• Steam Machine Priced and Specced

    From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Mon Jun 22 14:26:19 2026
    From Newsgroup: comp.sys.ibm.pc.games.action


    So at long last, we're getting the real details on Valve's living-room
    PC "Steam Machine": more precisely, what hardware it uses, and how
    much it costs.

    Specs-wise, it's not that surprising. It's basically an up-specced
    SteamDeck, using an AMD Zen4CPU (6 core, up to 4.8GHz), 16GB DDR 5
    RAM, 8GB VRAM, and M.2 SSD storage (512 or 2TB options available). Not
    a weak machine but not all that powerful either; just a tad over entry
    level, but still you can get reasonable framerates on most games if
    you tune the graphics setting a bit.

    The 512GB model costs $1049 USD, and the 2TB model ups that to $1349.
    The controller costs extra too (add another $79 to each price if you
    get it bundled with the controller).

    Is it worth it? Honestly, I'd say no. It's hard to do
    apples-to-oranges comparisons, and the current fucked up hardware
    prices make that difficult to do anyway, but the SteamMachine seems to
    be $200 more expensive than similarly specced rigs. More, its much
    more custom, lacks easy upgradability, and isn't running Windows. And
    while the latter is in some respects an advantage (you can quite
    easily get by with just Linux), for a lot of people they want or need
    the Microsoft OS, and that lack is a concern.

    [You can probably get Windows running on Steam Machine, but
    you'd need to pay for the license separately... and source
    all the drivers on your own. Easy for probably everybody
    here, but most people want a more turn-key solution.]

    Valve has been positioning this as a living-room PC, a device you hook
    up to your TV and play games on the couch. E.g., as a console.
    Certainly it outperforms modern competitors (it's estimated it's
    roughly 20% faster than a Playstation 5) but only marginally... and
    for all SteamOS/Linux is great, it's still a PC (and all the technical headaches that entails). When compared to a console, it's still more
    expensive and more trouble to use.

    So I'm not really sure who this machine is designed for. I mean, Valve
    fan-boys and tech-enthusiasts, sure. But I can't see this flying off
    the shelves and taking the market by storm. It's just not fast enough
    or better enough than its competitors --be it more traditional PCs or consoles-- that it would seem a reasonable purchase. If it were
    cheaper, then maybe... but $1200 is a bit steep for what you get.

    [And all that ignores the fact that, if the Steam Machine
    follows the course set by other Valve hardware offerings,
    good luck actually getting your hands on one. It may be
    months before you can actually buy it. Meanwhile, regular
    PCs are on store shelves.]

    If you were in the market for a new gaming PC, would the SteamMachine
    attract you, or would you go with a more traditional setup?


    * more details https://www.digitalfoundry.net/reviews/steam-machine-beautiful-hardware-console-performance-at-a-price




    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From rms@rmsmoo@moomoo.net to comp.sys.ibm.pc.games.action on Mon Jun 22 15:36:05 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    So at long last, we're getting the real details on Valve's living-room
    PC "Steam Machine": more precisely, what hardware it uses, and how
    much it costs.

    https://www.resetera.com/threads/starting-with-the-steamos-3-8-release-you-can-put-together-your-own-steam-machine-using-whatever-pc-parts-you-want.1557589/page-2

    rms

    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From vallor@vallor@vallor.earth to comp.sys.ibm.pc.games.action on Tue Jun 23 14:55:37 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    At Mon, 22 Jun 2026 14:26:19 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    So at long last, we're getting the real details on Valve's living-room
    PC "Steam Machine": more precisely, what hardware it uses, and how
    much it costs.

    Specs-wise, it's not that surprising. It's basically an up-specced
    SteamDeck, using an AMD Zen4CPU (6 core, up to 4.8GHz), 16GB DDR 5
    RAM, 8GB VRAM, and M.2 SSD storage (512 or 2TB options available). Not
    a weak machine but not all that powerful either; just a tad over entry
    level, but still you can get reasonable framerates on most games if
    you tune the graphics setting a bit.

