• Do you upscale? If you don't, you're not alone

    From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Sun May 3 16:17:31 2026
    From Newsgroup: comp.sys.ibm.pc.games.action


    A web-survey on PC Gamer* asked "Do you use AI, and if so what for?",
    with various options from "not at all", to "everything", but in
    between those extremes it also suggested "Only for in-game upscaling,
    such as with DLSS or FSR4"... and then took umbrage when the numbers
    indicated that 47% of those surveyed didn't even use AI upscaling in
    game.**

    The PC Gamer author was really surprised that so many people didn't
    use DLSS. Myself, I'm less surprised... but maybe that's because I
    never use it myself. In my case, it is less because of some extreme
    stance against AI (I mean, I'm not sure I'd really consider DLSS4 to
    be "AI" anyway) as it is that I just don't need it. My games look good
    enough already. To be sure, I distrust the hackery that is DLSS, and
    prefer to play the game 'as the developer intended it'. And earlier
    DLSS versions of DLSS really weren't so much about improving the
    visuals as frame interpolation made for smoothing the framerate
    anyway.*** And while it isn't so much an issue with me, eXtreme Gamers
    dislike the marginal lag and inaccuracy caused by DLSS4 frame
    interpolation.

    Not to mention, there's a whole host of PC gamers who never, ever open
    the Video Options sub-menu anyway, and so would never enable it. Or
    who are running games on older hardware, for that matter.

    So between all that, I'm not surprised that 47% of surveyed gamers
    don't use AI even for frame generation. It's not just gamers disliking
    AI that's preventing it. There's a host of other reasons too.

    Do you use DLSS3/DLSS4/FSR in your games?





    ===

    * I know, there's a lot of stuff gone wrong there already, but let's
    all politely disregard that.

    ** article here https://www.pcgamer.com/software/ai/so-47-percent-of-pc-gamer-readers-say-they-dont-use-ai-at-all-but-i-wonder/

    *** the newer DLSS5 that caused such an uproar on its announcement is
    something entirely different, and nvidia really should have used an
    entirely different name for such a radically new technology. But since
    this tech requires TWO 5090GTX cards working in tandem (and is not
    readily available to the public yet anyway) it's not surprising that
    nobody on a web-survey would admit to using it



    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From rms@rmsmoo@moomoo.net to comp.sys.ibm.pc.games.action on Sun May 3 16:02:21 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Do you use DLSS3/DLSS4/FSR in your games?

    The only recent time I can recall when I actively looked for this setting was in the recent Indiana Jones game, and I believe I also ran the in-game benchmark to test its effect (it did help). There had been gaming news stories hyping this feature when the game came out. I may or may not have enabled it in The Witcher 3, but now I can't recall if that game even offers that setting; not sure. When and if I get to another graphically intensive game -- specifically Stalker 2 and Cyberpunk -- I will certainly be looking for and enabling DLSS to help with framerate.

    rms



    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Dimensional Traveler@dtravel@sonic.net to comp.sys.ibm.pc.games.action on Sun May 3 20:54:15 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 5/3/2026 1:17 PM, Spalls Hurgenson wrote:

    A web-survey on PC Gamer* asked "Do you use AI, and if so what for?",
    with various options from "not at all", to "everything", but in
    between those extremes it also suggested "Only for in-game upscaling,
    such as with DLSS or FSR4"... and then took umbrage when the numbers indicated that 47% of those surveyed didn't even use AI upscaling in
    game.**

    The PC Gamer author was really surprised that so many people didn't
    use DLSS. Myself, I'm less surprised... but maybe that's because I
    never use it myself. In my case, it is less because of some extreme
    stance against AI (I mean, I'm not sure I'd really consider DLSS4 to
    be "AI" anyway) as it is that I just don't need it. My games look good
    enough already. To be sure, I distrust the hackery that is DLSS, and
    prefer to play the game 'as the developer intended it'. And earlier
    DLSS versions of DLSS really weren't so much about improving the
    visuals as frame interpolation made for smoothing the framerate
    anyway.*** And while it isn't so much an issue with me, eXtreme Gamers dislike the marginal lag and inaccuracy caused by DLSS4 frame
    interpolation.

