Denuvo, the ubiquitous (and frequently complained about) DRM has an >itsy-bitsy little problem. Quite minor, to be sure. It's just that
it's... well, it's completely and totally broken.
And I don't mean that hackers have cracked it on one or two games. A
new crack has bypassed its security in /all/ its current iterations.
At the moment, any game protected by Denuvo can have that protection >bypassed.*
Ouch.
The hack, however, isn't one I'd recommend using. Since Denuvo already
runs at the kernel level, the hack digs down even deeper. It
essentially has more control over your PC than even your OS does. Now,
I'm not saying the hackers behind this have malicious intent... but by
using this hack you're entrusting them with a great deal of power over
your hardware and data... and further trusting that their hack is >well-written enough that even if they ARE White Hats, that their
efforts can't be subverted by other evil-doers.
Then again, you don't really need everybody to use these hacks. With
Denuvo rendered toothless, other hackers can get access to the
decrypted game executables and use that to write out Denuvo-less
versions of the game. Which means that even when (not IF) Irdeto (the
author of Denuvo) patches their program, those hacked games are still >vulnerable to piracy.
So, yeah... this is a pretty big deal.
Of course, Irdeto /will/ update their software. AS mentioned, this is
sort of closing the barn door after the horse has bolted for any
current games on the market, but presumably they'll close the
vulnerability that led to the current hack so it won't work with
future games. But it does lead one to ask: how will they do this?
Because we're already at the point where Denuvo is extremely invasive
in its protection already. How much deeper can Denuvo burrow into the
OS? Are we maybe at last at the "can't do anymore" stage with DRM? And
what will publishers do now that they can't rely on Denuvo to protect
their wares?
On Wed, 06 May 2026 12:13:40 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
Frankly, if something needs ring 0 to run, and it isn't a low-level
Denuvo, the ubiquitous (and frequently complained about) DRM has an
itsy-bitsy little problem. Quite minor, to be sure. It's just that
it's... well, it's completely and totally broken.
And I don't mean that hackers have cracked it on one or two games. A
new crack has bypassed its security in /all/ its current iterations.
At the moment, any game protected by Denuvo can have that protection
bypassed.*
Ouch.
The hack, however, isn't one I'd recommend using. Since Denuvo already
runs at the kernel level, the hack digs down even deeper. It
essentially has more control over your PC than even your OS does. Now,
I'm not saying the hackers behind this have malicious intent... but by
using this hack you're entrusting them with a great deal of power over
your hardware and data... and further trusting that their hack is
well-written enough that even if they ARE White Hats, that their
efforts can't be subverted by other evil-doers.
Then again, you don't really need everybody to use these hacks. With
Denuvo rendered toothless, other hackers can get access to the
decrypted game executables and use that to write out Denuvo-less
versions of the game. Which means that even when (not IF) Irdeto (the
author of Denuvo) patches their program, those hacked games are still
vulnerable to piracy.
So, yeah... this is a pretty big deal.
Of course, Irdeto /will/ update their software. AS mentioned, this is
sort of closing the barn door after the horse has bolted for any
current games on the market, but presumably they'll close the
vulnerability that led to the current hack so it won't work with
future games. But it does lead one to ask: how will they do this?
Because we're already at the point where Denuvo is extremely invasive
in its protection already. How much deeper can Denuvo burrow into the
OS? Are we maybe at last at the "can't do anymore" stage with DRM? And
what will publishers do now that they can't rely on Denuvo to protect
their wares?
driver, it doesn't belong on my machine. I can barely tolerate this
garbage. Like, Antivirus I get. Anti-cheat and DRM? It should be illegal. They should case 1: Write better software, and case 2: Give up, already.
It's not worth this. Stop making my machine insecure.
Zaghadka wrote:
On Wed, 06 May 2026 12:13:40 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
Frankly, if something needs ring 0 to run, and it isn't a low-level
Denuvo, the ubiquitous (and frequently complained about) DRM has an
itsy-bitsy little problem. Quite minor, to be sure. It's just that
it's... well, it's completely and totally broken.
And I don't mean that hackers have cracked it on one or two games. A
new crack has bypassed its security in /all/ its current iterations.
At the moment, any game protected by Denuvo can have that protection
bypassed.*
Ouch.
The hack, however, isn't one I'd recommend using. Since Denuvo already
runs at the kernel level, the hack digs down even deeper. It
essentially has more control over your PC than even your OS does. Now,
I'm not saying the hackers behind this have malicious intent... but by
using this hack you're entrusting them with a great deal of power over
your hardware and data... and further trusting that their hack is
well-written enough that even if they ARE White Hats, that their
efforts can't be subverted by other evil-doers.
Then again, you don't really need everybody to use these hacks. With
Denuvo rendered toothless, other hackers can get access to the
decrypted game executables and use that to write out Denuvo-less
versions of the game. Which means that even when (not IF) Irdeto (the
author of Denuvo) patches their program, those hacked games are still
vulnerable to piracy.
So, yeah... this is a pretty big deal.
Of course, Irdeto /will/ update their software. AS mentioned, this is
sort of closing the barn door after the horse has bolted for any
current games on the market, but presumably they'll close the
vulnerability that led to the current hack so it won't work with
future games. But it does lead one to ask: how will they do this?
Because we're already at the point where Denuvo is extremely invasive
in its protection already. How much deeper can Denuvo burrow into the
OS? Are we maybe at last at the "can't do anymore" stage with DRM? And
what will publishers do now that they can't rely on Denuvo to protect
their wares?
driver, it doesn't belong on my machine. I can barely tolerate this
garbage. Like, Antivirus I get. Anti-cheat and DRM? It should be illegal.
They should case 1: Write better software, and case 2: Give up, already.
It's not worth this. Stop making my machine insecure.
Newsflash: You're not the only gamer on the planet.
Frankly, if something needs ring 0 to run, and it isn't a low-level
driver, it doesn't belong on my machine. I can barely tolerate this
garbage. Like, Antivirus I get. Anti-cheat and DRM? It should be illegal. >They should case 1: Write better software, and case 2: Give up, already.
It's not worth this. Stop making my machine insecure.
They already had to lose built-in SafeDisc from later versions of Windows
and eventually outright ban its drivers. The only reason I can play those >games at this point is No-CD hacks. Compromising computer security for a >games company's bottom line has the same response we are given everytime
this happens, "It's just games guys."
On Wed, 06 May 2026 11:50:34 -0500, Zaghadka <zaghadka@hotmail.com>
said this thing:
Frankly, if something needs ring 0 to run, and it isn't a low-level
driver, it doesn't belong on my machine. I can barely tolerate this >>garbage. Like, Antivirus I get. Anti-cheat and DRM? It should be illegal. >>They should case 1: Write better software, and case 2: Give up, already. >>It's not worth this. Stop making my machine insecure.
They already had to lose built-in SafeDisc from later versions of Windows >>and eventually outright ban its drivers. The only reason I can play those >>games at this point is No-CD hacks. Compromising computer security for a >>games company's bottom line has the same response we are given everytime >>this happens, "It's just games guys."
All the more since the value-add of the DRM has always been pretty
iffy. The games get pirated anyway, and it's the paying customers who
have the worse experience.
There's a lot to be said against Valve and Gabe Newell, but they got
one thing absolutely right: Piracy is a servicing issue, not a price
issue. More and more onerous (and expensive) DRM does not make a game
sell better. Good games make a game sell better. But piracy is a great
excuse for when a mediocre title flops in the market; it's a CYA
excuse used by management for their own failures.
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