    The 512GB model costs $1049 USD, and the 2TB model ups that to $1349.
    The controller costs extra too (add another $79 to each price if you
    get it bundled with the controller).

    Is it worth it? Honestly, I'd say no. It's hard to do
    apples-to-oranges comparisons, and the current fucked up hardware
    prices make that difficult to do anyway, but the SteamMachine seems to
    be $200 more expensive than similarly specced rigs. More, its much
    more custom, lacks easy upgradability, and isn't running Windows. And
    while the latter is in some respects an advantage (you can quite
    easily get by with just Linux), for a lot of people they want or need
    the Microsoft OS, and that lack is a concern.

    [You can probably get Windows running on Steam Machine, but
    you'd need to pay for the license separately... and source
    all the drivers on your own. Easy for probably everybody
    here, but most people want a more turn-key solution.]

    Valve has been positioning this as a living-room PC, a device you hook
    up to your TV and play games on the couch. E.g., as a console.
    Certainly it outperforms modern competitors (it's estimated it's
    roughly 20% faster than a Playstation 5) but only marginally... and
    for all SteamOS/Linux is great, it's still a PC (and all the technical headaches that entails). When compared to a console, it's still more expensive and more trouble to use.

    So I'm not really sure who this machine is designed for. I mean, Valve fan-boys and tech-enthusiasts, sure. But I can't see this flying off
    the shelves and taking the market by storm. It's just not fast enough
    or better enough than its competitors --be it more traditional PCs or consoles-- that it would seem a reasonable purchase. If it were
    cheaper, then maybe... but $1200 is a bit steep for what you get.

    [And all that ignores the fact that, if the Steam Machine
    follows the course set by other Valve hardware offerings,
    good luck actually getting your hands on one. It may be
    months before you can actually buy it. Meanwhile, regular
    PCs are on store shelves.]

    If you were in the market for a new gaming PC, would the SteamMachine
    attract you, or would you go with a more traditional setup?


    * more details https://www.digitalfoundry.net/reviews/steam-machine-beautiful-hardware-console-performance-at-a-price



    Yet: For people who are sick-and-tired of dealing with Windows,
    this is a turnkey Linux solution that will run a lot of Windows
    games.

    (I could say more about it, but I don't want to get evangelical...)
    --
    -v System76 Thelio Mega v1.1 x86_64 Mem: 258G
    OS: Linux 7.1.1 D: Mint 22.3 DE: Xfce 4.18 (X11)
    NVIDIA GeForce RTX 3090Ti (24G) (610.43.02)
    "Caterpillar: Scratching post."
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Tue Jun 23 11:36:47 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Mon, 22 Jun 2026 15:36:05 -0600, "rms" <rmsmoo@moomoo.net> said
    this thing:

    So at long last, we're getting the real details on Valve's living-room
    PC "Steam Machine": more precisely, what hardware it uses, and how
    much it costs.

    https://www.resetera.com/threads/starting-with-the-steamos-3-8-release-you-can-put-together-your-own-steam-machine-using-whatever-pc-parts-you-want.1557589/page-2


    SteamOS would blow up if they added strong nvidia support. Now, the
    fact that it doesn't has more to do with nvidia's recalcitrance more
    than any failure on Valve --or Linux's-- part.* But as much as I'd
    love for the industry to stop being so biased towards nvidia-based
    gaming, that's not where we are now. ARC, ARM and AMD/ATI are making
    inroads, but right now if you're gaming on PC, it's highly likely it
    is on an nvidia card... and this lack of full support is hurting
    uptake of SteamOS and Linux. You /can/ get it to work... but not
    without effort and never with the same performance as on Windows.**

    Valve is making some inroads; after mostly being AMD-only (what with
    that being the chipset used on their SteamDeck platform), they are
    finally adding better support for Intel chipsets to SteamOS. It's
    possible they may one day convince nvidia to write decent native
    drivers for Linux too. But we aren't there yet.

