• FREE GAMES: "Nobody Wants to Die" and "Darkside Detective: Fumble in the Dark" [EPIC]

    From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Thu Feb 12 10:35:15 2026
    From Newsgroup: comp.sys.ibm.pc.games.action


    [Note: I'm posting this announcement a bit early because
    I'll be AFK when these freebies actually go live.
    Wait at least half an hour before trying to claim
    these games ;-]


    Psst! Hey! Hey you, over there! Yeah, you! Come here. You want some
    free games, kids? I got some free games. I always have free games on
    Thursday. That's when my supplier - Timmy from Epic-- ships in the new
    stuff. No catch, just try them. The first games are always free.



    * Nobody Wants to Die https://store.epicgames.com/en-US/p/nobody-wants-to-die-fe21cd
    Say whatever else you want about this game, it LOOKS
    really nice. I mean it should; it uses Unreal Engine 5,
    and for all its issues, rendering good looking scenes is
    not one of them. Unfortunately, the rest of the game
    doesn't really live up to the graphics. Although classified
    as an adventure, it's more akin to a walking sim, with
    very little gameplay or puzzles (the bulk of the game
    consists of finding the various hotspots in the world that
    you can use). The story and setting, although atmospheric,
    aren't particularly novel or well-developed either. It's
    a game that's all about mood and visuals, with little to
    back it up. If you want to see a very pretty future-
    noir city rendered on your screen, well, there are few
    better. But if you want a game worth playing? Try
    something else.



    * The Darkside Detective: A Fumble in the Dark https://store.epicgames.com/en-US/p/the-darkside-detective-a-fumble-in-the-dark-174fcf
    The second game in the Darkside Detective series, a
    retro-themed point-n-click adventure with (surprise!) a
    detective theme. How much you enjoy this game depends
    heavily on how much you can stomach the pixel-graphics
    and the silly moon-logic puzzles. Reviews are mixed, but
    most seem to agree that this game isn't as good as the
    first one. Maybe play the original first (you may have
    grabbed it back in December when Epic gave it away free)
    and only play this one if you really liked the first.



    So kid, whaddaya think? Free games are cool, right? Betcha want more
    games now. Well look, Epic has this whole big store where you can...
    oh, what? You're going back to Steam now, maybe buy something there
    instead?? Oh, okay. See you in seven days then.


    --- Synchronet 3.21b-Linux NewsLink 1.2
  • From ant@ant@zimage.comANT (Ant) to comp.sys.ibm.pc.games.action on Thu Feb 12 17:25:21 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Thanks, but passsed for me since they didn't look interesting especially their genres. :)


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    [Note: I'm posting this announcement a bit early because
    I'll be AFK when these freebies actually go live.
    Wait at least half an hour before trying to claim
    these games ;-]


    Psst! Hey! Hey you, over there! Yeah, you! Come here. You want some
    free games, kids? I got some free games. I always have free games on Thursday. That's when my supplier - Timmy from Epic-- ships in the new
    stuff. No catch, just try them. The first games are always free.



    * Nobody Wants to Die https://store.epicgames.com/en-US/p/nobody-wants-to-die-fe21cd
    Say whatever else you want about this game, it LOOKS
    really nice. I mean it should; it uses Unreal Engine 5,
    and for all its issues, rendering good looking scenes is
    not one of them. Unfortunately, the rest of the game
    doesn't really live up to the graphics. Although classified
    as an adventure, it's more akin to a walking sim, with
    very little gameplay or puzzles (the bulk of the game
    consists of finding the various hotspots in the world that
    you can use). The story and setting, although atmospheric,
    aren't particularly novel or well-developed either. It's
    a game that's all about mood and visuals, with little to
    back it up. If you want to see a very pretty future-
    noir city rendered on your screen, well, there are few
    better. But if you want a game worth playing? Try
    something else.



    * The Darkside Detective: A Fumble in the Dark https://store.epicgames.com/en-US/p/the-darkside-detective-a-fumble-in-the-dark-174fcf
    The second game in the Darkside Detective series, a
    retro-themed point-n-click adventure with (surprise!) a
    detective theme. How much you enjoy this game depends
    heavily on how much you can stomach the pixel-graphics
    and the silly moon-logic puzzles. Reviews are mixed, but
    most seem to agree that this game isn't as good as the
    first one. Maybe play the original first (you may have
    grabbed it back in December when Epic gave it away free)
    and only play this one if you really liked the first.



