• 1996: the year computing changed

    From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Fri Feb 13 11:47:58 2026
    From Newsgroup: comp.sys.ibm.pc.games.action


    Yup, I'm at it again; stealing somebody else's ideas as the basis for
    a new discussion. Although mostly I'm just using it as a springboard
    to talk about 30-year old games.

    So, the victim of my rampant plagiarism this time is this YouTube
    video:

    1996: The Year Computing Changed Forever
    https://www.youtube.com/watch?v=BM1gXDZsMO0

    The argument therein being that 1996 punched far beyond its weight,
    and a lot of stuff that happened that year have had repercussions that
    still effect us today. The presenter lists as examples:

    - the mainstream adoption of Windows95
    - Internet Explorer released as part of the OS
    - the release of Quake
    - the founding of Valve
    - the first release of a 3DFX card
    - the release of Tomb Raider
    - Steve Jobs returning to Apple

    (but mostly he picked 1996 because that's thirty-years ago, as opposed
    to some other year that isn't a nice round number ago ;-)

    None of these facts are disagreeable, and yes, they all had effects
    that still resonate today. (Of course, that's sort of how time works
    ;-). I don't think 1996 was particularly special though; I think you
    can make similar arguments for pretty much any year.* So I'll ignore
    the central thesis of the video and just focus on the nostalgia. I'm
    all about the old games and nostalgia!



    # # # #

    1996 I was still mostly a DOS-user. I may have upgraded to Windows95
    by the end of the year (I honestly can't remember) but it was a very
    reluctant update. I can't say I /liked/ DOS, but I was comfortable
    enough with it, and there was a definite performance boost when
    playing games in Microsoft's ancient OS.

    I used Windows 3.1 too, mostly for work-related stuff; I'd customised
    that OS to perfectly fit my needs, which made Windows95 all the less
    appealing. One of the biggest features Microsoft touted about
    Windows95 was how much better it's GUI was over the Windows 3.1
    Program Manager. Undeniably true, but since I wasn't using Program
    Manager, that meant upgrading to Win95 lost a lot of its appeal.

    #

    If my records are correct, I purchased my first Pentium that year; a
    P100. It was an early revision and yes, as I recall it suffered from
    the FDIV bug. I loved that old processor, but I have to admit; the
    performance didn't impress me the way previous upgrades did. It was
    faster, certainly, but given I'd jumped from a 33MHz 486 to a 100MHz
    Pentium (a processor with dual pipeline design and super scalar and
    other Intel marketing nonsense!) I expected a much faster boost.

    But where that computer shone was in its motherboard. Or rather, not
    the motherboard (which was a forgettable no-brand OEM model) but the
    fact that it had PCI channels which could support much faster video
    cards. IIRC, I didn't get a 3DFX card that year but I went through a
    bunch of other cards before that. None of the video cards I purchased
    were all that spectacular but it was neat to get /any/ performance
    boost in games just by adding in a new card. And the transparent water
    effects in Tomb Raider were a hoot!

    #

    While I was on the Internet in 1996, that was during my 'dark years',
    when I didn't have a constant, established connection. I bounced
    around between various services --CompuServ, AOL, local bulletin
    boards, etc.-- but I didn't have a dedicated ISP. Heck, there wasn't
    one around even if I wanted! My primary uses back then were Usenet and
    e-mail; I'm pretty sure I surfed the web on occasion, but back in 1996
    there just weren't that many places to go.

    #

    When it came to gaming, 1996 doesn't stand out as one of the most
    exciting years in the hobby's history. Yes, there were some good and
    important games that released that year (the aforementioned "Quake"
    and "Tomb Raider"; "Diablo", "Daggerfall", and "Civilization II" are
    some other notables). But these didn't resonate with me the way some
    games from earlier years did. 1995, for instance, had "Bioforge",
    "Command & Conquer", "Crusader No Remorse", "The Dig", "Flight
    Unlimited", "Full Throttle", "Hexen", "Mechwarrior 2" and many more.
    Those were the games I was mostly playing in 1996, not the handful of
    new releases I picked up. I did buy my first** gaming console that
    year though; a Sega Megadrive. Sure, it was outdated... but on the
    plus side, the games were /really/ cheap. Even then, it was all about
    acquiring as many games for The Number at the lowest possible cost!
    ;-)

    #

    So 1996 doesn't really stand out as all that memorable a year to me,
    for gaming or computing in general. But it wasn't without its moments.

    What were you doing, with regards to gaming and computers, thirty
    years ago?

















    ----
    * 1995! The year that computing changed forever! Win95 released;
    Playstation released! The MP3 format released! Java 1.0 introduced!
    etc. etc. You can do this for pretty much every year ;-)
    ** technically my second, but my first --a Coleco Telstar Arcade from
    before I even owned a computer-- barely got used and didn't have any
    memorable games on it anyway.