    Most gamers, of course, don't really give a damn about what OS they
    are using. So long as the interface isn't too unfamiliar and it lets
    them do what they need --play games, watch YouTube, get onto Discord--
    they don't really care if its Windows or Chromium or SteamOS. That's
    true for PC users in general. But amongst people who do care about the underlying OS, gamers probably represent a larger percentage than most
    other sub-group of PC users. And the gaming market is huge and has an
    often understated influence on where and how PC gaming moves. I think
    a fully capable gaming OS would be transformative to the industry.

    And like it or not, strong nvidia support is essential to that goal.















    ====

    * And it's also unlikely to change since increasingly any performance
    gains on nvidia cards are through software rather than on-die hardware improvements. There's no advantage to nvidia making the drivers more
    open when it's the proprietary code that's the primary reason for
    their stranglehold on the industry.

    ** Plus, even if all the hardware problems are solved, you still have compatibility issues. A good number of the really big-name games just
    won't work on SteamOS, even with Proton. This, again, is less because
    of any problems with the OS and more because the publishers insist on
    using Windows-only DRM and anti-cheat... but people who just want to
    play "Call of Battlefield XCIV: Super Advanced Warmaker" or whatever
    don't care about that. They just want the game to work.



    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From phoenix@j63840576@gmail.com to comp.sys.ibm.pc.games.action on Tue Jun 23 10:47:43 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    vallor wrote:
    At Mon, 22 Jun 2026 14:26:19 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    So at long last, we're getting the real details on Valve's living-room
    PC "Steam Machine": more precisely, what hardware it uses, and how
    much it costs.

    Specs-wise, it's not that surprising. It's basically an up-specced
    SteamDeck, using an AMD Zen4CPU (6 core, up to 4.8GHz), 16GB DDR 5
    RAM, 8GB VRAM, and M.2 SSD storage (512 or 2TB options available). Not
    a weak machine but not all that powerful either; just a tad over entry
    level, but still you can get reasonable framerates on most games if
    you tune the graphics setting a bit.

    The 512GB model costs $1049 USD, and the 2TB model ups that to $1349.
    The controller costs extra too (add another $79 to each price if you
    get it bundled with the controller).

    Is it worth it? Honestly, I'd say no. It's hard to do
    apples-to-oranges comparisons, and the current fucked up hardware
    prices make that difficult to do anyway, but the SteamMachine seems to
    be $200 more expensive than similarly specced rigs. More, its much
    more custom, lacks easy upgradability, and isn't running Windows. And
    while the latter is in some respects an advantage (you can quite
    easily get by with just Linux), for a lot of people they want or need
    the Microsoft OS, and that lack is a concern.

    [You can probably get Windows running on Steam Machine, but
    you'd need to pay for the license separately... and source
    all the drivers on your own. Easy for probably everybody
    here, but most people want a more turn-key solution.]

    Valve has been positioning this as a living-room PC, a device you hook
    up to your TV and play games on the couch. E.g., as a console.
    Certainly it outperforms modern competitors (it's estimated it's
    roughly 20% faster than a Playstation 5) but only marginally... and
    for all SteamOS/Linux is great, it's still a PC (and all the technical
    headaches that entails). When compared to a console, it's still more
    expensive and more trouble to use.

    So I'm not really sure who this machine is designed for. I mean, Valve
    fan-boys and tech-enthusiasts, sure. But I can't see this flying off
    the shelves and taking the market by storm. It's just not fast enough
    or better enough than its competitors --be it more traditional PCs or
    consoles-- that it would seem a reasonable purchase. If it were
    cheaper, then maybe... but $1200 is a bit steep for what you get.

    [And all that ignores the fact that, if the Steam Machine
    follows the course set by other Valve hardware offerings,
    good luck actually getting your hands on one. It may be
    months before you can actually buy it. Meanwhile, regular
    PCs are on store shelves.]