    Not to mention, there's a whole host of PC gamers who never, ever open
    the Video Options sub-menu anyway, and so would never enable it. Or
    who are running games on older hardware, for that matter.

    So between all that, I'm not surprised that 47% of surveyed gamers
    don't use AI even for frame generation. It's not just gamers disliking
    AI that's preventing it. There's a host of other reasons too.

    Do you use DLSS3/DLSS4/FSR in your games?





    ===

    * I know, there's a lot of stuff gone wrong there already, but let's
    all politely disregard that.

    ** article here https://www.pcgamer.com/software/ai/so-47-percent-of-pc-gamer-readers-say-they-dont-use-ai-at-all-but-i-wonder/

    *** the newer DLSS5 that caused such an uproar on its announcement is something entirely different, and nvidia really should have used an
    entirely different name for such a radically new technology. But since
    this tech requires TWO 5090GTX cards working in tandem (and is not
    readily available to the public yet anyway) it's not surprising that
    nobody on a web-survey would admit to using it

    That's a hard "NOOOOOOOOOOOOPEEEEEEEEEEE!!!!!!!!!!"
    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Mon May 4 09:04:01 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sun, 3 May 2026 16:02:21 -0600, "rms" <rmsmoo@moomoo.net> said this
    thing:

    Do you use DLSS3/DLSS4/FSR in your games?

    The only recent time I can recall when I actively looked for this setting
    was in the recent Indiana Jones game, and I believe I also ran the in-game >benchmark to test its effect (it did help). There had been gaming news >stories hyping this feature when the game came out. I may or may not have >enabled it in The Witcher 3, but now I can't recall if that game even offers >that setting; not sure. When and if I get to another graphically intensive >game -- specifically Stalker 2 and Cyberpunk -- I will certainly be looking >for and enabling DLSS to help with framerate.

    rms


    I'm fortunate in that I'm not that sensitive to low frame-rates. Some
    gamers swear that anything under 120fps is unplayable; I'm fine with a
    quarter of that. (I'm not averse to higher, but it's harder for me to
    notice). I'm much more sensitive to fluctuating frame-rates; jumping
    from 60 to 90 to 70 to 50... that drives me nuts.

    But usually I just cap the framerate at 60fps, and I'm good. My
    hardware is more than capable of reaching that naturally, so stuff
    like DLSS4 frame-interpolation is just wasted effort (and has
    downsides of its own).

    I knew all those years playing Wing Commander at 8fps had advantage!
    ;-)


    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Justisaur@justisaur@yahoo.com to comp.sys.ibm.pc.games.action on Mon May 4 13:19:13 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 5/3/2026 1:17 PM, Spalls Hurgenson wrote:

    A web-survey on PC Gamer* asked "Do you use AI, and if so what for?",
    with various options from "not at all", to "everything", but in
    between those extremes it also suggested "Only for in-game upscaling,
    such as with DLSS or FSR4"... and then took umbrage when the numbers indicated that 47% of those surveyed didn't even use AI upscaling in
    game.**

    The PC Gamer author was really surprised that so many people didn't
    use DLSS. Myself, I'm less surprised... but maybe that's because I
    never use it myself. In my case, it is less because of some extreme
    stance against AI (I mean, I'm not sure I'd really consider DLSS4 to
    be "AI" anyway) as it is that I just don't need it. My games look good
    enough already. To be sure, I distrust the hackery that is DLSS, and
    prefer to play the game 'as the developer intended it'. And earlier
    DLSS versions of DLSS really weren't so much about improving the
    visuals as frame interpolation made for smoothing the framerate
    anyway.*** And while it isn't so much an issue with me, eXtreme Gamers dislike the marginal lag and inaccuracy caused by DLSS4 frame
    interpolation.

    Not to mention, there's a whole host of PC gamers who never, ever open
    the Video Options sub-menu anyway, and so would never enable it. Or
    who are running games on older hardware, for that matter.

    So between all that, I'm not surprised that 47% of surveyed gamers
    don't use AI even for frame generation. It's not just gamers disliking
    AI that's preventing it. There's a host of other reasons too.

    Do you use DLSS3/DLSS4/FSR in your games?


