The Rules of Emergo
Section [4]: Draw.
The following situations constitute a draw:
>>> | A player has at least one
man in hand but cannot legally enter, meaning that he cannot but put himself under attack,
while not under attack.
|
>>> | A player has at least one
piece on the board and none in hand, and cannot move.
|
>>> | 3-fold repetition of a position with the same player to move.
|
>>> | Mutual agreement.
|
The first two situations don't have any practical implication. The third has implications
in some endgames with very few (& consequently very high) pieces.
A beautiful alas very rare implication of Emergo's way of capture leads to the
'instant 3-fold' of diagram 4. Normally one wouldn't look at it twice:
with seven of his men buried deep, white has no chance. One would think ...
However, this position is also a composition, and white moves: 1.f5e4-df3x, 2.e65!!
Black must capture after which white must capture after which .... well, look for
yourself. The sequence ends formally in 3-fold.
Diagram 4
This six men round dance is sometimes used in combinations, where it is known
as the 'boomerang'. It may go round two thirds or more of its track, before hitting a
piece. Such an involvement of course breaks it up.
These were the rules.
Now you know how to play Emergo ... almost.
[The Emergo Tutor]
[About Emergo]
[Rules]
[Strategy & Tactics]
[Problems]
[Games]
The rules of Emergo
Section [1]: Board, pieces, stages, capture
Section [2]: More about capture, entering
Section [3]: More about entering, movement
Section [4]: Draw