    If you were in the market for a new gaming PC, would the SteamMachine
    attract you, or would you go with a more traditional setup?


    * more details
    https://www.digitalfoundry.net/reviews/steam-machine-beautiful-hardware-console-performance-at-a-price



    Yet: For people who are sick-and-tired of dealing with Windows,
    this is a turnkey Linux solution that will run a lot of Windows
    games.

    (I could say more about it, but I don't want to get evangelical...)

    Go ahead and try it out and get back to me, ok?
    --
    We eat the night, we drink the time
    Make our dreams come true
    And hungry eyes are passing by
    On streets we call the zoo
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Wed Jun 24 11:20:15 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Tue, 23 Jun 2026 11:36:47 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> said this thing:


    Valve is making some inroads; after mostly being AMD-only (what with
    that being the chipset used on their SteamDeck platform), they are
    finally adding better support for Intel chipsets to SteamOS. It's
    possible they may one day convince nvidia to write decent native
    drivers for Linux too. But we aren't there yet.

    Speak of the devil...

    "Valve working on SteamOS for general release... collaborating with
    Nvidia to ensure compatibility" https://www.tomshardware.com/video-games/console-gaming/valve-working-on-steamos-for-general-release-company-collaborating-with-nvidia-to-ensure-compatibility-hints-at-dual-boot-capabilities-in-the-future

    I'm sort of mixed about this news. On the one hand, it's great. I'm
    all for a viable competitor to Windows on the gaming market (and I
    think something like SteamOS would really help push Linux as a more
    attractive alternative on general purpose PCs too). And if anyone has
    the clout to start getting things rolling in that direction, it's
    Valve.

    On the other hand, given some of Valve's recently revealed
    shenanigins, I'm less than thrilled to see them being in control of
    the OS...




    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From vallor@vallor@vallor.earth to comp.sys.ibm.pc.games.action on Fri Jun 26 00:05:48 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    At Tue, 23 Jun 2026 10:47:43 -0600, phoenix <j63840576@gmail.com> wrote:

    vallor wrote:
    [ regarding the Steam Machine ]
    Yet: For people who are sick-and-tired of dealing with Windows,
    this is a turnkey Linux solution that will run a lot of Windows
    games.

    (I could say more about it, but I don't want to get evangelical...)

    Go ahead and try it out and get back to me, ok?

    But I already have a turnkey Linux system.

    When you buy from System76, they don't abandon you -- you can
    email them with troubles.

    I had an issue with the TOSLink on this box until I
    realized it was served by their special daughterboard,
    via (I think, not sure, a USB link.)

    So I switched to the USB input on my bookshelf speaker AMP,
    and that worked fine.

    All that equipment is sitting in the corner now, because my
    new monitor has speakers that sound quite good, and I can talk
    to it through SPDIF-ish audio on the DisplayPort connection.

