... a little game called "Quake" got released. Maybe you heard of it?--
I can't say I was all excited about the game at the time. Truth be
told, I'm still not all that excited about Quake. I definitely wasn't
playing it Day One of its released like I did "Doom"... although that probably had as much to do with my lack of easy access to the Internet
as disinterest. I was jumping between a lot of providers at the time,
and not all of them allowed me access to FTP sites. But even if they
had, I'm not sure I would have spent my limited bandwidth on Quake. It
was an ugly game and it dropped a lot of the ideas I found most
intriguing about the 'Doom-clone' genre in favor of multiplayer arena shooting.
That's not to say I didn't come to appreciate some of what Quake did.
It had some inventive settings, and the atmosphere of the game was
often very intense. Although a lot of the heavy lifting in the latter category was from Trent Reznor's soundtrack, and you missed out on
that only playing the shareware version.
I wasn't as convinced by its 3D-ness as were some. Yeah, it was
sometimes neat and undeniably the way of the future... but did it make
the game that much better than its 2.5D competitors? Not to me, it
didn't. It was a neat effect, but tech didn't make games great; it
just enhanced already good games.
There were other things Quake did that were only later recognized as ground-breaking, setting the new norm for modern games. Its console,
for instance, was an amazing feature, but so too was the ability to completely reconfigure the game (from changing video modes to
re-mapping all the controls) without restarting the program. We take
that sort of thing for granted now, but once-upon-a-time if you wanted
to change your resolution or use a different controller, you'd have to
go to the main menu (or worse, drop to the command-line and run a
separate program!) and then reload the game. There were so many little
things like that which Quake just Did Right and we only noticed how
awful the alternatives were until afterwards.
Still, I can't say much for the actual gameplay... and less for the
story. It was adequate at best, and sometimes an annoying slog (did
/anyone/ enjoy fighting those bouncing kamikaze blob things?).
The game sure sold a lot of '3D Accelerator' cards though.
Happy Birthday, Quake. You may not be my favorite Id game, but you
definitely were the most influential, and our hobby would have been a
lot poorer had you not come around.
Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
... a little game called "Quake" got released. Maybe you heard of it?
I still remember when playing qtestx86 for Linux in college's computer
lab with my friends. It had no sound card too. It was still amazing!
... a little game called "Quake" got released. Maybe you heard of it?
I can't say I was all excited about the game at the time. Truth be
told, I'm still not all that excited about Quake. I definitely wasn't
playing it Day One of its released like I did "Doom"... although that probably had as much to do with my lack of easy access to the Internet
as disinterest. I was jumping between a lot of providers at the time,
and not all of them allowed me access to FTP sites. But even if they
had, I'm not sure I would have spent my limited bandwidth on Quake. It
was an ugly game and it dropped a lot of the ideas I found most
intriguing about the 'Doom-clone' genre in favor of multiplayer arena shooting.
That's not to say I didn't come to appreciate some of what Quake did.
It had some inventive settings, and the atmosphere of the game was
often very intense. Although a lot of the heavy lifting in the latter category was from Trent Reznor's soundtrack, and you missed out on
that only playing the shareware version.
I wasn't as convinced by its 3D-ness as were some. Yeah, it was
sometimes neat and undeniably the way of the future... but did it make
the game that much better than its 2.5D competitors? Not to me, it
didn't. It was a neat effect, but tech didn't make games great; it
just enhanced already good games.
There were other things Quake did that were only later recognized as ground-breaking, setting the new norm for modern games. Its console,
for instance, was an amazing feature, but so too was the ability to completely reconfigure the game (from changing video modes to
re-mapping all the controls) without restarting the program. We take
that sort of thing for granted now, but once-upon-a-time if you wanted
to change your resolution or use a different controller, you'd have to
go to the main menu (or worse, drop to the command-line and run a
separate program!) and then reload the game. There were so many little
things like that which Quake just Did Right and we only noticed how
awful the alternatives were until afterwards.
Still, I can't say much for the actual gameplay... and less for the
story. It was adequate at best, and sometimes an annoying slog (did
/anyone/ enjoy fighting those bouncing kamikaze blob things?).
The game sure sold a lot of '3D Accelerator' cards though.
Happy Birthday, Quake. You may not be my favorite Id game, but you
definitely were the most influential, and our hobby would have been a
lot poorer had you not come around.
On 6/22/2026 12:07 PM, Spalls Hurgenson wrote:
Happy Birthday, Quake. You may not be my favorite Id game, but you
definitely were the most influential, and our hobby would have been a
lot poorer had you not come around.
I never got into Quake either, of course I played it, but I coudn't tell
you much about it other than the NiN soundtrack, indeed it looking ugly,
and maybe quad damage pickups? FPSs weren't really my thing, still
aren't.
I remember liking Redneck Rampage, and whatever that one was that was
about D-Day storming of Omaha beach, and Counter Strike (though I got
into that more because of a good friend playing it) And Immortal
Redneck and of course DOOM but even I wasn't too into DOOM.
I never got into Quake either, of course I played it, but I coudn't tell
you much about it other than the NiN soundtrack, indeed it looking ugly,
and maybe quad damage pickups? FPSs weren't really my thing, still aren't.
I remember liking Redneck Rampage, and whatever that one was that was
about D-Day storming of Omaha beach, and Counter Strike (though I got
into that more because of a good friend playing it) And Immortal
Redneck and of course DOOM but even I wasn't too into DOOM.
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