    For upscaling no. For extra frames in Crimson Desert since it's about
    20 without and 45 with. I suppose I could try up-scaling instead of
    extra frames, maybe that would work better.

    Also in Control I used the AI Generation of ray tracing which made the
    game look much better.

    Other than that no.
    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Zaghadka@zaghadka@hotmail.com to comp.sys.ibm.pc.games.action on Tue May 5 10:11:28 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sun, 03 May 2026 16:17:31 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:


    A web-survey on PC Gamer* asked "Do you use AI, and if so what for?",
    with various options from "not at all", to "everything", but in
    between those extremes it also suggested "Only for in-game upscaling,
    such as with DLSS or FSR4"... and then took umbrage when the numbers >indicated that 47% of those surveyed didn't even use AI upscaling in
    game.**

    The PC Gamer author was really surprised that so many people didn't
    use DLSS. Myself, I'm less surprised... but maybe that's because I
    never use it myself. In my case, it is less because of some extreme
    stance against AI (I mean, I'm not sure I'd really consider DLSS4 to
    be "AI" anyway) as it is that I just don't need it. My games look good
    enough already. To be sure, I distrust the hackery that is DLSS, and
    prefer to play the game 'as the developer intended it'. And earlier
    DLSS versions of DLSS really weren't so much about improving the
    visuals as frame interpolation made for smoothing the framerate
    anyway.*** And while it isn't so much an issue with me, eXtreme Gamers >dislike the marginal lag and inaccuracy caused by DLSS4 frame
    interpolation.

    Not to mention, there's a whole host of PC gamers who never, ever open
    the Video Options sub-menu anyway, and so would never enable it. Or
    who are running games on older hardware, for that matter.

    So between all that, I'm not surprised that 47% of surveyed gamers
    don't use AI even for frame generation. It's not just gamers disliking
    AI that's preventing it. There's a host of other reasons too.

    Do you use DLSS3/DLSS4/FSR in your games?

    I use DLSS3 for frame interpolation, when it doesn't produce artifacts.
    For some games it just puts up flashy white pixels. I would never use it
    for picture enhancement. If that's what DLSS4 does, I'm out. I definitely
    don't want what the tech demo of DLSS5 offers. Doubly out.

    My main focus with my game card is to keep the cycles down and the temp
    and fans low. I frame cap at 80, with Gsync on, and if DLSS gets me
    significant power savings and works well visually, I enable it.
    Generally, it lets me run at higher settings, too, which can be a treat
    since I have a budget card (4060 Ti 16GB). Older games run with passive cooling.

    I also use RTX enabled HDR in my browser videos, which works quite well
    when there's a sunny baseball game happening. It interpolates high nits
    on things like white shirts, and enhances the shadows. Quite well worth
    it, honestly. I'm very impressed with the way RTX turns SDR content
    streaming to HDR enhanced.

    So... moderate "AI" use here. Really it's just heuristic interpolation,
    though. Everything just gets called "AI" these days. There's no
    "intelligence," per se, in any of the above. It's more like approximating
    how to split a check with someone at a restaurant to save some time.

    By the current definition they have, even rt video compression is "AI."
    --
    Zag

    Give me the liberty to know, to think, to believe,
    and to utter freely according to conscience, above
    all other liberties. ~John Milton
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Zaghadka@zaghadka@hotmail.com to comp.sys.ibm.pc.games.action on Tue May 5 10:12:25 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Mon, 04 May 2026 09:04:01 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    On Sun, 3 May 2026 16:02:21 -0600, "rms" <rmsmoo@moomoo.net> said this
    thing:

    Do you use DLSS3/DLSS4/FSR in your games?

    The only recent time I can recall when I actively looked for this setting >>was in the recent Indiana Jones game, and I believe I also ran the in-game >>benchmark to test its effect (it did help). There had been gaming news >>stories hyping this feature when the game came out. I may or may not have >>enabled it in The Witcher 3, but now I can't recall if that game even offers >>that setting; not sure. When and if I get to another graphically intensive >>game -- specifically Stalker 2 and Cyberpunk -- I will certainly be looking >>for and enabling DLSS to help with framerate.

    rms


    I'm fortunate in that I'm not that sensitive to low frame-rates. Some
    gamers swear that anything under 120fps is unplayable; I'm fine with a >quarter of that. (I'm not averse to higher, but it's harder for me to >notice). I'm much more sensitive to fluctuating frame-rates; jumping
    from 60 to 90 to 70 to 50... that drives me nuts.

