• Thirty years ago today...

    From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Mon Jun 22 15:07:23 2026
    From Newsgroup: comp.sys.ibm.pc.games.action


    ... a little game called "Quake" got released. Maybe you heard of it?

    I can't say I was all excited about the game at the time. Truth be
    told, I'm still not all that excited about Quake. I definitely wasn't
    playing it Day One of its released like I did "Doom"... although that
    probably had as much to do with my lack of easy access to the Internet
    as disinterest. I was jumping between a lot of providers at the time,
    and not all of them allowed me access to FTP sites. But even if they
    had, I'm not sure I would have spent my limited bandwidth on Quake. It
    was an ugly game and it dropped a lot of the ideas I found most
    intriguing about the 'Doom-clone' genre in favor of multiplayer arena
    shooting.

    That's not to say I didn't come to appreciate some of what Quake did.
    It had some inventive settings, and the atmosphere of the game was
    often very intense. Although a lot of the heavy lifting in the latter
    category was from Trent Reznor's soundtrack, and you missed out on
    that only playing the shareware version.

    I wasn't as convinced by its 3D-ness as were some. Yeah, it was
    sometimes neat and undeniably the way of the future... but did it make
    the game that much better than its 2.5D competitors? Not to me, it
    didn't. It was a neat effect, but tech didn't make games great; it
    just enhanced already good games.

    There were other things Quake did that were only later recognized as ground-breaking, setting the new norm for modern games. Its console,
    for instance, was an amazing feature, but so too was the ability to
    completely reconfigure the game (from changing video modes to
    re-mapping all the controls) without restarting the program. We take
    that sort of thing for granted now, but once-upon-a-time if you wanted
    to change your resolution or use a different controller, you'd have to
    go to the main menu (or worse, drop to the command-line and run a
    separate program!) and then reload the game. There were so many little
    things like that which Quake just Did Right and we only noticed how
    awful the alternatives were until afterwards.

    Still, I can't say much for the actual gameplay... and less for the
    story. It was adequate at best, and sometimes an annoying slog (did
    /anyone/ enjoy fighting those bouncing kamikaze blob things?).

    The game sure sold a lot of '3D Accelerator' cards though.

    Happy Birthday, Quake. You may not be my favorite Id game, but you
    definitely were the most influential, and our hobby would have been a
    lot poorer had you not come around.


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  • From ant@ant@zimage.comANT (Ant) to comp.sys.ibm.pc.games.action on Wed Jun 24 05:39:05 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    I still remember when playing qtestx86 for Linux in college's computer
    lab with my friends. It had no sound card too. It was still amazing!


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    ... a little game called "Quake" got released. Maybe you heard of it?

    I can't say I was all excited about the game at the time. Truth be
    told, I'm still not all that excited about Quake. I definitely wasn't
    playing it Day One of its released like I did "Doom"... although that probably had as much to do with my lack of easy access to the Internet
    as disinterest. I was jumping between a lot of providers at the time,
    and not all of them allowed me access to FTP sites. But even if they
    had, I'm not sure I would have spent my limited bandwidth on Quake. It
    was an ugly game and it dropped a lot of the ideas I found most
    intriguing about the 'Doom-clone' genre in favor of multiplayer arena shooting.

    That's not to say I didn't come to appreciate some of what Quake did.
    It had some inventive settings, and the atmosphere of the game was
    often very intense. Although a lot of the heavy lifting in the latter category was from Trent Reznor's soundtrack, and you missed out on
    that only playing the shareware version.

    I wasn't as convinced by its 3D-ness as were some. Yeah, it was
    sometimes neat and undeniably the way of the future... but did it make
    the game that much better than its 2.5D competitors? Not to me, it
    didn't. It was a neat effect, but tech didn't make games great; it
    just enhanced already good games.

    There were other things Quake did that were only later recognized as ground-breaking, setting the new norm for modern games. Its console,
    for instance, was an amazing feature, but so too was the ability to completely reconfigure the game (from changing video modes to
    re-mapping all the controls) without restarting the program. We take
    that sort of thing for granted now, but once-upon-a-time if you wanted
    to change your resolution or use a different controller, you'd have to
    go to the main menu (or worse, drop to the command-line and run a
    separate program!) and then reload the game. There were so many little
    things like that which Quake just Did Right and we only noticed how
    awful the alternatives were until afterwards.

