• Baldur's Gate 3

    From Altered Beast@j63480576@gmail.com to comp.sys.ibm.pc.games.rpg on Sat Aug 17 19:02:40 2024
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    I decided to call it a day when I couldn't remember that wizard's name.
    All these people that have been thrust upon me and I still don't know
    who they are. Meat pie. My ex-girlfriend used to get into Skyrim with
    me and there it's a million generic people and a Jarl so far as I can
    tell. I'm going to put a few hours into Elder Scrolls V.
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  • From Mike S.@Mike_S@nowhere.com to comp.sys.ibm.pc.games.rpg on Sun Aug 18 07:56:36 2024
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Sat, 17 Aug 2024 19:02:40 -0500, Altered Beast
    <j63480576@gmail.com> wrote:

    I decided to call it a day when I couldn't remember that wizard's name.
    All these people that have been thrust upon me and I still don't know
    who they are. Meat pie. My ex-girlfriend used to get into Skyrim with
    me and there it's a million generic people and a Jarl so far as I can
    tell. I'm going to put a few hours into Elder Scrolls V.

    One of the reasons I don't buy modern RPGs like Baldur's Gate 3 and
    Witcher 3 is because I think the game is going to place too much
    emphasis on bullshit fluff that I don't care about like cutscenes and characters endlessly talking to each other. I am not sure if that is
    true or not in these games but your post is not giving me any
    confidence.
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.rpg on Sun Aug 18 12:34:03 2024
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Sun, 18 Aug 2024 07:56:36 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:

    On Sat, 17 Aug 2024 19:02:40 -0500, Altered Beast
    <j63480576@gmail.com> wrote:

    I decided to call it a day when I couldn't remember that wizard's name. >>All these people that have been thrust upon me and I still don't know
    who they are. Meat pie. My ex-girlfriend used to get into Skyrim with
    me and there it's a million generic people and a Jarl so far as I can >>tell. I'm going to put a few hours into Elder Scrolls V.

    One of the reasons I don't buy modern RPGs like Baldur's Gate 3 and
    Witcher 3 is because I think the game is going to place too much
    emphasis on bullshit fluff that I don't care about like cutscenes and >characters endlessly talking to each other. I am not sure if that is
    true or not in these games but your post is not giving me any
    confidence.


    <chuckle> You remind me of a gamer we once had in our tabletop RPG
    games, who similarly didn't like all the 'talking and play-acting' the
    rest of us indulged in. They wanted us to focus more on the fighting,
    the loot, and the leveling up.

    Which isn't a bad thing, but it seemed to miss the whole point of a ROLE-PLAYING game. They didn't stay with us very long. We parted
    amicably after I made it clear that I -and the other players- were
    fine with the game as it was currently being played and maybe they
    should seek out another group, or another hobby (I recommended they
    consider looking into tactical battle games like Warhammer 40K or
    Battletech, since those games focus more on the style of play they
    were interested in).

    I'd say the same here, except to some degree you do have a point.
    There is a significant difference between modern CRPGs and old-school
    games from the 80s and early 90s. Those earlier titles focused heavily
    on the mechanical aspects of the game -the combat especially- and character-interactions and narrative were fairly simplistic compared
    to what more modern CRPGs offer. Of course, this focus was a result of
    the limitations of then-current hardware (especially disk-space, since
    dialogue and world-building take many more megabytes than stats and
    combat rules). Even back then, I'd frequently bemoan that CRPGs
    weren't really role-playing games at all; they were mostly tactical
    combat sims. But they were as close as computers of that era could get
    to the tabletop experience, so we called them role-playing games.

    But I personally have no complaint that modern CRPGs have advanced
    past that model (even if they still fall far short of tabletop
    gaming). And there are, fortunately, lots of options for people who
    prefer the 'old-school' style, although many of them have been
    redesignated as different genres. For instance, 2013's "XCOM" probably
    would have been considered an extremely full-featured CRPG in 1990,
    but now we call it a tactical strategy game.

    But whatever. The nice thing about modern gaming is there's pretty
    much a game for everybody's taste, so if you don't like GAME-X, just
    move onto GAME-Y and that might suit you better.

    ;-)
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  • From Mike S.@Mike_S@nowhere.com to comp.sys.ibm.pc.games.rpg on Sun Aug 18 14:51:47 2024
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Sun, 18 Aug 2024 12:34:03 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    <chuckle> You remind me of a gamer we once had in our tabletop RPG
    games, who similarly didn't like all the 'talking and play-acting' the
    rest of us indulged in. They wanted us to focus more on the fighting,
    the loot, and the leveling up.

    I'm not sure how I would react to tabletop gaming, I never did it.

    As for modern games, I think some of these developers would rather be
    making movies then games. <shrug>
    --- Synchronet 3.20a-Linux NewsLink 1.114
  • From kyonshi@gmkeros@gmail.com to comp.sys.ibm.pc.games.rpg on Sun Aug 18 19:22:29 2024
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    Mike S. <Mike_S@nowhere.com> wrote:
    On Sun, 18 Aug 2024 12:34:03 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    <chuckle> You remind me of a gamer we once had in our tabletop RPG
    games, who similarly didn't like all the 'talking and play-acting' the
    rest of us indulged in. They wanted us to focus more on the fighting,
    the loot, and the leveling up.

    I'm not sure how I would react to tabletop gaming, I never did it.

    As for modern games, I think some of these developers would rather be
    making movies then games. <shrug>

    The issue is of course that a lot of modern games (even non-rpg ones)
    are very much inspired by those very story-driven and otherwise mechanical eastern style crpgs (think Final Fantasy or Dragon Warrior) that
    became popular in the 90s. It's a different approach to roleplaying
    games, although the DNA still is in there. Somewhere.
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  • From Xocyll@Xocyll@gmx.com to comp.sys.ibm.pc.games.rpg on Mon Aug 19 14:16:34 2024
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    Mike S. <Mike_S@nowhere.com> looked up from reading the entrails of the
    porn spammer to utter "The Augury is good, the signs say:

    On Sun, 18 Aug 2024 12:34:03 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:

    <chuckle> You remind me of a gamer we once had in our tabletop RPG
    games, who similarly didn't like all the 'talking and play-acting' the
    rest of us indulged in. They wanted us to focus more on the fighting,
    the loot, and the leveling up.

    I'm not sure how I would react to tabletop gaming, I never did it.

    As for modern games, I think some of these developers would rather be
    making movies then games. <shrug>

    Ahh they have Chris Roberts disease. (Wing Commander.)

    Xocyll
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  • From Mike S.@Mike_S@nowhere.com to comp.sys.ibm.pc.games.rpg on Tue Aug 20 08:46:37 2024
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Mon, 19 Aug 2024 14:16:34 -0400, Xocyll <Xocyll@gmx.com> wrote:

    Ahh they have Chris Roberts disease. (Wing Commander.)

    Xocyll

    Good call. I like Wing Commander but 'Chris Roberts disease' works for
    me.
    --- Synchronet 3.20a-Linux NewsLink 1.114