The Rules of Emergo

Section [2]: More about capture.

Diagram 2 illustrates some aspects of capture: maximum capture precedes and a piece, in this case the white man, may jump an opponent's piece more than once. The example only illustrates the mechanics and does not represent a game situation.

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Diagram 2

>>>Entering: If the player to move cannot make a capture, then entering a man has precedence over moving a piece. He may not enter more than one man, unless his opponent has all twelve men on the board, in which case he must enter his remaining men as one piece, the shadowpiece.
>>>Conditions: There are two conditions for entering a man or the shadowpiece alike:
> Entering on the central cell (d4) is not allowed.
> A player may not enter on a cell if, as a result, the opponent must make a capture, unless the opponent, with his last move, has put himself in such a position already, by attacking the player.
This is the key rule governing the entering phase! As long as my opponent does not attack any of my pieces, I may not put myself under attack. If, on the other hand, I would attack one of his pieces, I would release him  from the second condition on his next turn.


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The rules of Emergo

Section [1]: Board, pieces, stages, capture
Section [2]: More about capture, entering
Section [3]: More about entering, movement
Section [4]: Draw