    Still, I can't say much for the actual gameplay... and less for the
    story. It was adequate at best, and sometimes an annoying slog (did
    /anyone/ enjoy fighting those bouncing kamikaze blob things?).

    The game sure sold a lot of '3D Accelerator' cards though.

    Happy Birthday, Quake. You may not be my favorite Id game, but you
    definitely were the most influential, and our hobby would have been a
    lot poorer had you not come around.
    --
    "Those who hope in the LORD will renew their strength. They will soar on wings like eagles; they will run and not grow weary, they will walk and will not be faint." --Isaiah 40:31. Crazy Tuesday with out(r)ages, pees, poops, etc.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Wed Jun 24 11:13:24 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Wed, 24 Jun 2026 05:39:05 -0000 (UTC), ant@zimage.comANT (Ant) said
    this thing:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    ... a little game called "Quake" got released. Maybe you heard of it?


    I still remember when playing qtestx86 for Linux in college's computer
    lab with my friends. It had no sound card too. It was still amazing!


    I specifically remember /not/ going out of my way to get QTest.
    Partly, I think, this was because I didn't know where to get it (and
    search wasn't as reliable as it is now). Partly because -as earlier
    mentioned- I didn't have easy access to FTP at the time. And partly
    because I just wasn't that interested. I didn't want to fiddle with
    buggy code in an unfinished game. If I were going to play Quake, I
    wanted the full experience.

    In fact, I don't think I ever got around playing QTest until the
    Quake3 days, when I dug it up just to see what it was like. I remember
    not being impressed. Not because its graphics were dated or because of
    bugs or lacking features. Just that it didn't really give you an idea
    what the game was going to be like. Had I played QTest in early '96, I
    don't think it would have done anything to get me excited about the
    final product. It probably would have done the opposite.




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  • From Justisaur@justisaur@yahoo.com to comp.sys.ibm.pc.games.action on Wed Jun 24 10:35:53 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 6/22/2026 12:07 PM, Spalls Hurgenson wrote:

    ... a little game called "Quake" got released. Maybe you heard of it?

    I can't say I was all excited about the game at the time. Truth be
    told, I'm still not all that excited about Quake. I definitely wasn't
    playing it Day One of its released like I did "Doom"... although that probably had as much to do with my lack of easy access to the Internet
    as disinterest. I was jumping between a lot of providers at the time,
    and not all of them allowed me access to FTP sites. But even if they
    had, I'm not sure I would have spent my limited bandwidth on Quake. It
    was an ugly game and it dropped a lot of the ideas I found most
    intriguing about the 'Doom-clone' genre in favor of multiplayer arena shooting.

    That's not to say I didn't come to appreciate some of what Quake did.
    It had some inventive settings, and the atmosphere of the game was
    often very intense. Although a lot of the heavy lifting in the latter category was from Trent Reznor's soundtrack, and you missed out on
    that only playing the shareware version.

    I wasn't as convinced by its 3D-ness as were some. Yeah, it was
    sometimes neat and undeniably the way of the future... but did it make
    the game that much better than its 2.5D competitors? Not to me, it
    didn't. It was a neat effect, but tech didn't make games great; it
    just enhanced already good games.

    There were other things Quake did that were only later recognized as ground-breaking, setting the new norm for modern games. Its console,
    for instance, was an amazing feature, but so too was the ability to completely reconfigure the game (from changing video modes to
    re-mapping all the controls) without restarting the program. We take
    that sort of thing for granted now, but once-upon-a-time if you wanted
    to change your resolution or use a different controller, you'd have to
    go to the main menu (or worse, drop to the command-line and run a
    separate program!) and then reload the game. There were so many little
    things like that which Quake just Did Right and we only noticed how
    awful the alternatives were until afterwards.