    So kid, whaddaya think? Free games are cool, right? Betcha want more
    games now. Well look, Epic has this whole big store where you can...
    oh, what? You're going back to Steam now, maybe buy something there
    instead?? Oh, okay. See you in seven days then.
    --
    "Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It is not rude, it is not self-seeking, it is not easily angered, it keeps no record of wrongs." --1 Corinthians 13:4-5. I <3 U!
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )
    --- Synchronet 3.21b-Linux NewsLink 1.2
  • From Mike S.@Mike_S@nowhere.com to comp.sys.ibm.pc.games.action on Thu Feb 12 13:43:04 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Thu, 12 Feb 2026 17:25:21 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:

    Thanks, but passsed for me since they didn't look interesting especially their genres. :)

    Heh.

    If I didn't grow up with this genre, I would probably dislike it now
    as well. I am bad at solving puzzles. I also do not generally care
    about following a story in a video game. But my nostalgia for
    adventure games and the text adventures that preceded them is very
    high.

    I took both of these, thank you Spalls.
    --- Synchronet 3.21b-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Thu Feb 12 15:30:20 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Thu, 12 Feb 2026 13:43:04 -0500, Mike S. <Mike_S@nowhere.com> said
    this thing:
    On Thu, 12 Feb 2026 17:25:21 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:



    Thanks, but passsed for me since they didn't look interesting especially their genres. :)



    Heh.
    If I didn't grow up with this genre, I would probably dislike it now
    as well. I am bad at solving puzzles. I also do not generally care
    about following a story in a video game. But my nostalgia for
    adventure games and the text adventures that preceded them is very
    high.
    I took both of these, thank you Spalls.


    I'm sort of the same. The adventure game genre doesn't really excite
    me the way it used to, but nostalgia forces me to keep going back and
    giving it another try.


    [I don't know if I'm bad at solving puzzles. I'd like to
    believe there's /some/ glimmer of intelligence behind these
    eyes --heck, I finished "Hitchhiker's Guide", I can't be a
    complete ninny!-- but these days I'm definitely out of
    practice. Either that, or just have no time for the more
    nonsensical solutions some of these games demand. ;-)]


    Of course, in the adventure game's heyday, they were in many ways the
    cutting edge of video game technology. With their big, colorful
    worlds, filled with multiple characters and items and complicated
    puzzles filled with interlocking pieces, adventure games pushed the
    envelope for computer gaming.


    [Yes, even text adventures, which had to be squeezed onto
    floppy disks because they were so big, while their
    contemporary action games took only a few Kilobytes!]


    Playing an adventure game, you felt like you were on the cusp of a technological revolution, just a few steps away from a holodeck. It
    was (at least for me) part of the appeal of the genre. Anyone could
    make a game with beeps and bops and moving sprites, but to create a comprehensive and creative world? That took skill.

    But by the mid-90s, the adventure genre had lost this glamour. Even
    games like Doom were becoming increasingly interactive and
    atmospheric; action and RPGs started adding in comprehensive
    world-building and characters that challenged anything the adventure
    game had to offer (for example: "System Shock"). Which left the
    adventure genre with only its moon-logic puzzle mechanics to set it
    apart from its competitors. And for a lot of people, those awful
    puzzles were their least favorite part of the games...


    * * * *


    It's why I'm generally so sour on retro-graphic adventure games. It's completely missing the point. We loved classics like "Gabriel Knight"
    or "Full Throttle" /despite/ those visuals, not because of them. We
    loved it when the artists managed to do something amazing despite
    being limited to sixteen colors and a 160x200 resolution. That took
    genius... and rarely do modern pixel-graphic adventure-game designers
    have the talent to match that.

    Anyway, "Nobody Wants to Die" is nothing like those classics; it's a
    few half-baked ideas wrapped around in some pretty visuals that never
    realizes its potential. "Darkside Detective" does clearly ape the
    classics... but takes the wrong lessons from them. The former maybe is
    worth looking at, just to see what its trying (not too successfully?)
    to do. The latter is just a follow-the-leader product that only
    displays its developers lack of skill and originality.