    I'll append the output of pw-top at the end of this message,
    so that replies don't quote it.
    --
    -v System76 Thelio Mega v1.1 x86_64 Mem: 258G
    OS: Linux 7.1.1 D: Mint 22.3 DE: Xfce 4.18 (X11)
    NVIDIA GeForce RTX 3090Ti (24G) (610.43.02)
    "Anger blows out the lamp of the mind."
    stretch screen=====>
    $ pw-top -b -n 1
    S ID QUANT RATE WAIT BUSY W/Q B/Q ERR FORMAT NAME
    S 29 0 0 --- --- --- --- 0 Dummy-Driver
    S 30 0 0 --- --- --- --- 0 Freewheel-Driver
    S 39 0 0 --- --- --- --- 0 Midi-Bridge
    R 49 1024 44100 43.9us 0.2us 0.00 0.00 1 S16LE 2 48000 alsa_input.usb-046d_Logitech_BRIO_7F2DC13B
    R 77 1 25 25.3us 3.2us 0.00 0.00 0 F32LE 1 25 + PulseAudio Volume Control
    I 132 0 0 0.0us 0.0us ??? ??? 0 F32LE 2 44100 VLC media player (LibVLC 3.0.21)
    I 102 0 0 0.0us 0.0us ??? ??? 0 F32LE 2 44100 VLC media player (LibVLC 3.0.21)
    S 141 0 0 --- --- --- --- 0 v4l2_input.pci-0000_03_00.3-usb-0_2_1.0
    S 81 0 0 --- --- --- --- 0 v4l2_input.pci-0000_03_00.3-usb-0_2_1.0.3
    R 53 512 44100 46.2us 4.0us 0.00 0.00 22 S32LE 2 44100 alsa_output.pci-0000_4b_00.1.hdmi-stereo
    R 55 1 25 14.6us 1.7us 0.00 0.00 2 F32LE 1 25 + PulseAudio Volume Control
    R 180 1024 48000 17.3us 13.7us 0.00 0.00 0 F32LE 2 48000 + Google Chrome
    R 177 1 25 2.8us 1.3us 0.00 0.00 0 F32LE 1 25 + PulseAudio Volume Control
    S 69 0 0 --- --- --- --- 0 PulseAudio Volume Control
    S 72 0 0 --- --- --- --- 0 PulseAudio Volume Control
    S 122 0 0 --- --- --- --- 0 PulseAudio Volume Control
    S 154 0 0 --- --- --- --- 0 PulseAudio Volume Control
    S 149 0 0 --- --- --- --- 0 PulseAudio Volume Control
    S 165 0 0 --- --- --- --- 0 PulseAudio Volume Control
    I 192 0 0 0.0us 0.0us ??? ??? 0 F32LE 2 44100 VLC media player (LibVLC 3.0.21)
    I 202 0 0 0.0us 0.0us ??? ??? 0 F32LE 1 25 PulseAudio Volume Control
    /v
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From phoenix@j63840576@gmail.com to comp.sys.ibm.pc.games.action on Thu Jun 25 18:13:18 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    vallor wrote:
    At Tue, 23 Jun 2026 10:47:43 -0600, phoenix <j63840576@gmail.com> wrote:

    vallor wrote:
    [ regarding the Steam Machine ]
    Yet: For people who are sick-and-tired of dealing with Windows,
    this is a turnkey Linux solution that will run a lot of Windows
    games.

    (I could say more about it, but I don't want to get evangelical...)

    Go ahead and try it out and get back to me, ok?

    But I already have a turnkey Linux system.

    When you buy from System76, they don't abandon you -- you can
    email them with troubles.

    Yes, that is better than Dell. They provide support for a year or two.
    After that it's buyer beware. Basically I still have the support
    software, but when it breaks, there's no one I can turn to and it is
    presently broken.

    I reboot to make sure barely anything is running then bring it up, and
    it often says restart so that nothing is running. Other times, it will,
    after a 30 to 3050 minute wait (that's what it says on the VPN over the
    public network at the shop), it discovers the software I need to update,
    but then it says that the stuff just isn't going to work and often gives
    no reason why, although it frequently complains there's too much running
    (even though machine was recently rebooted) and that I should reboot and
    make another attempt. I just don't have bundles of 3050 minutes of time available, however.

    I had an issue with the TOSLink on this box until I
    realized it was served by their special daughterboard,
    via (I think, not sure, a USB link.)

    So I switched to the USB input on my bookshelf speaker AMP,
    and that worked fine.

    All that equipment is sitting in the corner now, because my
    new monitor has speakers that sound quite good, and I can talk
    to it through SPDIF-ish audio on the DisplayPort connection.

    I'll append the output of pw-top at the end of this message,
    so that replies don't quote it.

    --
    We eat the night, we drink the time
    Make our dreams come true
    And hungry eyes are passing by
    On streets we call the zoo
    --- Synchronet 3.22a-Linux NewsLink 1.2