For
it's time, probably. Nowadays, not so much.
It's not as if early games didn't have endings. I mean, some didn't,
of course. "H.E.R.O." (one of the earliest computer games I owned)
just started replaying random levels you'd already completed.
"Pac-Man" infamously kept going until some counter overflowed and the
game crashed. AFAIK "Pong" would keep going endlessly until you
finally turned off the machine (although it probably differed
depending on the machine).
But some games did have endings. The earliest I can remember is, of
course, "Zork". Find all the treasures and enter the barrow that is
the start of "Zork II". "Ancient Art of War" (a very early real-time
strategy game from 1984) give you a victory screen when you defeated
your enemy. After completing all the sports in "Winter Olympics" by
Epyx, you got a medals awards ceremony. Even "Eye of the Beholder" (a
game I frequently make fun of for its lack of an ending) actually had
an ending. Push the titular monster into the trap closet, watch the
spikes crush it, and get a page of congratulatory text before being unceremoniously dropped to DOS.
But given that you would often spend weeks or months playing these
games, these twenty-second endings rarely lived up to the rest of the
game.
Even "Eye of the Beholder" (a
game I frequently make fun of for its lack of an ending) actually had
an ending. Push the titular monster into the trap closet, watch the
spikes crush it, and get a page of congratulatory text before being >unceremoniously dropped to DOS.
Ending? Yes. _Satisfying_ ending? Well, that's more subjective. For
it's time, probably. Nowadays, not so much.
But some games did have endings. The earliest I can remember is, of
course, "Zork". Find all the treasures and enter the barrow that is
the start of "Zork II". "Ancient Art of War" (a very early real-time
strategy game from 1984) give you a victory screen when you defeated
your enemy. After completing all the sports in "Winter Olympics" by
Epyx, you got a medals awards ceremony. Even "Eye of the Beholder" (a
game I frequently make fun of for its lack of an ending) actually had
an ending. Push the titular monster into the trap closet, watch the
spikes crush it, and get a page of congratulatory text before being >unceremoniously dropped to DOS.
I thought Police Quest I ended spectacularly.
I remember the ending to Space Quest 3 the most. I played that game a
lot when I was a kid as it was one of the first Sierra games I played
and I watched the ending over and over again. I am not sure which
Sierra game I would consider to have the best ending if I replayed
them all now.
I was never a big Space Quest fan, but that's mostly because I came to
them late in my 'adventure game' career and was tired of most of its
tropes. I was more of a Kings Quest person... although those games
were probably some of the weakest of Sierra's creations. That said,
"Kings Quest VI" probably had the best ending... all the moreso since
there were different endings depending on how you solved the game.
(Although arguably all the endings were sort of creepy if you really
thought about them. But fairy-tale endings usually are.
TL;DR: I don't remember /any/ of the endings of the "Space Quest" game
but that's more of a problem with me than an indictment of the series
itself. ;-)
On Sat, 07 Feb 2026 13:50:29 -0500, Mike S. <Mike_S@nowhere.com>
wrote:
Speaking of /bad/ endings... "Eye of the Beholder II" springs to mind.
On a technical front, it actually was pretty great. You get several
different scenes, all done in that classic pixel-art style that
Westwood used. It lasted several minutes, which was quite impressive
for games of that era, and concluded the story nicely. You got a nice
shot of the Big Bad lying dead on the ground and the usual, "good job,
son!" from your allies.
But man... what it actually shows was so annoying. Sent to see what's
going on at the temple of Darkmoon by the archmage Khelben Blackstaff,
you fight your way to the bottom of the dungeon without any assistance
from the wizard. You triumphantly kill the Big Bad in a heroic battle.
And then Khelben teleports in, says, "Oh yeah, I always knew this guy
was trouble", and sends in some other wizards to raze the castle to
the ground with a few seconds of pyrotechnics.
And I watch this thinking: if you knew there was a serious threat
here, and had all this power just ready to go, and could have
teleported yourself to the bottom of the dungeon at any time, then WHY
THE FUCK did I just risk life and limb in a weeks long quest, you lazy fucking sorcerer?
It's a good thing the game ended there because otherwise I'd have
taken a sword to the archmage himself. ;-)
It's a good thing the game ended there because otherwise I'd have
taken a sword to the archmage himself. ;-)
Wizards (and Gods) work in mysterious ways.
On Sat, 07 Feb 2026 13:50:29 -0500, Mike S. <Mike_S@nowhere.com>
wrote:
Speaking of /bad/ endings... "Eye of the Beholder II" springs to mind.
On a technical front, it actually was pretty great. You get several
different scenes, all done in that classic pixel-art style that
Westwood used. It lasted several minutes, which was quite impressive
for games of that era, and concluded the story nicely. You got a nice
shot of the Big Bad lying dead on the ground and the usual, "good job,
son!" from your allies.
But man... what it actually shows was so annoying. Sent to see what's
going on at the temple of Darkmoon by the archmage Khelben Blackstaff,
you fight your way to the bottom of the dungeon without any assistance
from the wizard. You triumphantly kill the Big Bad in a heroic battle.
And then Khelben teleports in, says, "Oh yeah, I always knew this guy
was trouble", and sends in some other wizards to raze the castle to
the ground with a few seconds of pyrotechnics.
And I watch this thinking: if you knew there was a serious threat
here, and had all this power just ready to go, and could have
teleported yourself to the bottom of the dungeon at any time, then WHY
THE FUCK did I just risk life and limb in a weeks long quest, you lazy >fucking sorcerer?
On Sun, 08 Feb 2026 11:08:43 -0500, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:
It's a good thing the game ended there because otherwise I'd have
taken a sword to the archmage himself. ;-)
Wow, even with your description I just don't remember the ending to
Eye of the Beholder 2 at all. I do remember the intro which I liked
very much though!
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