"Game Quest" is not a good game. There's nothing about it that makes
me want to play it. Visually, it looks like a run-of-the-mill
asset-flip with little effort put into giving the world any character. Mechanically, it appears as fairly dull third-person shooter with poor
enemy AI.
Still, I can't help but chuckle at the game's core concept.
Because the enemies in "Game Quest" (subtitled: "The Backlog Battler"
are all the games in your Steam library that you've never played. All
those freebies you've added to your library over the years but never
touched after that? They're pissed and gunning for you now.
Represented by floating floppy disks, their shots do the same amount
of damage as how much you paid for them (so that AAA title you paid
$60 for? It's going to cause you a lot of pain!). Meanwhile, the
grandstands are filled with floppy-disk representatives of games you
HAVE played, some of which may jump into the arena to help you out.
All of which sounds rather clever... if not fun. It's not a game I'd recommend anyone play --it's a joke game, made more to poke fun at all
of our increasingly bloated video-game libraries-- but I can admire
the humor. Although they really should have announced it on April 1st.
Heck, when it finally comes out (it's not yet released, although there
is a demo on Steam) I may even add it to my library and not play it.
;-)
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 19:20 this Wednesday (GMT):
"Game Quest" is not a good game. There's nothing about it that makes
me want to play it. Visually, it looks like a run-of-the-mill
asset-flip with little effort put into giving the world any character.
Mechanically, it appears as fairly dull third-person shooter with poor
enemy AI.
Still, I can't help but chuckle at the game's core concept.
Because the enemies in "Game Quest" (subtitled: "The Backlog Battler"
are all the games in your Steam library that you've never played. All
those freebies you've added to your library over the years but never
touched after that? They're pissed and gunning for you now.
Represented by floating floppy disks, their shots do the same amount
of damage as how much you paid for them (so that AAA title you paid
$60 for? It's going to cause you a lot of pain!). Meanwhile, the
grandstands are filled with floppy-disk representatives of games you
HAVE played, some of which may jump into the arena to help you out.
All of which sounds rather clever... if not fun. It's not a game I'd
recommend anyone play --it's a joke game, made more to poke fun at all
of our increasingly bloated video-game libraries-- but I can admire
the humor. Although they really should have announced it on April 1st.
Heck, when it finally comes out (it's not yet released, although there
is a demo on Steam) I may even add it to my library and not play it.
;-)
This makes me realize that there is so much untapped potential for using
the Steam library for in game mechanics, even in a non-impacting way.
You know how older games could sort of tell what you played through the memory card data, and unlock stuff automatically and stuff? Or the whole thing with Psycho Mantis being all spooky and meta and calling you out
for what games you liked? I think it'd be cool if more games did that nowadays :P
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 19:20 this Wednesday (GMT):
"Game Quest" is not a good game. There's nothing about it that makes
me want to play it. Visually, it looks like a run-of-the-mill
asset-flip with little effort put into giving the world any character.
Mechanically, it appears as fairly dull third-person shooter with poor
enemy AI.
Still, I can't help but chuckle at the game's core concept.
Because the enemies in "Game Quest" (subtitled: "The Backlog Battler"
are all the games in your Steam library that you've never played. All
those freebies you've added to your library over the years but never
touched after that? They're pissed and gunning for you now.
Represented by floating floppy disks, their shots do the same amount
of damage as how much you paid for them (so that AAA title you paid
$60 for? It's going to cause you a lot of pain!). Meanwhile, the
grandstands are filled with floppy-disk representatives of games you
HAVE played, some of which may jump into the arena to help you out.
All of which sounds rather clever... if not fun. It's not a game I'd
recommend anyone play --it's a joke game, made more to poke fun at all
of our increasingly bloated video-game libraries-- but I can admire
the humor. Although they really should have announced it on April 1st.
Heck, when it finally comes out (it's not yet released, although there
is a demo on Steam) I may even add it to my library and not play it.
;-)
This makes me realize that there is so much untapped potential for using
the Steam library for in game mechanics, even in a non-impacting way.
