• Game over

    From Mr Flibble@flibble@red-dwarf.jmc.corp to comp.theory on Tue May 5 00:45:29 2026
    From Newsgroup: comp.theory

    hmm, I just asked Claude to create a chess engine in C++: first attempt
    had a bug, second attempt seems to work. AIs are no longer stochastic
    parrots IMO.
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    meet ever shorter deadlines, known as "beat the clock"
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  • From Mikko@mikko.levanto@iki.fi to comp.theory on Tue May 5 11:56:37 2026
    From Newsgroup: comp.theory

    On 05/05/2026 03:45, Mr Flibble wrote:
    hmm, I just asked Claude to create a chess engine in C++: first attempt
    had a bug, second attempt seems to work. AIs are no longer stochastic
    parrots IMO.
    How good player do you want to have? Is it enough that it follows the
    rules of the game or should it be able to avoid losing the game? The
    former requirement is fairly easy but compicated enough that bugs can
    be expected. THe second is harder but it needn't be perfect in order
    to be useful.
    --
    Mikko
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  • From Mr Flibble@flibble@red-dwarf.jmc.corp to comp.theory on Tue May 5 10:25:37 2026
    From Newsgroup: comp.theory

    On Tue, 05 May 2026 00:45:29 +0000, Mr Flibble wrote:

    hmm, I just asked Claude to create a chess engine in C++: first attempt
    had a bug, second attempt seems to work. AIs are no longer stochastic
    parrots IMO.

    https://github.com/i42output/stockparrot
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    meet ever shorter deadlines, known as "beat the clock"
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