    --- Synchronet 3.21b-Linux NewsLink 1.2
  • From Mike S.@Mike_S@nowhere.com to comp.sys.ibm.pc.games.action on Fri Feb 13 12:55:58 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Thu, 12 Feb 2026 15:30:20 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Of course, in the adventure game's heyday, they were in many ways the
    cutting edge of video game technology. With their big, colorful
    worlds, filled with multiple characters and items and complicated
    puzzles filled with interlocking pieces, adventure games pushed the
    envelope for computer gaming.


    [Yes, even text adventures, which had to be squeezed onto
    floppy disks because they were so big, while their
    contemporary action games took only a few Kilobytes!]


    Playing an adventure game, you felt like you were on the cusp of a >technological revolution, just a few steps away from a holodeck. It
    was (at least for me) part of the appeal of the genre. Anyone could
    make a game with beeps and bops and moving sprites, but to create a >comprehensive and creative world? That took skill.

    But by the mid-90s, the adventure genre had lost this glamour. Even
    games like Doom were becoming increasingly interactive and
    atmospheric; action and RPGs started adding in comprehensive
    world-building and characters that challenged anything the adventure
    game had to offer (for example: "System Shock"). Which left the
    adventure genre with only its moon-logic puzzle mechanics to set it
    apart from its competitors. And for a lot of people, those awful
    puzzles were their least favorite part of the games...

    Everything I am quoting above is very well said. This perfectly sums
    up how the genre felt to me growing up. And yes, it is around the
    mid-90s or so, their glamour, as you put it, was lost. Other genres
    were starting to capture my attention around then.
    --- Synchronet 3.21b-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Fri Feb 13 15:51:39 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Fri, 13 Feb 2026 12:55:58 -0500, Mike S. <Mike_S@nowhere.com> said
    this thing:

    On Thu, 12 Feb 2026 15:30:20 -0500, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:

    Of course, in the adventure game's heyday, they were in many ways the >>cutting edge of video game technology. With their big, colorful
    worlds, filled with multiple characters and items and complicated
    puzzles filled with interlocking pieces, adventure games pushed the >>envelope for computer gaming.


    [Yes, even text adventures, which had to be squeezed onto
    floppy disks because they were so big, while their
    contemporary action games took only a few Kilobytes!]


    Playing an adventure game, you felt like you were on the cusp of a >>technological revolution, just a few steps away from a holodeck. It
    was (at least for me) part of the appeal of the genre. Anyone could
    make a game with beeps and bops and moving sprites, but to create a >>comprehensive and creative world? That took skill.

    But by the mid-90s, the adventure genre had lost this glamour. Even
    games like Doom were becoming increasingly interactive and
    atmospheric; action and RPGs started adding in comprehensive
    world-building and characters that challenged anything the adventure
    game had to offer (for example: "System Shock"). Which left the
    adventure genre with only its moon-logic puzzle mechanics to set it
    apart from its competitors. And for a lot of people, those awful
    puzzles were their least favorite part of the games...

    Everything I am quoting above is very well said. This perfectly sums
    up how the genre felt to me growing up. And yes, it is around the
    mid-90s or so, their glamour, as you put it, was lost. Other genres
    were starting to capture my attention around then.

    Also, the adventure genre was in the middle of a major shift at the
    time too. Unable to compete on their usual strengths --big worlds,
    large conversation trees, and pretty (traditional) graphics-- because
    other genres had caught up in those areas, they worked to find
    something new.

    One direction they took was the first-person 'slideshow' model
    popularized by "Myst". These often featured 'realistic' visuals (or as
    close as you could get in 1995!) and more laid-back gameplay. Often
    lacking any supporting characters, they tended to be slower games that
    focused more on pure-logic puzzles and atmospheric environments. Some
    of the games were quite good, but --because they were simpler and
    cheaper to develop-- the market was soon flooded with this sort of
    game.

    The other direction was to go with full-motion video. This was, at the
    time, seen as the inevitable future of all video games, and many in
    the adventure genre bet on it hard. But there were a lot of
    limitations to FMV (the quality of the acting, the price, not being
    able to realize some of the more fantastic locales once common to the
    genre, what sort of shots you could take, etc.) and this resulted in a
    lot of bad FMV games. It also meant that while focused on FMV,
    adventure game companies weren't learning to create good-looking 3D.

    Either way, adventure games abandoned the adherents of the traditional
    style while not gaining any fans for their new style. For years the
    adventure game genre was considered 'dead'... and it was mostly of self-inflicted wounds.