    But usually I just cap the framerate at 60fps, and I'm good. My
    hardware is more than capable of reaching that naturally, so stuff
    like DLSS4 frame-interpolation is just wasted effort (and has
    downsides of its own).

    I knew all those years playing Wing Commander at 8fps had advantage!
    ;-)

    And now you can fire up DOSBox, set cycles to "max," and run it at 80
    fps!
    --
    Zag

    Give me the liberty to know, to think, to believe,
    and to utter freely according to conscience, above
    all other liberties. ~John Milton
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Tue May 5 11:43:26 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Tue, 05 May 2026 10:12:25 -0500, Zaghadka <zaghadka@hotmail.com>
    said this thing:
    On Mon, 04 May 2026 09:04:01 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:


    I knew all those years playing Wing Commander at 8fps had advantage!
    ;-)


    And now you can fire up DOSBox, set cycles to "max," and run it at 80
    fps!


    More likely 800fps. Or maybe 80,000. Wing Commander didn't limit
    frame-rates, and the faster your CPU, the faster the game ran. It
    makes the original game difficult to run on modern PCs. Even the
    DOSBox emulation overhead isn't enough to slow it down. Even juggling
    DOSBox cpu-cycles only gets you a close approximation of how the game
    was meant to be played. It might run too slow one moment, then too
    fast the next.

    [using cycles=max, the spaceships in the intro --normally a
    combat sequence that takes twenty or thirty seconds-- whips
    by so fast you almost can't see it; it's just the briefest
    blur of colors representing an epic space battle. It's a
    great reminder of how powerful modern PCs have become in
    comparison to what we used to have]

    There have been numerous fan-made fixes for the problem, with maybe
    the most comprehensive being the WC allTinker overhaul mod, available
    here: https://alltinker.itch.io/wcat


    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From candycanearter07@candycanearter07@candycanearter07.nomail.afraid to comp.sys.ibm.pc.games.action on Tue May 5 19:30:03 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 13:04 this Monday (GMT):
    On Sun, 3 May 2026 16:02:21 -0600, "rms" <rmsmoo@moomoo.net> said this
    thing:

    Do you use DLSS3/DLSS4/FSR in your games?

    The only recent time I can recall when I actively looked for this setting >>was in the recent Indiana Jones game, and I believe I also ran the in-game >>benchmark to test its effect (it did help). There had been gaming news >>stories hyping this feature when the game came out. I may or may not have >>enabled it in The Witcher 3, but now I can't recall if that game even offers >>that setting; not sure. When and if I get to another graphically intensive >>game -- specifically Stalker 2 and Cyberpunk -- I will certainly be looking >>for and enabling DLSS to help with framerate.

    rms


    I'm fortunate in that I'm not that sensitive to low frame-rates. Some
    gamers swear that anything under 120fps is unplayable; I'm fine with a quarter of that. (I'm not averse to higher, but it's harder for me to notice). I'm much more sensitive to fluctuating frame-rates; jumping
    from 60 to 90 to 70 to 50... that drives me nuts.

    But usually I just cap the framerate at 60fps, and I'm good. My
    hardware is more than capable of reaching that naturally, so stuff
    like DLSS4 frame-interpolation is just wasted effort (and has
    downsides of its own).

    I knew all those years playing Wing Commander at 8fps had advantage!
    ;-)


    Ah, the nostalgia of playing games at 10FPS on the family laptop :)
    Anyways, yea I usually don't care about high fps like that, i'm pretty
    happy with 720p 30fps
    --
    user <candycane> is generated from /dev/urandom
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Zaghadka@zaghadka@hotmail.com to comp.sys.ibm.pc.games.action on Wed May 6 11:17:54 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Tue, 05 May 2026 11:43:26 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    On Tue, 05 May 2026 10:12:25 -0500, Zaghadka <zaghadka@hotmail.com>
    said this thing:
    On Mon, 04 May 2026 09:04:01 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:


    I knew all those years playing Wing Commander at 8fps had advantage!
    ;-)


    And now you can fire up DOSBox, set cycles to "max," and run it at 80
    fps!