You know how older games could sort of tell what you played through the >memory card data, and unlock stuff automatically and stuff? Or the whole >thing with Psycho Mantis being all spooky and meta and calling you out
for what games you liked? I think it'd be cool if more games did that >nowadays :P
On Thu, 30 Apr 2026 19:30:03 -0000 (UTC), candycanearter07 ><candycanearter07@candycanearter07.nomail.afraid> said this thing:
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 19:20 this Wednesday (GMT):
"Game Quest" is not a good game. There's nothing about it that makes
me want to play it. Visually, it looks like a run-of-the-mill
asset-flip with little effort put into giving the world any character.
Mechanically, it appears as fairly dull third-person shooter with poor
enemy AI.
Still, I can't help but chuckle at the game's core concept.
Because the enemies in "Game Quest" (subtitled: "The Backlog Battler"
are all the games in your Steam library that you've never played. All
those freebies you've added to your library over the years but never
touched after that? They're pissed and gunning for you now.
Represented by floating floppy disks, their shots do the same amount
of damage as how much you paid for them (so that AAA title you paid
$60 for? It's going to cause you a lot of pain!). Meanwhile, the
grandstands are filled with floppy-disk representatives of games you
HAVE played, some of which may jump into the arena to help you out.
All of which sounds rather clever... if not fun. It's not a game I'd
recommend anyone play --it's a joke game, made more to poke fun at all
of our increasingly bloated video-game libraries-- but I can admire
the humor. Although they really should have announced it on April 1st.
Heck, when it finally comes out (it's not yet released, although there
is a demo on Steam) I may even add it to my library and not play it.
;-)
This makes me realize that there is so much untapped potential for using >>the Steam library for in game mechanics, even in a non-impacting way.
You know how older games could sort of tell what you played through the >>memory card data, and unlock stuff automatically and stuff? Or the whole >>thing with Psycho Mantis being all spooky and meta and calling you out
for what games you liked? I think it'd be cool if more games did that >>nowadays :P
I'm not sure you could actually do that with Steam. I don't think
Steam games can easily cross game-folders. A game can read a user's
Steam library file (and, in fact, it needs to check if you own DLC for
that game) but looking into the memory or storage area of another game
is probably difficult to do.
Well, maybe if you used a user's own user folder (e.g., "My Documents"
on Windows) but less likely if you use the userdata folder in the
Steam hierarchy.
I remember a game from the Win95 days (I can't remember the name)
where the game used data from your own hard-drive (filenames, bitmap
images, the content from word.docs) as textures for its maps. I think
the conceit was you were navigating your own PC in 3D (shades of
Jurassic Park: "It's a Unix system! I know this!") trying to protect
it from hackers who wanted to delete your data. Of course, it was all >non-destructive but it felt equal parts risky and creepy letting a
game rummage through your personal files like that.
I remember a game that deleted your entire C: drive when you uninstall
it. Does that count? Do you remember which one it was?
Also.
https://www.youtube.com/watch?v=nA1HVaupDyw
On Thu, 30 Apr 2026 15:48:10 -0500, Zaghadka <zaghadka@hotmail.com>
said this thing:
I remember a game that deleted your entire C: drive when you uninstall
it. Does that count? Do you remember which one it was?
There were also reports of some games deleting system files --usually
DRM related-- on uninstall. It usually wouldn't render the OS
unbootable, but it broke some functionality (I think the uninstallers
of games that used Starforce DRM was were often at fault, but I really
can't say for certain).
On Thu, 30 Apr 2026 15:48:10 -0500, Zaghadka <zaghadka@hotmail.com>
said this thing:
I remember a game that deleted your entire C: drive when you uninstall
it. Does that count? Do you remember which one it was?
From what I recall, there have been several games. One I remember >specifically was "Pool of Radiance: Ruins of Myth Drannor" from 2001.
The uninstaller didn't delete your entire hard-disk, but it DID delete >various Win95-specific system files, which rendered the computer
unbootable for the average user.
I still remember that game as quite possibly the worst D&D game ever
made.
I still remember that game as quite possibly the worst D&D game ever
made.
On Fri, 01 May 2026 09:17:30 -0400, Xocyll <Xocyll@gmx.com> wrote:
I still remember that game as quite possibly the worst D&D game ever
made.
Ok, after my last post I decided to look into this just a bit. It
looks like the worst D&D game ever made is either -->
Descent to Undermountain
D&D Daggerdale
Iron & Blood: Warriors of Ravenloft
Ruins of Myth Drannor does not even make the cut. The lesson learned
here is this. No matter how bad you personally think a video game is,
the video game industry will be more than happy to serve you up
something worse!