    Which is just me going in my usual long and round-about way of saying
    our interest in the genre wasn't entirely based on our own changing
    tastes. Yes, that took a toll too... but its also because the games we
    liked just weren't being made anymore... and a lot of what we liked
    about those games were being incorporated into different genres too.

    Coincidentally, I actually played two adventure games this month,*
    which just goes to show you that I /still/ have interest in the
    genre... if the games are good.








    ----
    * tables are now open on Polymarket to bet on which games I played;
    results will be shown in our usual end-of-month thread ;-)

    --- Synchronet 3.21b-Linux NewsLink 1.2
  • From ant@ant@zimage.comANT (Ant) to comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.adventure on Sat Feb 14 01:34:01 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Also, we forgot to CC comp.sys.ibm.pc.games.adventure newsgroup! :P

    Ant <ant@zimage.comant> wrote:
    Thanks, but passsed for me since they didn't look interesting especially their genres. :)


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    [Note: I'm posting this announcement a bit early because
    I'll be AFK when these freebies actually go live.
    Wait at least half an hour before trying to claim
    these games ;-]


    Psst! Hey! Hey you, over there! Yeah, you! Come here. You want some
    free games, kids? I got some free games. I always have free games on Thursday. That's when my supplier - Timmy from Epic-- ships in the new stuff. No catch, just try them. The first games are always free.



    * Nobody Wants to Die https://store.epicgames.com/en-US/p/nobody-wants-to-die-fe21cd
    Say whatever else you want about this game, it LOOKS
    really nice. I mean it should; it uses Unreal Engine 5,
    and for all its issues, rendering good looking scenes is
    not one of them. Unfortunately, the rest of the game
    doesn't really live up to the graphics. Although classified
    as an adventure, it's more akin to a walking sim, with
    very little gameplay or puzzles (the bulk of the game
    consists of finding the various hotspots in the world that
    you can use). The story and setting, although atmospheric,
    aren't particularly novel or well-developed either. It's
    a game that's all about mood and visuals, with little to
    back it up. If you want to see a very pretty future-
    noir city rendered on your screen, well, there are few
    better. But if you want a game worth playing? Try
    something else.



    * The Darkside Detective: A Fumble in the Dark https://store.epicgames.com/en-US/p/the-darkside-detective-a-fumble-in-the-dark-174fcf
    The second game in the Darkside Detective series, a
    retro-themed point-n-click adventure with (surprise!) a
    detective theme. How much you enjoy this game depends
    heavily on how much you can stomach the pixel-graphics
    and the silly moon-logic puzzles. Reviews are mixed, but
    most seem to agree that this game isn't as good as the
    first one. Maybe play the original first (you may have
    grabbed it back in December when Epic gave it away free)
    and only play this one if you really liked the first.



    So kid, whaddaya think? Free games are cool, right? Betcha want more
    games now. Well look, Epic has this whole big store where you can...
    oh, what? You're going back to Steam now, maybe buy something there instead?? Oh, okay. See you in seven days then.
    --
    "For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life." --John 3:16. Eternal life in Heaven please on Galetine Day on Fri., da 13th!
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )
    --- Synchronet 3.21b-Linux NewsLink 1.2
  • From Mike S.@Mike_S@nowhere.com to comp.sys.ibm.pc.games.action on Sun Feb 15 13:58:21 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Fri, 13 Feb 2026 15:51:39 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Which is just me going in my usual long and round-about way of saying
    our interest in the genre wasn't entirely based on our own changing
    tastes. Yes, that took a toll too... but its also because the games we
    liked just weren't being made anymore... and a lot of what we liked
    about those games were being incorporated into different genres too.

    This is true and is another good point you are making.

    I lost interest at around the time of Myst I think. It changed what it
    meant to be a graphic adventure game. It no longer meant Sierra or
    LucasArts style games. It now meant logic puzzles. I hate those.7th
    Guest started this. I did not like that game but I wanted it to show
    off my new CD-ROM drive. I never finished it.
    --- Synchronet 3.21b-Linux NewsLink 1.2
  • From phoenix@j63840576@gmail.com to comp.sys.ibm.pc.games.action on Sun Feb 15 15:50:43 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Mike S. wrote:
    On Fri, 13 Feb 2026 15:51:39 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Which is just me going in my usual long and round-about way of saying
    our interest in the genre wasn't entirely based on our own changing
    tastes. Yes, that took a toll too... but its also because the games we
    liked just weren't being made anymore... and a lot of what we liked
    about those games were being incorporated into different genres too.

