From Newsgroup: comp.theory
On 05/05/2026 03:45, Mr Flibble wrote:
hmm, I just asked Claude to create a chess engine in C++: first attempt
had a bug, second attempt seems to work. AIs are no longer stochastic
parrots IMO.
How good player do you want to have? Is it enough that it follows the
rules of the game or should it be able to avoid losing the game? The
former requirement is fairly easy but compicated enough that bugs can
be expected. THe second is harder but it needn't be perfect in order
to be useful.
--
Mikko
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