    Still, I can't say much for the actual gameplay... and less for the
    story. It was adequate at best, and sometimes an annoying slog (did
    /anyone/ enjoy fighting those bouncing kamikaze blob things?).

    The game sure sold a lot of '3D Accelerator' cards though.

    Happy Birthday, Quake. You may not be my favorite Id game, but you
    definitely were the most influential, and our hobby would have been a
    lot poorer had you not come around.

    I never got into Quake either, of course I played it, but I coudn't tell
    you much about it other than the NiN soundtrack, indeed it looking ugly,
    and maybe quad damage pickups? FPSs weren't really my thing, still
    aren't.

    I remember liking Redneck Rampage, and whatever that one was that was
    about D-Day storming of Omaha beach, and Counter Strike (though I got
    into that more because of a good friend playing it) And Immortal
    Redneck and of course DOOM but even I wasn't too into DOOM.
    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Wed Jun 24 15:27:01 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Wed, 24 Jun 2026 10:35:53 -0700, Justisaur <justisaur@yahoo.com>
    said this thing:
    On 6/22/2026 12:07 PM, Spalls Hurgenson wrote:


    Happy Birthday, Quake. You may not be my favorite Id game, but you
    definitely were the most influential, and our hobby would have been a
    lot poorer had you not come around.


    I never got into Quake either, of course I played it, but I coudn't tell
    you much about it other than the NiN soundtrack, indeed it looking ugly,
    and maybe quad damage pickups? FPSs weren't really my thing, still
    aren't.


    Quake wasn't completely without visual glamour. I've talked in the
    past about how I was absolutely mesmerized by how it used polygons to
    simulate the flame on its torches, and there were bits of texturing
    that I found really impressive (the bone-covered arches around some of
    the larger gates, for instance). And even though it was 'baked in'
    lighting, the shadow effects were pretty impressive too.

    But man, the sheer amount of brown and grey just drained the life out
    of that game.



    I remember liking Redneck Rampage, and whatever that one was that was
    about D-Day storming of Omaha beach, and Counter Strike (though I got
    into that more because of a good friend playing it) And Immortal
    Redneck and of course DOOM but even I wasn't too into DOOM.

    "Redneck Rampage" was such a mixed bag. On the one hand, it was so tongue-in-cheek stupid that you couldn't help but laugh (and it had a
    fun soundtrack too). It also did a pretty good job of creating
    'believable' worlds with its level design. But actually PLAYING
    THROUGH those levels was such a chore, and the gameplay at best was
    average.

    The 'D-Day Storming Omaha Beach' bit could refer to a number of games
    but its most famous representation was probably the 2002 game, "Medal
    of Honor: Allied Assault". For its time, it was a massive and
    impressive set-piece. Going back and playing it today, though, and it
    appears so empty and barren compared to later attempts.

    I hadn't heard of "Immortal Redneck" before (or, if I had, I've
    completely forgotten it). Looking at its store-page on Steam, I can't
    say that I feel that I have missed much. It just isn't my cup of tea.


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  • From phoenix@j63840576@gmail.com to comp.sys.ibm.pc.games.action on Wed Jun 24 16:17:39 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Justisaur wrote:
    I never got into Quake either, of course I played it, but I coudn't tell
    you much about it other than the NiN soundtrack, indeed it looking ugly,
    and maybe quad damage pickups?  FPSs weren't really my thing, still aren't.

    I'll probably quit playing it because of the NIN soundtrack, but I've
    solved the first part many times. It's usually a worthy challenge to
    jump in there and blow things away with the double shotgun, but I can't
    play it if the soundtrack is by NIN.

    I remember liking Redneck Rampage, and whatever that one was that was
    about D-Day storming of Omaha beach, and Counter Strike (though I got
    into that more because of a good friend playing it)  And Immortal
    Redneck and of course DOOM but even I wasn't too into DOOM.

    I didn't like Redneck Rampage. I never bought it. I avoided it. In the
    similar fashion that I avoided PYST and Fortnite.
    --
    We eat the night, we drink the time
    Make our dreams come true
    And hungry eyes are passing by
    On streets we call the zoo
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