    This is true and is another good point you are making.

    I lost interest at around the time of Myst I think. It changed what it
    meant to be a graphic adventure game. It no longer meant Sierra or
    LucasArts style games. It now meant logic puzzles. I hate those.7th
    Guest started this. I did not like that game but I wanted it to show
    off my new CD-ROM drive. I never finished it.

    I got pretty damn far in 7th Guest but then I found one of the puzzles
    was an archaic one solved in 1920 or something. Like I'm going to go
    through all the proof and speculation they needed to solve it at that
    late time. My friend got me past that puzzle but it took the wind out of
    my sails.
    --
    pBkHHoOIIn8
    --- Synchronet 3.21b-Linux NewsLink 1.2
  • From candycanearter07@candycanearter07@candycanearter07.nomail.afraid to comp.sys.ibm.pc.games.action on Mon Feb 16 01:10:04 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:35 this Thursday (GMT):

    [Note: I'm posting this announcement a bit early because
    I'll be AFK when these freebies actually go live.
    Wait at least half an hour before trying to claim
    these games ;-]


    Psst! Hey! Hey you, over there! Yeah, you! Come here. You want some
    free games, kids? I got some free games. I always have free games on Thursday. That's when my supplier - Timmy from Epic-- ships in the new
    stuff. No catch, just try them. The first games are always free.



    * Nobody Wants to Die https://store.epicgames.com/en-US/p/nobody-wants-to-die-fe21cd
    Say whatever else you want about this game, it LOOKS
    really nice. I mean it should; it uses Unreal Engine 5,
    and for all its issues, rendering good looking scenes is
    not one of them. Unfortunately, the rest of the game
    doesn't really live up to the graphics. Although classified
    as an adventure, it's more akin to a walking sim, with
    very little gameplay or puzzles (the bulk of the game
    consists of finding the various hotspots in the world that
    you can use). The story and setting, although atmospheric,
    aren't particularly novel or well-developed either. It's
    a game that's all about mood and visuals, with little to
    back it up. If you want to see a very pretty future-
    noir city rendered on your screen, well, there are few
    better. But if you want a game worth playing? Try
    something else.



    * The Darkside Detective: A Fumble in the Dark https://store.epicgames.com/en-US/p/the-darkside-detective-a-fumble-in-the-dark-174fcf
    The second game in the Darkside Detective series, a
    retro-themed point-n-click adventure with (surprise!) a
    detective theme. How much you enjoy this game depends
    heavily on how much you can stomach the pixel-graphics
    and the silly moon-logic puzzles. Reviews are mixed, but
    most seem to agree that this game isn't as good as the
    first one. Maybe play the original first (you may have
    grabbed it back in December when Epic gave it away free)
    and only play this one if you really liked the first.

    Weird, I thought it was a pretty good game

    So kid, whaddaya think? Free games are cool, right? Betcha want more
    games now. Well look, Epic has this whole big store where you can...
    oh, what? You're going back to Steam now, maybe buy something there
    instead?? Oh, okay. See you in seven days then.


    its too bad other companies dont care enough
    --
    user <candycane> is generated from /dev/urandom
    --- Synchronet 3.21b-Linux NewsLink 1.2
  • From bill_wilson@bill_w@aol.com to comp.sys.ibm.pc.games.action on Sun Feb 15 21:04:09 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 2/15/2026 4:50 PM, phoenix wrote:
    Mike S. wrote:
    On Fri, 13 Feb 2026 15:51:39 -0500, Spalls Hurgenson
    <spallshurgenson@gmail.com> wrote:

    Which is just me going in my usual long and round-about way of saying
    our interest in the genre wasn't entirely based on our own changing
    tastes. Yes, that took a toll too... but its also because the games we
    liked just weren't being made anymore... and a lot of what we liked
    about those games were being incorporated into different genres too.

    This is true and is another good point you are making.

    I lost interest at around the time of Myst I think. It changed what it
    meant to be a graphic adventure game. It no longer meant Sierra or
    LucasArts style games. It now meant logic puzzles. I hate those.7th
    Guest started this. I did not like that game but I wanted it to show
    off my new CD-ROM drive. I never finished it.

