• The AI News Digest -- all the bitching about AI in one convenient location!

    From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Tue May 5 11:27:36 2026
    From Newsgroup: comp.sys.ibm.pc.games.action


    I'd like to have more diversity in news articles, but everything seems
    to be AI related nowadays. Oh well, it gets all the bitching about AI
    into one single easy-to-ignore thread. You're welcome!;-)


    * AI's gonna cost more than just keeping those employees https://www.techspot.com/news/112209-ai-compute-costs-getting-high-they-starting-rival.html
    The whole spiel about AI --the thing that made it so
    attractive to corporations-- was that it was a powerful tool
    that could do the job of your employees. No more salaries or
    health care costs or worrying about employee happiness;
    just plug the problem into the computer and get the same
    result as you'd get from your organic worker drones. It was
    so attractive that the market was sure every company would
    swoop in and buy lots of AI compute, which suddenly meant
    companies providing AI were valued ridiculously highly.
    Except... it turns out that idea only works if you ignore
    the actual costs of the compute. Which, nvidia and other
    companies are realizing, is much higher than expected. In
    the early days, when AI companies were basically giving out
    their AI services for free (or at exceptionally under-cost
    prices), AI was worth it. Now that they're actually trying
    to make their customers PAY for the price of all that
    computation, the organic worker drones are actually cheaper.
    And that's before you take into account all the other
    problems AI has (like hallucinations or a lack of creativity
    or losing all your experienced workers). Even NVIDIA can't
    get it to work for them.


    * Anyway, it's not like AI is costing anybody their jobs, says EA https://www.pcgamesn.com/ai/ea-ceo-not-costing-jobs
    I mean, ignore all the massive lay-offs happening. Ignore the
    fact that March 2026 alone saw the most lay-offs and closures
    in the game-industry by a wide margin even as AI usage in
    these same studios climbs. That's just coincidence, they say.
    No, it's just a tool that helps staff do more work. Which
    means you don't need as much staff. But the firings are
    completely unrelated. I'm sure we can trust EA on this. They
    have such a GOOD reputation when it comes to treating their
    employees well.


    * Of course, employees shouldn't expect to have long-term job security https://www.pcgamer.com/gaming-industry/a-gaming-ceo-just-said-weve-been-a-little-bit-too-romantic-about-the-idea-that-we-should-have-employees-and-give-people-long-term-job-security-and-doesnt-that-sum-up-everything-wrong-with-the-industry-right-now/
    So says CEO of Ustwo Games. The idea that people should have
    long-term job security in this market where AI can so easily
    replace people is just a 'romantic' ideal. But how can the
    poor publishers expect to make any money if they have to
    achieve it while having 'employees with pensions'? Strange how
    CEOs with golden parachutes never seem to be the problem...


    * Microsoft's DLSS competitor isn't great https://www.pcworld.com/article/3130847/hands-on-windows-dlss-rival-isnt-ready-to-save-handheld-gaming.html
    Nvidia made a splash with its AI-powered DLSS technology,
    which upscales visuals and does frame-interpolation. Based
    on what was recently shown, Microsoft's own upscaling tech,
    AutoSR, (currently only available on the Snapdragon-powered
    laptops and the ROG XBox Ally X handheld PC) isn't anywhere
    near as capable. Aside from requiring an NPU to run (so
    forget about using it on your GPU), its power-hungry (only
    works in docked mode) and results in poor visuals to boot
    (it did up the framerate a bit, so at least it got that
    much right). I'm all for loosening Nvidia's strangle-
    hold on the industry (although replacing them with
    Microsoft doesn't seem ideal) but at least get us a
    working product first.


    * And an non-AI story: GTA6 looks to be an $80 console exclusive https://www.rockpapershotgun.com/please-rockstar-and-take-two-push-gta-6s-price-up-to-80-for-the-good-of-the-entire-industry-bank-of-america-beg
    Well, maybe. Nothing is confirmed yet, but there are
    hints. Industry financiers are begging TakeTwo to release
    GTA6 at an $80 USD price-point, "for the good of the
    industry". Even as the hobby's biggest demographic are
    pulling back because of increasingly high prices for
    software and hardware. While I've been the first to argue
    that current game prices are historically low (after
    inflation), this is probably not the best time to make
    that correction. Meanwhile, TakeTwo and Rockstar are hinting
    that -once again- the PC version will be an after thought,
    released long after the console versions. Now, admittedly,
    based on historical data, this might make more sense. Even as
    the PC gains increasing dominance, GTA5 sales are still
    higher on console overall. But I think that again ignores
    trending changes to the market. But hey, don't worry; I'm sure
    if the CEOs make the wrong decision they'll be well protected
    should profits be well below expected returns.


    * Nu-Star Wars sucks, if viewership is anything to go by https://www.polygon.com/star-wars-sequel-trilogy-nobody-watching/
    Okay, this one isn't AI related either. It makes me smile
    though, and I needed a smile. Based on viewership data from
    Disney+, (comparatively) nobody is watching the "sequel"
    trilogy of Star Wars (e.g., Star Wars 7, 8 and 9). It's not
    that Star Wars stuff isn't being watched. The original
    trilogy? Still a hit. It isn't even that Star Wars stuff
    made by Disney aren't being watched. Andor, Rogue One, the
    Mandalorian? They get in on the action. It's just that the
    sequel trilogy is being ignored by the masses. Even the
    prequel trilogy gets more views. But nobody really wants
    to watch movies 7, 8 and 9 or, really, anything involving
    that era or those characters. And as someone who detested
    the nu-Star Wars trilogy, that gives me hope for the
    franchise. There's still value in Star Wars, I think... but
    not if it involves Kylo Ren or Rey or the New Order.
    Whether Disney takes the hint, though, remains to be seen.