    More likely 800fps. Or maybe 80,000. Wing Commander didn't limit
    frame-rates, and the faster your CPU, the faster the game ran. It
    makes the original game difficult to run on modern PCs. Even the
    DOSBox emulation overhead isn't enough to slow it down. Even juggling
    DOSBox cpu-cycles only gets you a close approximation of how the game
    was meant to be played. It might run too slow one moment, then too
    fast the next.

    [using cycles=max, the spaceships in the intro --normally a
    combat sequence that takes twenty or thirty seconds-- whips
    by so fast you almost can't see it; it's just the briefest
    blur of colors representing an epic space battle. It's a
    great reminder of how powerful modern PCs have become in
    comparison to what we used to have]

    There have been numerous fan-made fixes for the problem, with maybe
    the most comprehensive being the WC allTinker overhaul mod, available
    here: https://alltinker.itch.io/wcat

    Cycles table:

    8088 4.77 MHz 310
    286 16 MHz 3350
    386DX 33 MHz 7800
    486 66 MHz 26800
    Pentium 100 77000

    If you set cycles to 3350 or a little lower, you will likely have good
    results.

    Not sure about that, so I'm going to try it myself. I know it works for
    Raid on Fractulus.
    --
    Zag

    Give me the liberty to know, to think, to believe,
    and to utter freely according to conscience, above
    all other liberties. ~John Milton
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Zaghadka@zaghadka@hotmail.com to comp.sys.ibm.pc.games.action on Wed May 6 11:44:55 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Wed, 06 May 2026 11:17:54 -0500, in comp.sys.ibm.pc.games.action,
    Zaghadka wrote:

    On Tue, 05 May 2026 11:43:26 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    On Tue, 05 May 2026 10:12:25 -0500, Zaghadka <zaghadka@hotmail.com>
    said this thing:
    On Mon, 04 May 2026 09:04:01 -0400, in comp.sys.ibm.pc.games.action, >>>Spalls Hurgenson wrote:


    I knew all those years playing Wing Commander at 8fps had advantage! >>>>;-)


    And now you can fire up DOSBox, set cycles to "max," and run it at 80 >>>fps!


    More likely 800fps. Or maybe 80,000. Wing Commander didn't limit >>frame-rates, and the faster your CPU, the faster the game ran. It
    makes the original game difficult to run on modern PCs. Even the
    DOSBox emulation overhead isn't enough to slow it down. Even juggling >>DOSBox cpu-cycles only gets you a close approximation of how the game
    was meant to be played. It might run too slow one moment, then too
    fast the next.

    [using cycles=max, the spaceships in the intro --normally a
    combat sequence that takes twenty or thirty seconds-- whips
    by so fast you almost can't see it; it's just the briefest
    blur of colors representing an epic space battle. It's a
    great reminder of how powerful modern PCs have become in
    comparison to what we used to have]

    There have been numerous fan-made fixes for the problem, with maybe
    the most comprehensive being the WC allTinker overhaul mod, available
    here: https://alltinker.itch.io/wcat

    Cycles table:

    8088 4.77 MHz 310
    286 16 MHz 3350
    386DX 33 MHz 7800
    486 66 MHz 26800
    Pentium 100 77000

    If you set cycles to 3350 or a little lower, you will likely have good >results.

    Not sure about that, so I'm going to try it myself. I know it works for
    Raid on Fractulus.

    Yup. Works great. Like you have the full powered computer that can play
    it. Maybe 3000 cycles would be preferable, but it's right there.