On 5/1/2026 6:58 AM, Mike S. wrote:
On Fri, 01 May 2026 09:17:30 -0400, Xocyll <Xocyll@gmx.com> wrote:
I still remember that game as quite possibly the worst D&D game ever
made.
Ok, after my last post I decided to look into this just a bit. It
looks like the worst D&D game ever made is either -->
Descent to Undermountain
D&D Daggerdale
Iron & Blood: Warriors of Ravenloft
Ruins of Myth Drannor does not even make the cut. The lesson learned
here is this. No matter how bad you personally think a video game is,
the video game industry will be more than happy to serve you up
something worse!
Temple of Elemental Evil. The damn thing wouldn't even RUN if you could >somehow install it.
"Elemental Evil" is --bugs aside-- a good game. It's just not one I
really enjoyed. It's fairly unapproachable, but so is the source
material it's based upon. If you don't bounce off its starter levels,
you'll probably love the game... but most people installed the game,
didn't have fun in the first hour or two, and left for greener
pastures.
On Fri, 01 May 2026 09:17:30 -0400, Xocyll <Xocyll@gmx.com> wrote:
I still remember that game as quite possibly the worst D&D game ever
made.
There was another really bad one that used the D&D license called
"Descent to Undermountain". No idea if it is actually worse than Ruins
of Myth Drannor but I don't think it ever deleted your hard drive at
least. Maybe that makes it better by default. :)
Mike S. <Mike_S@nowhere.com> looked up from reading the entrails of the
porn spammer to utter "The Augury is good, the signs say:
On Fri, 01 May 2026 09:17:30 -0400, Xocyll <Xocyll@gmx.com> wrote:
I still remember that game as quite possibly the worst D&D game ever >>>made.
There was another really bad one that used the D&D license called
"Descent to Undermountain". No idea if it is actually worse than Ruins
of Myth Drannor but I don't think it ever deleted your hard drive at
least. Maybe that makes it better by default. :)
A friend of mine had Descent to Undermountain.
It wouldn't run at all, so it's frustration level was lower.
On Thu, 30 Apr 2026 19:30:03 -0000 (UTC), candycanearter07
<candycanearter07@candycanearter07.nomail.afraid> said this thing:
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 19:20 this Wednesday (GMT):
"Game Quest" is not a good game. There's nothing about it that makes
me want to play it. Visually, it looks like a run-of-the-mill
asset-flip with little effort put into giving the world any character.
Mechanically, it appears as fairly dull third-person shooter with poor
enemy AI.
Still, I can't help but chuckle at the game's core concept.
Because the enemies in "Game Quest" (subtitled: "The Backlog Battler"
are all the games in your Steam library that you've never played. All
those freebies you've added to your library over the years but never
touched after that? They're pissed and gunning for you now.
Represented by floating floppy disks, their shots do the same amount
of damage as how much you paid for them (so that AAA title you paid
$60 for? It's going to cause you a lot of pain!). Meanwhile, the
grandstands are filled with floppy-disk representatives of games you
HAVE played, some of which may jump into the arena to help you out.
All of which sounds rather clever... if not fun. It's not a game I'd
recommend anyone play --it's a joke game, made more to poke fun at all
of our increasingly bloated video-game libraries-- but I can admire
the humor. Although they really should have announced it on April 1st.
Heck, when it finally comes out (it's not yet released, although there
is a demo on Steam) I may even add it to my library and not play it.
;-)
This makes me realize that there is so much untapped potential for using >>the Steam library for in game mechanics, even in a non-impacting way.
You know how older games could sort of tell what you played through the >>memory card data, and unlock stuff automatically and stuff? Or the whole >>thing with Psycho Mantis being all spooky and meta and calling you out
for what games you liked? I think it'd be cool if more games did that >>nowadays :P
I'm not sure you could actually do that with Steam. I don't think
Steam games can easily cross game-folders. A game can read a user's
Steam library file (and, in fact, it needs to check if you own DLC for
that game) but looking into the memory or storage area of another game
is probably difficult to do.
Well, maybe if you used a user's own user folder (e.g., "My Documents"
on Windows) but less likely if you use the userdata folder in the
Steam hierarchy.
