From Newsgroup: comp.sys.ibm.pc.games.action
On Thu, 30 Apr 2026 19:30:03 -0000 (UTC), candycanearter07 <
candycanearter07@candycanearter07.nomail.afraid> said this thing:
This makes me realize that there is so much untapped potential for using
the Steam library for in game mechanics, even in a non-impacting way.
You know how older games could sort of tell what you played through the >memory card data, and unlock stuff automatically and stuff? Or the whole >thing with Psycho Mantis being all spooky and meta and calling you out
for what games you liked? I think it'd be cool if more games did that >nowadays :P
On a related note:
* Don't Touch the Snail
https://store.steampowered.com/app/4149320/Dont_Touch_the_Snail/
A game where, if you lose, you never can play the game again.
Yes, it's a joke game. Yes, the mechanics are stupid. Yes, there's no
real point to playing except to say you've played and managed to keep
moving your mouse for xxx seconds. But you get real consequences if
you lose this game... namely, the inability to ever play the game
again.
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