    Wish I could find that DOSBox hack with MUNT in it though. I really want
    to try this with an MT-32. It's on my HD somewhere.
    --
    Zag

    Give me the liberty to know, to think, to believe,
    and to utter freely according to conscience, above
    all other liberties. ~John Milton
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Thu May 7 10:28:45 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Wed, 06 May 2026 11:44:55 -0500, Zaghadka <zaghadka@hotmail.com>
    said this thing:

    On Wed, 06 May 2026 11:17:54 -0500, in comp.sys.ibm.pc.games.action,
    Zaghadka wrote:

    On Tue, 05 May 2026 11:43:26 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    On Tue, 05 May 2026 10:12:25 -0500, Zaghadka <zaghadka@hotmail.com>
    said this thing:
    On Mon, 04 May 2026 09:04:01 -0400, in comp.sys.ibm.pc.games.action, >>>>Spalls Hurgenson wrote:


    I knew all those years playing Wing Commander at 8fps had advantage! >>>>>;-)


    And now you can fire up DOSBox, set cycles to "max," and run it at 80 >>>>fps!


    More likely 800fps. Or maybe 80,000. Wing Commander didn't limit >>>frame-rates, and the faster your CPU, the faster the game ran. It
    makes the original game difficult to run on modern PCs. Even the
    DOSBox emulation overhead isn't enough to slow it down. Even juggling >>>DOSBox cpu-cycles only gets you a close approximation of how the game
    was meant to be played. It might run too slow one moment, then too
    fast the next.

    [using cycles=max, the spaceships in the intro --normally a
    combat sequence that takes twenty or thirty seconds-- whips
    by so fast you almost can't see it; it's just the briefest
    blur of colors representing an epic space battle. It's a
    great reminder of how powerful modern PCs have become in
    comparison to what we used to have]

    There have been numerous fan-made fixes for the problem, with maybe
    the most comprehensive being the WC allTinker overhaul mod, available >>>here: https://alltinker.itch.io/wcat

    Cycles table:

    8088 4.77 MHz 310
    286 16 MHz 3350
    386DX 33 MHz 7800
    486 66 MHz 26800
    Pentium 100 77000

    If you set cycles to 3350 or a little lower, you will likely have good >>results.

    Not sure about that, so I'm going to try it myself. I know it works for >>Raid on Fractulus.

    Yup. Works great. Like you have the full powered computer that can play
    it. Maybe 3000 cycles would be preferable, but it's right there.

    Wish I could find that DOSBox hack with MUNT in it though. I really want
    to try this with an MT-32. It's on my HD somewhere.
    You don't really need DOSBox with MUNT built in. It works quite well
    with MUNT as a stand-alone application (at least with Windows).


    a) Start MUNT and leave it running in the background
    b) Start DOSBox
    c) (only need to do this step once) In DOSBOX, type
    MIXER / LISTMIDI
    Look for the line that mentions "MT-32 Synth Emulator"
    and, more importantly, the number to the left of that
    d) IN DOSBOX type in
    MIDICONFIG #
    where the # corresponds to the number we found in the
    previous step. This tells DOSBox to use MUNT as its
    MIDI synth. You'll need to do this every time you start
    DOSBox (or just add the MIDICONFIG # line to the
    bottom of your DOSBOX.CONF file)
    e) You will still have to configure your DOS game to use
    Roland MT-32 through its own setup program, of course.
    f) Start game and now the MIDI output is fed through MUNT.

    Voila! Roland MT-32 through DOSBox without any special hackery

    Best part is, you can switch off Roland support by typing
    MIDICONFIG 0
    (although you'll still need to reconfigure your DOS game
    because otherwise it will be sending the wrong signals because
    it's still expecting an MT-32. But that's a DOS thing and
    no version of DOSBox will fix that issue for you ;-)

    One of the really neat bits about the core DOSBox program is
    how many features you can switch on and off from the command line
    directly. Need EMS and XMS disabled? You can do that. Want to enable
    Tandy sound? Done. Change the IRQs for the soundblaster? Make a game
    run faster of slower? Easy; just type in the appropriate command. All
    without restarting the DOSBox application.

    I have hundreds of DOSBox games and with, like, 99% of them I can
    switch between their various necessary configurations just using BATch
    files from with DOSBox itself. Is it necessary to do so? No; I could
    just create separate .CONF files for each game and launch them in
    separate windows. But coming from an era where you'd have multiple boot-floppies and have to reboot each time to get so many games
    running, it tickles me pink that I can get Ultima 7, Falcon 3.0,
    Darklands, and Doom all running from the same instance.



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