So I finally got around to playing '76 after buying it on a deep sale.
The game as of this writing actually feels like a real Fallout game because >of the DLCs (Wastelanders & Brotherhood); must have been awfully
empty at launch.
The bad side is that the game engine is really designed for multi-player. >The server connections are not good and the game has many many
major bugs including main quest breaking.
The sad side is that aside from a few graphics replacers the game is >unmodable so the community can't make even a UOP.
But, yeah, that's another strike against "Fallout 76". The core game
is solid, but it was always the user-made content that transformed a Bethesda game from something good into a something great. It's a shame Bethesda didn't go the extra mile to figure out a way so user-created content could be added. I get that would have created /a lot/ of difficulties - how do you balance a multiplayer game if User X is
playing vanilla and User Y has a fan-made gun that shoots out a swarm
of deathclaws? - but, had they managed it, Bethesda would have
transformed the industry.
But they took the lazy way instead.
If they had released the current game state as a single player and called
it Fallout 5 most people would have been more than very happy, at
least as soon as the Unofficial Patch released. Most of the games
major problems seem to be server side.
On Fri, 20 Jan 2023 12:00:37 -0800 (PST), T987654321
<qwrt...@gmail.com> wrote:
If they had released the current game state as a single player and called >it Fallout 5 most people would have been more than very happy, atWell, in my (admittedly limited) experience, I still think F76 feels a
least as soon as the Unofficial Patch released. Most of the games
major problems seem to be server side.
bit shallow compared to the mainline Fallout games (because
multiplayer interactions are meant to fill in the deficit) but largely
I agree with you. The overall project would have turned out better if
they'd just made it a single player game from the start.
Well, better for the players, anyway. From a corporate standpoint,
it's hard to argue against the constant income trickling in from a
'live services' product, and the most profitable of those require a
strong multiplayer component (because how else can you show off your
newest hat that you just bought?).
Pretty much all of the DLC was shoving stuff back into the game to
make it more resemble the single-player games. Features which people
had to pay for again instead of getting them in the base game. Genius.
Sure it cost Bethesda some good will from its most ardent fans, but
what's that really worth anyway? Gamers are notoriously fickle and
will come crawling back again and again no matter how much you abuse
them.
On Fri, 20 Jan 2023 12:00:37 -0800 (PST), T987654321
<qwrt...@gmail.com> wrote:
Funny enough it felt more 'alive' when I last played it (with the NPCs)If they had released the current game state as a single player and called >it Fallout 5 most people would have been more than very happy, atWell, in my (admittedly limited) experience, I still think F76 feels a
least as soon as the Unofficial Patch released. Most of the games
major problems seem to be server side.
bit shallow compared to the mainline Fallout games (because
multiplayer interactions are meant to fill in the deficit) but largely
I agree with you. The overall project would have turned out better if
they'd just made it a single player game from the start.
Well, better for the players, anyway. From a corporate standpoint,
it's hard to argue against the constant income trickling in from a
'live services' product, and the most profitable of those require a
strong multiplayer component (because how else can you show off your
newest hat that you just bought?).
Pretty much all of the DLC was shoving stuff back into the game to
make it more resemble the single-player games. Features which people
had to pay for again instead of getting them in the base game. Genius.
Sure it cost Bethesda some good will from its most ardent fans, but
what's that really worth anyway? Gamers are notoriously fickle and
will come crawling back again and again no matter how much you abuse
them.
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