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  • From ant@ant@zimage.comANT (Ant) to comp.sys.ibm.pc.games.action on Sat Feb 14 00:04:05 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    I was in college in 1996. My friends and I downloaded qtestx86 into a
    computer lab's Linuxn PC. It had no sound card, but it was still rad.


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Yup, I'm at it again; stealing somebody else's ideas as the basis for
    a new discussion. Although mostly I'm just using it as a springboard
    to talk about 30-year old games.

    So, the victim of my rampant plagiarism this time is this YouTube
    video:

    1996: The Year Computing Changed Forever
    https://www.youtube.com/watch?v=BM1gXDZsMO0

    The argument therein being that 1996 punched far beyond its weight,
    and a lot of stuff that happened that year have had repercussions that
    still effect us today. The presenter lists as examples:

    - the mainstream adoption of Windows95
    - Internet Explorer released as part of the OS
    - the release of Quake
    - the founding of Valve
    - the first release of a 3DFX card
    - the release of Tomb Raider
    - Steve Jobs returning to Apple

    (but mostly he picked 1996 because that's thirty-years ago, as opposed
    to some other year that isn't a nice round number ago ;-)

    None of these facts are disagreeable, and yes, they all had effects
    that still resonate today. (Of course, that's sort of how time works
    ;-). I don't think 1996 was particularly special though; I think you
    can make similar arguments for pretty much any year.* So I'll ignore
    the central thesis of the video and just focus on the nostalgia. I'm
    all about the old games and nostalgia!



    # # # #

    1996 I was still mostly a DOS-user. I may have upgraded to Windows95
    by the end of the year (I honestly can't remember) but it was a very reluctant update. I can't say I /liked/ DOS, but I was comfortable
    enough with it, and there was a definite performance boost when
    playing games in Microsoft's ancient OS.

    I used Windows 3.1 too, mostly for work-related stuff; I'd customised
    that OS to perfectly fit my needs, which made Windows95 all the less appealing. One of the biggest features Microsoft touted about
    Windows95 was how much better it's GUI was over the Windows 3.1
    Program Manager. Undeniably true, but since I wasn't using Program
    Manager, that meant upgrading to Win95 lost a lot of its appeal.

    #

    If my records are correct, I purchased my first Pentium that year; a
    P100. It was an early revision and yes, as I recall it suffered from
    the FDIV bug. I loved that old processor, but I have to admit; the performance didn't impress me the way previous upgrades did. It was
    faster, certainly, but given I'd jumped from a 33MHz 486 to a 100MHz
    Pentium (a processor with dual pipeline design and super scalar and
    other Intel marketing nonsense!) I expected a much faster boost.

    But where that computer shone was in its motherboard. Or rather, not
    the motherboard (which was a forgettable no-brand OEM model) but the
    fact that it had PCI channels which could support much faster video
    cards. IIRC, I didn't get a 3DFX card that year but I went through a
    bunch of other cards before that. None of the video cards I purchased
    were all that spectacular but it was neat to get /any/ performance
    boost in games just by adding in a new card. And the transparent water effects in Tomb Raider were a hoot!

    #

    While I was on the Internet in 1996, that was during my 'dark years',
    when I didn't have a constant, established connection. I bounced
    around between various services --CompuServ, AOL, local bulletin
    boards, etc.-- but I didn't have a dedicated ISP. Heck, there wasn't
    one around even if I wanted! My primary uses back then were Usenet and e-mail; I'm pretty sure I surfed the web on occasion, but back in 1996
    there just weren't that many places to go.

    #

    When it came to gaming, 1996 doesn't stand out as one of the most
    exciting years in the hobby's history. Yes, there were some good and important games that released that year (the aforementioned "Quake"
    and "Tomb Raider"; "Diablo", "Daggerfall", and "Civilization II" are
    some other notables). But these didn't resonate with me the way some
    games from earlier years did. 1995, for instance, had "Bioforge",
    "Command & Conquer", "Crusader No Remorse", "The Dig", "Flight
    Unlimited", "Full Throttle", "Hexen", "Mechwarrior 2" and many more.
    Those were the games I was mostly playing in 1996, not the handful of
    new releases I picked up. I did buy my first** gaming console that
    year though; a Sega Megadrive. Sure, it was outdated... but on the
    plus side, the games were /really/ cheap. Even then, it was all about acquiring as many games for The Number at the lowest possible cost!
    ;-)

    #

    So 1996 doesn't really stand out as all that memorable a year to me,
    for gaming or computing in general. But it wasn't without its moments.

    What were you doing, with regards to gaming and computers, thirty
    years ago?

