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  • From bill_wilson@bill_w@aol.com to comp.sys.ibm.pc.games.action on Tue May 5 21:02:24 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    I'd much rather lick a Thai schoolgirl between the butt cheeks
    than read this drivel.
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Thu May 7 10:45:32 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Tue, 05 May 2026 11:27:36 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> said this thing:




    * AI's gonna cost more than just keeping those employees >https://www.techspot.com/news/112209-ai-compute-costs-getting-high-they-starting-rival.html
    The whole spiel about AI --the thing that made it so
    attractive to corporations-- was that it was a powerful tool
    that could do the job of your employees. No more salaries or
    health care costs or worrying about employee happiness;
    just plug the problem into the computer and get the same
    result as you'd get from your organic worker drones.

    More, the cost of AI compute is incredibly unpredictible. This didn't
    matter so much when you paid for unlimited queries per month, but now
    that AI companies are charging per token, this uncertainty is becoming
    a real problem. Will the task I just asked AI to do for me require 100
    or 1000 tokens? You don't know until you ask. Which makes budgeting
    impossible. https://www.zdnet.com/article/your-cost-for-ai-agents-will-be-wildly-variable-and-unpredictable/



    * Anyway, it's not like AI is costing anybody their jobs, says EA >https://www.pcgamesn.com/ai/ea-ceo-not-costing-jobs
    I mean, ignore all the massive lay-offs happening. Ignore the
    fact that March 2026 alone saw the most lay-offs and closures
    in the game-industry by a wide margin even as AI usage in
    these same studios climbs. That's just coincidence, they say.


    And at the same time, EA is reporting increased profits. In fact,
    March 2026 was a record-breaking month for them, despite it also being
    when they fired so many of their employees. But god forbid you let any
    of that trickle down to your employees or even assure them of constant
    work. https://www.businesswire.com/news/home/20260505787990/en/Electronic-Arts-Reports-Q4-and-FY26-Results





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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Fri May 8 18:33:31 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Continuing the AI bubble saga:

    * Can't get a GPU? AI can... even though they don't use it https://venturebeat.com/infrastructure/5-gpu-utilization-the-401-billion-ai-infrastructure-problem-enterprises-cant-keep-ignoring

    GPUs are hard to get, because the AI-bros are scooping them up. But
    despite the cost --both to them and the gaming community-- they aren't
    actually putting all those GPUs to good use. The industry is heavily over-provisioned and the average GPU utilization is 5%. But because
    GPUs are so expensive to replace, these same companies are reluctant
    to release any of that capacity to other use, in fear that a sudden
    burst of activity might require more GPU processing. Similarly, the AI companies are hesitant to stop acquiring new GPUs, because the prices
    of hardware keep rising; it's better in their eyes to buy more
    hardware today than wait until tomorrow when it will cost more. It's a
    nasty loop.

    And meanwhile, all that hardware sits mostly idle, depreciating in
    value and occassionally providing service that doesn't make them money
    (or, at least, nowhere near enough to pay back the expense of building
    all those servers), sucking down electricity, and generally being
    awful for the world.

    And that's why you can't afford a new GPU. Make it all worth it, eh?
    ;-)




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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Sun May 10 15:10:06 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Tue, 05 May 2026 11:27:36 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> said this thing:


    * And an non-AI story: GTA6 looks to be an $80 console exclusive >https://www.rockpapershotgun.com/please-rockstar-and-take-two-push-gta-6s-price-up-to-80-for-the-good-of-the-entire-industry-bank-of-america-beg
    Well, maybe. Nothing is confirmed yet, but there are
    hints. Industry financiers are begging TakeTwo to release
    GTA6 at an $80 USD price-point, "for the good of the
    industry".
    Meanwhile, TakeTwo and Rockstar are hinting
    that -once again- the PC version will be an afterthought,
    released long after the console versions.

    Furthering up on this story (and still having nothing to do with AI
    despite this thread's title ;-), it's hard to blame Take-Two and
    Rockstar for their hesitance to release on PC on day one, given a
    release of a new analysis that indicates that PC gamers trend more
    towards less expensive games ($30USD and less) than their console counter-parts. Or, to put it another way, console gamers are more
    willing to pay higher prices for their games.*

    So while there are many, many more PC gamers than console gamers,
    per-capita you get more cash from the console players, both because
    they aren't spending all their free dosh on cheaper games (so the
    games market is more limited for console players) and because they're
    willing to buy an $80 game than players on PC.

    And given recent news that Grand Theft Auto is going to set back
    Take-Two at least a couple billion dollars, targeting your games at
    the group that is less picky with their dollars only makes sense.

    I'm not that concerned though. The PC market is too large for Take-Two
    to ignore entirely, and if GTA6 comes to the platform later, it's
    still coming. And in the meantime, I'll just buy more cheap games.
    It's win-win for me!



    ====
    * story here https://www.gamesradar.com/games/pc-gamers-buy-way-more-games-that-cost-less-than-usd30-at-launch-compared-to-playstation-and-xbox-players-analysts-say-and-its-reshaping-the-pc-market/



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