https://youtu.be/ioG8Ri_eBsU
On 6/18/2026 1:24 PM, Rin Stowleigh wrote:
https://youtu.be/ioG8Ri_eBsU
Hilarious! The AI bot seems like a better teammate than usual!
On Fri, 19 Jun 2026 11:49:42 -0700, Justisaur <justisaur@yahoo.com>
wrote:
On 6/18/2026 1:24 PM, Rin Stowleigh wrote:
https://youtu.be/ioG8Ri_eBsU
Hilarious! The AI bot seems like a better teammate than usual!
With the gaming industry having used the term "AI" to refer to basic procedural difficulty settings and scripting (where the ape throwing
barrels down ladders in Donkey Kong counts as A.I.), I was wondering
when "real AI" would show up in games.
Not really surprising that the initial innovation in PC gaming is
happening in first person multiplayer tactical shooters (let alone one
that's been out for years, is still popular and still improving).
Disclaimer: I have not tried this yet in PUBG, and it looks like a
novelty and something that subtracts from immersion of a tactical
shooter more than it adds.... but at least its a start? maybe?
On 6/19/2026 5:30 PM, Rin Stowleigh wrote:
On Fri, 19 Jun 2026 11:49:42 -0700, Justisaur <justisaur@yahoo.com>
wrote:
On 6/18/2026 1:24 PM, Rin Stowleigh wrote:
https://youtu.be/ioG8Ri_eBsU
Hilarious! The AI bot seems like a better teammate than usual!
With the gaming industry having used the term "AI" to refer to basic
procedural difficulty settings and scripting (where the ape throwing
barrels down ladders in Donkey Kong counts as A.I.), I was wondering
when "real AI" would show up in games.
Not really surprising that the initial innovation in PC gaming is
happening in first person multiplayer tactical shooters (let alone one
that's been out for years, is still popular and still improving).
Disclaimer: I have not tried this yet in PUBG, and it looks like a
novelty and something that subtracts from immersion of a tactical
shooter more than it adds.... but at least its a start? maybe?
Skynet training.
On Sat, 20 Jun 2026 07:59:43 -0700, Dimensional Traveler
<dtravel@sonic.net> wrote:
On 6/19/2026 5:30 PM, Rin Stowleigh wrote:
On Fri, 19 Jun 2026 11:49:42 -0700, Justisaur <justisaur@yahoo.com>
wrote:
On 6/18/2026 1:24 PM, Rin Stowleigh wrote:
https://youtu.be/ioG8Ri_eBsU
Hilarious! The AI bot seems like a better teammate than usual!
With the gaming industry having used the term "AI" to refer to basic
procedural difficulty settings and scripting (where the ape throwing
barrels down ladders in Donkey Kong counts as A.I.), I was wondering
when "real AI" would show up in games.
Not really surprising that the initial innovation in PC gaming is
happening in first person multiplayer tactical shooters (let alone one
that's been out for years, is still popular and still improving).
Disclaimer: I have not tried this yet in PUBG, and it looks like a
novelty and something that subtracts from immersion of a tactical
shooter more than it adds.... but at least its a start? maybe?
Skynet training.
Best to keep friends close and enemies closer.
On 6/20/2026 8:33 AM, Rin Stowleigh wrote:
On Sat, 20 Jun 2026 07:59:43 -0700, Dimensional Traveler
<dtravel@sonic.net> wrote:
On 6/19/2026 5:30 PM, Rin Stowleigh wrote:
On Fri, 19 Jun 2026 11:49:42 -0700, Justisaur <justisaur@yahoo.com>
wrote:
On 6/18/2026 1:24 PM, Rin Stowleigh wrote:
https://youtu.be/ioG8Ri_eBsU
Hilarious! The AI bot seems like a better teammate than usual!
With the gaming industry having used the term "AI" to refer to basic
procedural difficulty settings and scripting (where the ape throwing
barrels down ladders in Donkey Kong counts as A.I.), I was wondering
when "real AI" would show up in games.
Not really surprising that the initial innovation in PC gaming is
happening in first person multiplayer tactical shooters (let alone one >>>> that's been out for years, is still popular and still improving).
Disclaimer: I have not tried this yet in PUBG, and it looks like a
novelty and something that subtracts from immersion of a tactical
shooter more than it adds.... but at least its a start? maybe?
Skynet training.
Best to keep friends close and enemies closer.
Few people these days keep anything closer than their (now AI
controlled) "smart" phone....
I tried this today and it's actually quite a good time.
Being able to so easily give directives to your bot, without the
limitations of something like a "command wheel" or similar UI input
really adds something.
Just for example "I need a scope for my SKS, see if you can find me
one" and for her to remember to notify you and ping the location
really comes in handy. If playing with humans, sure they might do
that or they might not... the good thing about bots is that they don't
expect favors in return. Plus, humans may or may not know how or be
willing to use a microphone during team play, or may come with other >complications like an unpredictable skill level or knowledge of the
game.
What's no-so-good-but-I-expect-to-improve is that the bot talks like a
female bank teller, which isn't exactly impressive and needs replaced
with something like a real solder voice and personality, and you don't
get a choice of bots.
Now that I've actually tried this, I think it has a tremendous amount
of potential and I'm looking forward to similar features in games. It
would be great if they build it out to the point where you can help
shape persistent, individual personalities with discrete playing
styles and attitudes that you could bring into a match as needed.
I tried this today and it's actually quite a good time.
Being able to so easily give directives to your bot, without the
limitations of something like a "command wheel" or similar UI input
really adds something.
Just for example "I need a scope for my SKS, see if you can find me
one" and for her to remember to notify you and ping the location
really comes in handy. If playing with humans, sure they might do
that or they might not... the good thing about bots is that they don't
expect favors in return. Plus, humans may or may not know how or be
willing to use a microphone during team play, or may come with other complications like an unpredictable skill level or knowledge of the
game.
What's no-so-good-but-I-expect-to-improve is that the bot talks like a
female bank teller, which isn't exactly impressive and needs replaced
with something like a real solder voice and personality, and you don't
get a choice of bots.
Now that I've actually tried this, I think it has a tremendous amount
of potential and I'm looking forward to similar features in games. It
would be great if they build it out to the point where you can help
shape persistent, individual personalities with discrete playing
styles and attitudes that you could bring into a match as needed.
On 6/20/2026 10:42 AM, Rin Stowleigh wrote:
I tried this today and it's actually quite a good time.
Being able to so easily give directives to your bot, without the
limitations of something like a "command wheel" or similar UI input
really adds something.
Just for example "I need a scope for my SKS, see if you can find me
one" and for her to remember to notify you and ping the location
really comes in handy. If playing with humans, sure they might do
that or they might not... the good thing about bots is that they don't
expect favors in return. Plus, humans may or may not know how or be
willing to use a microphone during team play, or may come with other
complications like an unpredictable skill level or knowledge of the
game.
What's no-so-good-but-I-expect-to-improve is that the bot talks like a
female bank teller, which isn't exactly impressive and needs replaced
with something like a real solder voice and personality, and you don't
get a choice of bots.
Now that I've actually tried this, I think it has a tremendous amount
of potential and I'm looking forward to similar features in games. It
would be great if they build it out to the point where you can help
shape persistent, individual personalities with discrete playing
styles and attitudes that you could bring into a match as needed.
I started watching some other guy try an AI bot, the bot was way worse
than in that first video. It seemed to take a while to start shooting
at an enemy and appeared to miss all the time. It also said 'Honestly'
over and over.
Yeah the voice started getting annoying pretty quick too.
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