I remember a game from the Win95 days (I can't remember the name)
where the game used data from your own hard-drive (filenames, bitmap
images, the content from word.docs) as textures for its maps. I think
the conceit was you were navigating your own PC in 3D (shades of
Jurassic Park: "It's a Unix system! I know this!") trying to protect
it from hackers who wanted to delete your data. Of course, it was all non-destructive but it felt equal parts risky and creepy letting a
game rummage through your personal files like that.
On Thu, 30 Apr 2026 15:48:10 -0500, Zaghadka <zaghadka@hotmail.com>
said this thing:
I remember a game that deleted your entire C: drive when you uninstall
it. Does that count? Do you remember which one it was?
From what I recall, there have been several games. One I remember specifically was "Pool of Radiance: Ruins of Myth Drannor" from 2001.
The uninstaller didn't delete your entire hard-disk, but it DID delete various Win95-specific system files, which rendered the computer
unbootable for the average user.
A beta/pre-release version of "Myth II: Soulblighter" (1998) could
delete your entire hard-drive under certain circumstances. If you
installed the game to your root directory , the uninstaller would wipe
the drive. However, if you installed the game to a subdirectory, the
problem wouldn't occur. However, this bug was caught before the game
actually released, so no customers ever encountered the bug (a few journalists who were doing pre-release reviews encountered the code,
but Bungie got a warning to everyone and nobody had a bad experience
;-)
A brief search also reveals a game called "Deltarune" had a similar
issue. It too would RM * the entire folder hierarchy where the game
was installed (so, if you installed to C:\DELTARUNE, everything on
C:\; if you installed to C:\Program Files\Delta Rune, then everything
in C:\Program Files). I'm not familiar with this game, however.
There were also reports of some games deleting system files --usually
DRM related-- on uninstall. It usually wouldn't render the OS
unbootable, but it broke some functionality (I think the uninstallers
of games that used Starforce DRM was were often at fault, but I really
can't say for certain).
These issues were especially common in the early years of Win9x, when uninstalling was still something of an arcane art (and DLL-hell was a
real problem). It's become less of an issue with Microsoft creating
automatic system back-ups of crucial files (that'll silently reinstall
files from if you try to do something stupid), and locking down key
system folders so you can't wipe C:\Windows or c:\Program Files
without making some effort first ;-)
Also.
https://www.youtube.com/watch?v=nA1HVaupDyw
The closest we've gotten to that is games that control your save-file,
such as Rogue-likes, and delete it automatically if you die.
Also also, the game I was trying to remember in the earlier post?
Virus: The Game, published by Sir-tech Software in 1997. There's some
info about it here:
https://collectionchamber.blogspot.com/p/virus-game.html
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 20:11 this Thursday (GMT):
On Thu, 30 Apr 2026 19:30:03 -0000 (UTC), candycanearter07 >><candycanearter07@candycanearter07.nomail.afraid> said this thing:
This makes me realize that there is so much untapped potential for using >>>the Steam library for in game mechanics, even in a non-impacting way.
You know how older games could sort of tell what you played through the >>>memory card data, and unlock stuff automatically and stuff? Or the whole >>>thing with Psycho Mantis being all spooky and meta and calling you out >>>for what games you liked? I think it'd be cool if more games did that >>>nowadays :P
I'm not sure you could actually do that with Steam. I don't think
Steam games can easily cross game-folders. A game can read a user's
Steam library file (and, in fact, it needs to check if you own DLC for
that game) but looking into the memory or storage area of another game
is probably difficult to do.
Right, I was saying just knowing a user HAS a game can be used for
trickery like that, and some cross save stuff could be implemented if
you made both games
The "deleting the save file" thing is also a pretty common joke pulled
on the player, but yea I don't know if any games outside of rougelikes >ACTUALLY do it
This makes me realize that there is so much untapped potential for using
the Steam library for in game mechanics, even in a non-impacting way.
You know how older games could sort of tell what you played through the >memory card data, and unlock stuff automatically and stuff? Or the whole >thing with Psycho Mantis being all spooky and meta and calling you out
for what games you liked? I think it'd be cool if more games did that >nowadays :P
On a related note:
* Don't Touch the Snail >https://store.steampowered.com/app/4149320/Dont_Touch_the_Snail/
On a related note:
* Don't Touch the Snail >>https://store.steampowered.com/app/4149320/Dont_Touch_the_Snail/
ONo! I wishlisted so fast :)
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