    ----
    * 1995! The year that computing changed forever! Win95 released;
    Playstation released! The MP3 format released! Java 1.0 introduced!
    etc. etc. You can do this for pretty much every year ;-)
    ** technically my second, but my first --a Coleco Telstar Arcade from
    before I even owned a computer-- barely got used and didn't have any memorable games on it anyway.
    --
    "For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life." --John 3:16. Eternal life in Heaven please on Galetine Day on Fri., da 13th!
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Sat Feb 14 10:34:16 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sat, 14 Feb 2026 00:04:05 -0000 (UTC), ant@zimage.comANT (Ant) said
    this thing:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    What were you doing, with regards to gaming and computers, thirty
    years ago?



    I was in college in 1996. My friends and I downloaded qtestx86 into a >computer lab's Linuxn PC. It had no sound card, but it was still rad.


    I'm trying to remember if I downloaded qtest before or after I
    actually played the game. I think I skipped it (if only, maybe,
    because my lack of consistent Internet may have kept me from getting
    it ;-). I know at some point I did try it, but I think it was more to
    make a comparison between the test and the final product,

    I do remember gazing at screenshots of the upcoming game (which I did
    download) and trying to understand the hype. They looked neat, but
    nothing about them seemed to back up the hype surrounding the game.
    One in particular stuck with me --it was an animated GIF of some
    flying critter hovering over a castle-- and I was sorely disappointed
    when I learned that particular beastie got cut from the game. ;-)



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  • From ant@ant@zimage.comANT (Ant) to comp.sys.ibm.pc.games.action on Sun Feb 15 03:01:25 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    ...
    I do remember gazing at screenshots of the upcoming game (which I did download) and trying to understand the hype. They looked neat, but
    nothing about them seemed to back up the hype surrounding the game.
    One in particular stuck with me --it was an animated GIF of some
    flying critter hovering over a castle-- and I was sorely disappointed
    when I learned that particular beastie got cut from the game. ;-)

    Which flying critter was that?
    --
    "A new command I give you: Love one another. As I have loved you, so you must love one another. By this all men will know that you are my disciples, if you love one another." --John 13:34-35. I <3 U!
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Sun Feb 15 10:11:24 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sun, 15 Feb 2026 03:01:25 -0000 (UTC), ant@zimage.comANT (Ant) said
    this thing:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    ...
    I do remember gazing at screenshots of the upcoming game (which I did
    download) and trying to understand the hype. They looked neat, but
    nothing about them seemed to back up the hype surrounding the game.
    One in particular stuck with me --it was an animated GIF of some
    flying critter hovering over a castle-- and I was sorely disappointed
    when I learned that particular beastie got cut from the game. ;-)

    Which flying critter was that?

    Dunno. All we got was a screenshot and it wasn't any of the monsters
    later featured in the game.

    There were some pre-release screenshots of Quake that showed a dragon,
    so it might have been that, although I seem to recall it being
    smaller.* Alas, it was a long time ago, and I no longer have the
    image; all I really remember for sure is that it had wings and it flew
    across a purplish sky as seen from the battlements of a castle.

    Tangenting off from that... I used to have a series of JPGs that were
    'trading cards' for Quake, showing off the various monsters and
    locations of the game. But that too seems to have disappeared into the
    ether. The delete key is a terrible thing.




    * but maybe it was just far away.
    https://www.youtube.com/watch?v=MMiKyfd6hA0
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  • From ant@ant@zimage.comANT (Ant) to comp.sys.ibm.pc.games.action on Tue Feb 17 00:51:25 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Sun, 15 Feb 2026 03:01:25 -0000 (UTC), ant@zimage.comANT (Ant) said
    this thing:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    ...
    I do remember gazing at screenshots of the upcoming game (which I did
    download) and trying to understand the hype. They looked neat, but
    nothing about them seemed to back up the hype surrounding the game.
    One in particular stuck with me --it was an animated GIF of some
    flying critter hovering over a castle-- and I was sorely disappointed
    when I learned that particular beastie got cut from the game. ;-)

    Which flying critter was that?

    Dunno. All we got was a screenshot and it wasn't any of the monsters
    later featured in the game.

    I meant the animated GIF. :P


    There were some pre-release screenshots of Quake that showed a dragon,
    so it might have been that, although I seem to recall it being
    smaller.* Alas, it was a long time ago, and I no longer have the
    image; all I really remember for sure is that it had wings and it flew
    across a purplish sky as seen from the battlements of a castle.

    Oh, I remember that flying dragon.


    Tangenting off from that... I used to have a series of JPGs that were 'trading cards' for Quake, showing off the various monsters and
    locations of the game. But that too seems to have disappeared into the
    ether. The delete key is a terrible thing.

    :(



    * but maybe it was just far away.
    https://www.youtube.com/watch?v=MMiKyfd6hA0

    Haha.
    --
    "This is the message you heard from the beginning: We should love one another." --1 John 3:11. :) (L/C)NY eve. Watch out 4 da bucking fire horses.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )
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