    I got pretty damn far in 7th Guest but then I found one of the puzzles
    was an archaic one solved in 1920 or something. Like I'm going to go
    through all the proof and speculation they needed to solve it at that
    late time. My friend got me past that puzzle but it took the wind out of
    my sails.
    Your penis is as small as your brain.
    --- Synchronet 3.21b-Linux NewsLink 1.2
  • From phoenix@j63840576@gmail.com to comp.sys.ibm.pc.games.action on Sun Feb 15 20:38:55 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    bill_wilson wrote:
    On 2/15/2026 4:50 PM, phoenix wrote:
    Mike S. wrote:
    On Fri, 13 Feb 2026 15:51:39 -0500, Spalls Hurgenson
    <spallshurgenson@gmail.com> wrote:

    Which is just me going in my usual long and round-about way of saying
    our interest in the genre wasn't entirely based on our own changing
    tastes. Yes, that took a toll too... but its also because the games we >>>> liked just weren't being made anymore... and a lot of what we liked
    about those games were being incorporated into different genres too.

    This is true and is another good point you are making.

    I lost interest at around the time of Myst I think. It changed what it
    meant to be a graphic adventure game. It no longer meant Sierra or
    LucasArts style games. It now meant logic puzzles. I hate those.7th
    Guest started this. I did not like that game but I wanted it to show
    off my new CD-ROM drive. I never finished it.

    I got pretty damn far in 7th Guest but then I found one of the puzzles
    was an archaic one solved in 1920 or something. Like I'm going to go
    through all the proof and speculation they needed to solve it at that
    late time. My friend got me past that puzzle but it took the wind out
    of my sails.
    Your penis is as small as your brain.

    You are so good at video games. What's your PC rack look like?
    --
    pBkHHoOIIn8
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Mon Feb 16 10:24:19 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Mon, 16 Feb 2026 01:10:04 -0000 (UTC), candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> said this thing:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:35 this Thursday (GMT):

    [Note: I'm posting this announcement a bit early because
    I'll be AFK when these freebies actually go live.
    Wait at least half an hour before trying to claim
    these games ;-]


    Psst! Hey! Hey you, over there! Yeah, you! Come here. You want some
    free games, kids? I got some free games. I always have free games on
    Thursday. That's when my supplier - Timmy from Epic-- ships in the new
    stuff. No catch, just try them. The first games are always free.



    * Nobody Wants to Die
    https://store.epicgames.com/en-US/p/nobody-wants-to-die-fe21cd
    Say whatever else you want about this game, it LOOKS
    really nice. I mean it should; it uses Unreal Engine 5,
    and for all its issues, rendering good looking scenes is
    not one of them. Unfortunately, the rest of the game
    doesn't really live up to the graphics. Although classified
    as an adventure, it's more akin to a walking sim, with
    very little gameplay or puzzles (the bulk of the game
    consists of finding the various hotspots in the world that
    you can use). The story and setting, although atmospheric,
    aren't particularly novel or well-developed either. It's
    a game that's all about mood and visuals, with little to
    back it up. If you want to see a very pretty future-
    noir city rendered on your screen, well, there are few
    better. But if you want a game worth playing? Try
    something else.



    * The Darkside Detective: A Fumble in the Dark
    https://store.epicgames.com/en-US/p/the-darkside-detective-a-fumble-in-the-dark-174fcf
    The second game in the Darkside Detective series, a
    retro-themed point-n-click adventure with (surprise!) a
    detective theme. How much you enjoy this game depends
    heavily on how much you can stomach the pixel-graphics
    and the silly moon-logic puzzles. Reviews are mixed, but
    most seem to agree that this game isn't as good as the
    first one. Maybe play the original first (you may have
    grabbed it back in December when Epic gave it away free)
    and only play this one if you really liked the first.

    Weird, I thought it was a pretty good game


    I can't speak for this newest, but the reviews on Steam are pretty
    damning when comparing this to the first "Darkside Detective". The
    original was okay for what it is... but you gotta love the genre
    (classic point-n-click adventure) and be able to bear the
    retro-graphics. (In fairness, I only gave the first game the briefest
    of opportunities to wow me; I didn't stick with it very long. But I
    just don't like modern retro-throwbacks)

    The newer game? Even many of the favorable reviews savaged it for its
    moon logic puzzles, even if they still agreed the writing was
    enjoyable overall.


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